Rules Index | GM Screen


Campaign Systems / Honor

Gaining and Losing Honor

Source Ultimate Campaign pg. 161
You gain and lose honor points through events. Some events affect all PCs in the party (such as destroying a demon that’s attacking a village), and others only affect you (such as losing a duel against a less honorable rival). Most of these events require witnesses who spread the word of what happened; if nobody outside sees the event, and nobody in the party speaks of it, it has no effect on your honor. The GM may decide that a delay of 1d6 days or more is appropriate for a change in honor, reflecting the time needed for news to travel.

A single event can earn you honor points for multiple reasons. For example, if you’re a paladin using the chivalric code and your party’s APL is 8, defeating a CR 11 hezrou demon earns everyone in the party 1 honor point for the “party overcomes a challenging encounter” general event and you earn 2 honor points for the “defeat a challenging monster of the opposite alignment” chivalric event. The tables of honor point adjustments for the various types of codes provide examples of events that would cause you to gain or lose honor points. The honor point values are guidelines; the GM should adjust them as appropriate to the situation and campaign.

General Honor Events

Source Ultimate Campaign pg. 161
These events are appropriate for most honor codes, including the individual codes listed below.

EventHonor Points
Complete a CR-appropriate Adventure Path+10
Complete a noble task for an honorable NPC (50+ honor points) and tell no one+2
Roll 30 or higher on a Craft check to create a work of art or masterwork item1+2
Roll 30 or higher on a Diplomacy or Intimidate check1+2
Roll 30 or higher on a Perform check1+2
Complete a CR-appropriate adventure2+1
Craft a powerful magic item+13
Destroy an evil or dangerous magic item+14
Party overcomes a challenging encounter (CR 3 or more higher than APL)+1
Willingly break one of the tenets of your code of honor-2
Party flees an easy combat challenge (CR lower than APL)-3
Slander a person with a higher honor score-4
Party loses an easy combat challenge (CR lower than APL)-5
Commit an act of treason or betray an honorable lord-10
Be directly responsible for the death of an honorable ally or loved one under your protection-20
1 You can gain honor points this way once per month.
2 About the length of a 32- or 48-page published adventure.
3 Per 40,000 gp of the item’s price.
4 Per 40,000 gp of the item’s price. Artifacts with no price grant 5 honor points for this purpose

Chivalric Code

Source Ultimate Campaign pg. 162
These events apply to a chivalric or Arthurian knight’s code.

EventHonor Points
Become a lord or similar rank+50
Defeat a noble lord in combat+20
Agree to protect and be responsible for the protection of an honorable ally+10
Redeem a dishonorable foe+6
Acquire vassals+4
Offer sanctuary and defend that offer+3
Swear fealty to a lord+3
Defeat a challenging monster of the opposite alignment (CR 2 or more higher than APL)+2
Protect a site holy to your religion against attackers+2
Protect an innocent against significant odds (CR 2 or more higher than APL)+2
Swear a major oath and uphold it+2
Win a tournament+2
Accept an enemy’s parole+1
Participate in a tournament+1
Accept an enemy’s parole and refuse to honor the ransom-2
Be betrayed by a “redeemed” foe-2
Be convicted of a petty crime-2
Offer sanctuary and betray it-4
Swear a major oath and break it-4
Win a tournament by cheating-5

Criminal Code

Source Ultimate Campaign pg. 162
These events apply to a criminal code such as that used by a thieves’ guild or ninja clan.

EventHonor Points
Become a guildmaster (city population 25,000+)1+50
Become a guildmaster (city population 10,000+)1+25
Adopt a specific criminal code2+4
End a long-running feud (1+ years) with a criminal more honorable than you3+3
Party humiliates an honorable noble4+3
Corrupt a high-ranking public official5+2
Willingly take the fall for a higher-ranking criminal+2
Minstrels willingly sing about your exploits5+1
Defeat a legal challenge, be acquitted, or avoid sentencing+1
Party agrees to and then commits a significant crime+1
Steal a powerful magic item or valuable treasure+16
Be convicted of a significant crime+1
Pay minstrels to sing about your exploits-2
Willingly work with the authorities to prevent or solve a crime-2
Party agrees to commit a crime and then reneges-3
1 These events don’t stack for the same city. If the city’s population increases after you become guildmaster, you gain the difference in honor points between the two events.
2 Such as “I commit only property crimes” or “I never steal, I only commit murder.”
3 Your honor score and the other criminal’s must differ by at least 20 points.
4 Non-criminal honor point score of 50 or more.
5 You can gain honor points this way once per month.
6 Per 40,000 gp of the item’s price.

Political Code

Source Ultimate Campaign pg. 162
These events apply to cultures favoring political intrigue, espionage, and diplomacy.

EventHonor Points
Become leader of a country+50
Become a duke (or equivalent rank)+20
Ascend the ranks of nobility+15
Receive an important appointment+10
Successfully negotiate a peace for a national dispute+5
Prevent a war+5
Successfully negotiate a peace for a familial dispute+3
Act as an ambassador+2
Gain the favor of an honorable NPC11+2
Remove an enemy without bloodshed or death+2
Start a popular war+2
Write and deliver a treaty+2
Aid a political ally of lower status2+1
Embarrass a rival+1
Make allies in the bureaucracy+1
Successfully negotiate a peace for a personal dispute+1
Make well-placed enemies in the bureaucracy-1
Refuse to use violence when negotiation fails-2
Fail as an ambassador to a neutral country-3
Refuse to aid someone who did you a favor-3
Receive an embarrassing appointment-4
Use violence to solve a problem when negotiation was an option-5
Start an unpopular war-8
Fail to keep a popular war popular-10
1 You can gain this reward once per NPC. The NPC must have at least 10 more honor points than you.
2 You can gain this reward once per month. The NPC must have at least 10 fewer honor points than you.

Samurai Code

Source Ultimate Campaign pg. 163
These events apply to a samurai code.

EventHonor Points
Become a daimyo or temple master+80
Defeat an honorable daimyo or temple master in combat+20
Commit seppuku+10
Adopt a strict code of honor+8
Help a disgraced ally perform seppuku+4
Challenge and defeat in single combat someone who has publicly dishonored you+3
Party defeats a challenging oni (CR higher than APL)+3
Destroy a shrine that’s dedicated to an opposing power+2
Protect a shrine from marauders+2
Roll 30 or higher on a Craft check to create a work of art or masterwork item1+2
Roll 30 or higher on a Perform check1+2
Perform an action against your alignment because of a sworn oath2+1
Trick a kami in a battle of wits+1
Excessively brag of your accomplishments3-1
Be convicted of a petty crime-2
Be drunk in public-2
Slay an honorable opponent who has surrendered-5
1 You can gain honor points this way once per month. If this event recounts accomplishments of another PC or NPC, you and the subject gain 2 honor points each. If the event mocks the subject and the subject has fewer honor points than you, you gain 2 honor points and the subject loses 2. If the event mocks a target with more honor points than you, you risk the –4 slander penalty if the event can be associated with you. Each additional subject the event would praise or mock gives the skill check a –5 penalty.
2 The oath must be to someone with more honor points than you.
3 Unless this is part of a class ability that requires you to brag about your accomplishments.

Tribal Code

Source Ultimate Campaign pg. 163
These events apply to nomadic or tribal societies.

EventHonor Points
Become the leader of the clan+50
Defeat the leader of your tribe in single combat and become leader+20
Gain justice for a large slight to your family, tribe, or clan+3
Defend your village or camp from a raid+2
Develop a recognizable and feared persona+2
Go far beyond the basics of hospitality+2
Represent your tribe at a clan gathering+2
Stand against 10 opponents (whether the conflict is physical, social, or artistic)+2
Challenge the leader of your tribe to single combat for leadership+1
Develop a new tribal tradition+1
Enact tribal justice for a serious transgression+1
Gain justice for a small insult to your family, tribe, or clan+1
Party enforces the code of hospitality+1
Break tribal behavioral code-1
Speak ill of your clan outside your clan-1
Speak ill of your tribe outside your tribe-2
Back down from a one-on-one fight-3
Ignore tribal command structure-3
Party refuses hospitality to other travelers-3
Speak out against a member of your family-3
Party takes advantage of hospitality, then betrays the hosts-5