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Archives of Nethys
Alchemist
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Antipaladin
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Arcanist
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Barbarian
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Barbarian (Unchained)
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Bard
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Bloodrager
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Brawler
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Cavalier
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Cleric
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Druid
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Fighter
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Gunslinger
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Hunter
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Inquisitor
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Investigator
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Kineticist
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Magus
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Medium
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Mesmerist
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Monk
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Monk (Unchained)
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Ninja
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Occultist
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Oracle
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Paladin
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Psychic
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Ranger
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Rogue
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Rogue (Unchained)
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Samurai
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Shaman
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Shifter
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Skald
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Slayer
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Sorcerer
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Spiritualist
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Summoner
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Summoner (Unchained)
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Swashbuckler
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Vigilante
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Warpriest
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Witch
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Wizard
Companion
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Drake
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Eidolon
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Eidolon (Unchained)
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Familiar
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Phantom
Adept
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Aristocrat
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Commoner
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Expert
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Warrior
Companion Details
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Animal Options
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Monstrous Options
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Plant Options
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Vermin Options
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Archetypes
Monstrous Companions
Description Source
:
Inner Sea Combat
Fantastical mounts are not uncommon in the Inner Sea region, rife as it is with magic and the extraordinary. The Monstrous Mount Choices section below details monsters that are ridden primarily by cavaliers, rangers, and paladins. Taking on a monstrous mount requires a feat, but otherwise uses the rules for the animal companion class feature. Unlocking the most useful abilities and powerful attacks of a monstrous mount requires a second feat.
Griffon
Source
Inner Sea Combat pg. 14
Monster Entry
Link
This majestic beast has the body of a lion, the head and forelegs of a great eagle, and a massive pair of feathered wings.
Click here for full details on the griffon
.
Hippocampus
Source
Inner Sea Combat pg. 14
Monster Entry
Link
This creature has the foreparts of a horse and the hindquarters of a fish. Its forelegs end in splayed fins rather than hooves.
Click here for full details on the hippocampus
.
Hippogriff
Source
Inner Sea Combat pg. 14
Monster Entry
Link
This large, brown, horse-like creature has a hawk’s wings, talons, and hooked beak.
Click here for full details on the hippogriff
.
Worg
Source
Inner Sea Combat pg. 14
Monster Entry
Link
This unusually large wolf has an evil, almost intelligent light shining in its deep red eyes.
Click here for full details on the worg
.