A kineticist can choose from among the following elements. Infusion wild talents are marked with a dagger (†); all other wild talents listed below from 1st-9th are utility wild talents.
AetherSource Occult Adventures pg. 14 Kineticists who focus on the element of aether—a rare substance formed when elemental energy affects the Ethereal Plane—are called telekineticists. Telekineticists use strands of aether to move objects with their minds. Class Skills: A telekineticist adds Knowledge (engineering) and Sleight of Hand to her list of class skills.
Wild Talents Simple Blast - telekinetic blast Composite Blasts - aetheric boost, force blast Defense - force ward 1st - basic telekinesis, kinetic cover, kinetic healer, pushing infusion†, telekinetic boomerang†, telekinetic finesse 2nd - angelic protection, bowling infusion†, telekinetic haul 3rd - foe throw†, force hook†, primal aether, self telekinesis, telekinetic invisibility, touchsight 4th - healing burst, spying touchsight, telekinetic maneuvers 5th - aether puppet, force barrier, self telekinesis, greater, touchsight, reactive 6th - disintegrating infusion†, kinetic revivification, suffocate 7th - spell deflection 8th - many throw†, telekinetic deflection, telekinetic globe 9th - aether architect
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AirSource Occult Adventures pg. 14 Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat. Class Skills: An aerokineticist adds Fly and Knowledge (nature) to her list of class skills.
Wild Talents Simple Blast - air blast, electric blast Composite Blasts - blizzard blast, charged water blast, plasma blast, sandstorm blast, spring blast, thunderstorm blast Defense - enveloping winds 1st - aerial adaptation, air cushion, air shroud, air's leap, air's reach, basic aerokinesis, energize weapon†, gusting infusion†, pushing infusion†, thundering infusion†, voice of the wind 2nd - living capacitor, penetrating infusion†, voice of the wind, greater 3rd - aerial evasion, bolt†, celerity, engulfing winds, magnetic infusion†, magnetism, synaptic infusion†, torrent†, windsight, wings of air 4th - body of air, cyclone† 5th - air shroud, greater, chain†, unfolding wind infusion†, windsight, greater 6th - suffocate, wind manipulator 7th - cloud†, sky walk 8th - weather master 9th - hurricane queen, magnetism, greater
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EarthSource Occult Adventures pg. 14 Kineticists who focus on the element of earth are called geokineticists. Geokineticists manipulate the earth itself, and they are masters of defensive techniques. Class Skills: A geokineticist adds Climb and Knowledge (dungeoneering) to her list of class skills.
Wild Talents Simple Blast - earth blast Composite Blasts - autumn blast, magma blast, metal blast, mud blast, sandstorm blast Defense - flesh of stone 1st - basic geokinesis, earth walk, kinetic cover, pushing infusion† 2nd - bowling infusion†, earth climb, entangling infusion† 3rd - clockwork heart, earth child, impale†, jagged flesh, magnetic infusion†, magnetism, pillar, rare-metal infusion†, tremorsense 4th - earthmeld, enduring earth, shift earth 5th - clockwork puppet, earth glide, elemental transmission, spark of innovation, stone sculptor, tremor†, tremorsense, greater, untwisting iron infusion† 6th - deadly earth† 7th - fragmentation†, shift earth, greater 8th - earth tongue 9th - magnetism, greater, seismic master
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FireSource Occult Adventures pg. 14 Kineticists who focus on the element of fire are called pyrokineticists. Pyrokineticists wield elemental fire as a potent weapon, and they possess a powerful offense. Class Skills: A pyrokineticist adds Escape Artist and Knowledge (nature) to her list of class skills.
Wild Talents Simple Blast - fire blast Composite Blasts - blue flame blast, magma blast, plasma blast, steam blast, summer blast Defense - searing flesh 1st - basic pyrokinesis, burning infusion†, cold adaptation, dazzling infusion†, energize weapon†, fan of flames†, fire sculptor, fire's fury, heat adaptation 2nd - fire steed, flame trap, foxfire, penetrating infusion†, searing flame 3rd - eruption†, firesight, flame jet, foxfire infusion†, heat wave, smoke storm, torrent† 4th - detonation†, flash infusion†, purifying flames 5th - elemental transmission, fire corridor, flame jet, greater, flame shield, improved fire steed, trail of flames, unblinking flame infusion†, unraveling infusion† 6th - brilliant infusion†, purging flame 7th - explosion†, pure-flame infusion† 8th - greater fire steed 9th - from the ashes
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UniversalSource Occult Adventures pg. 14 The following wild talents are available to all kineticists. Class Skills: N/A
Wild Talents Simple Blast - N/A Composite Blasts - N/A Defense - N/A 1st - draining infusion†, elemental whispers, extended range†, infernal bargain, kinetic awe, kinetic blade†, kinetic dissolution, kinetic fist†, mesmerizing elementalist, nine-tailed kineticist, skilled kineticist, tengu blade lore, venom speaker 2nd - blade rush†, focused blast†, kundalini infusion†, past life evoker, skilled kineticist, greater, spindle†, venom admixture† 3rd - elemental grip, elemental trap†, elemental whispers, greater, extreme range†, flurry of blasts†, kinetic restoration, kinetic whip†, mobile blast†, snake†, stylish infusion† 4th - expanded defense, venom infusion† 5th - blade whirlwind†, grappling infusion†, kinetic form, spark of life, wall† 6th - ride the blast, whip hurricane† 7th - shepherd of souls†, venom infusion, greater† 8th - elemental exile, reverse shift 9th - N/A
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VoidSource Occult Origins pg. 6 Like aether, void forms where elemental energy meets another material, in this case the substance of the Negative Energy Plane. Chaokineticists command this strange force in a way that in some respects resembles the manipulation of aether. Class Skills: A chaokineticist adds Knowledge (dungeoneering) and Escape Artist to her list of class skills.
Wild Talents Simple Blast - gravity blast, negative blast Composite Blasts - gravitic boost, negative admixture, void blast Defense - emptiness 1st - basic chaokinesis, dampening infusion†, energize weapon†, pulling infusion†, pushing infusion†, void healer 2nd - eyes of the void, no breath, weighing infusion† 3rd - darkness infusion†, gravity control, undead grip, unnerving infusion† 4th - absentia, corpse puppet, curse breaker, healing burst, singularity†, turning blast† 5th - eyes of the void, greater, gravity control, greater, vampiric infusion† 6th - darkness infusion, greater†, suffocate 7th - enervating infusion† 8th - N/A 9th - gravity master
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WaterSource Occult Adventures pg. 14 Kineticists who focus on the element of water are called hydrokineticists. Hydrokineticists master the flow of water or the numbing chill of cold, and they are known for their versatility and flowing forms, like the ever-changing currents. Class Skills: A hydrokineticist adds Knowledge (nature) and Swim to her list of class skills.
Wild Talents Simple Blast - cold blast, water blast Composite Blasts - blizzard blast, charged water blast, ice blast, mud blast, steam blast, winter blast Defense - shroud of water 1st - basic hydrokinesis, cold adaptation, energize weapon†, heat adaptation, icewalker, kinetic cover, kinetic healer, pushing infusion†, quenching infusion†, slick, water alteration 2nd - angelic protection, entangling infusion†, penetrating infusion†, slick infusion†, veil of mists 3rd - cold snap, impale†, pillar, torrent†, water manipulator, waterdancer 4th - healing burst, ice sculptor, spray†, watersense 5th - chilling infusion†, elemental transmission, shimmering mirage, splash of the styx, unbreaking waves infusion†, waterdancer, greater, watersense, greater 6th - ice path, kinetic revivification, suffocate 7th - cloud†, fragmentation† 8th - cryokinetic stasis, maelstrom† 9th - tidal wave
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WoodSource Ultimate Wilderness pg. 58, Occult Origins pg. 8 Kineticists who focus on the concept of wood as an element are known as phytokineticists. Phytokineticists share a strong bond with the First World and channel the power of primordial life. As there is no “Elemental Plane of Wood,” the phytokineticist draws upon pockets of vital energy that form when the Elemental Planes grind against the borders of the First World. Class Skills: A phytokineticist adds Handle Animal and Knowledge (nature) to her list of class skills.
Wild Talents Simple Blast - positive blast, wood blast Composite Blasts - autumn blast, positive admixture, spring blast, summer blast, verdant blast, winter blast Defense - flesh of wood 1st - basic phytokinesis, dazzling infusion†, kinetic cover, photokinetic infusion†, pushing infusion†, roots, wood healer, woodland step 2nd - angelic protection, entangling infusion†, foxfire, merciful foliage 3rd - brachiation, foxfire infusion†, impale†, pillar, thorn flesh, warp wood 4th - greensight, healing burst, herbal antivenom, plant disguise, shape wood, toxic infusion†, turning blast† 5th - plant puppet, spore infusion†, wild growth, woodland step, greater 6th - deadly earth†, green tongue 7th - green tongue, greater, toxic infusion, greater†, tree step 8th - wood soldiers 9th - forest siege
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