Event | Honor Points |
Complete a CR-appropriate Adventure Path | +10 |
Complete a noble task for an honorable NPC (50+ honor points) and tell no one | +2 |
Roll 30 or higher on a Craft check to create a work of art or masterwork item1 | +2 |
Roll 30 or higher on a Diplomacy or Intimidate check1 | +2 |
Roll 30 or higher on a Perform check1 | +2 |
Complete a CR-appropriate adventure2 | +1 |
Craft a powerful magic item | +13 |
Destroy an evil or dangerous magic item | +14 |
Party overcomes a challenging encounter (CR 3 or more higher than APL) | +1 |
Willingly break one of the tenets of your code of honor | -2 |
Party flees an easy combat challenge (CR lower than APL) | -3 |
Slander a person with a higher honor score | -4 |
Party loses an easy combat challenge (CR lower than APL) | -5 |
Commit an act of treason or betray an honorable lord | -10 |
Be directly responsible for the death of an honorable ally or loved one under your protection | -20 |
1 You can gain honor points this way once per month.Event | Honor Points |
Become a lord or similar rank | +50 |
Defeat a noble lord in combat | +20 |
Agree to protect and be responsible for the protection of an honorable ally | +10 |
Redeem a dishonorable foe | +6 |
Acquire vassals | +4 |
Offer sanctuary and defend that offer | +3 |
Swear fealty to a lord | +3 |
Defeat a challenging monster of the opposite alignment (CR 2 or more higher than APL) | +2 |
Protect a site holy to your religion against attackers | +2 |
Protect an innocent against significant odds (CR 2 or more higher than APL) | +2 |
Swear a major oath and uphold it | +2 |
Win a tournament | +2 |
Accept an enemy’s parole | +1 |
Participate in a tournament | +1 |
Accept an enemy’s parole and refuse to honor the ransom | -2 |
Be betrayed by a “redeemed” foe | -2 |
Be convicted of a petty crime | -2 |
Offer sanctuary and betray it | -4 |
Swear a major oath and break it | -4 |
Win a tournament by cheating | -5 |
Event | Honor Points |
Become a guildmaster (city population 25,000+)1 | +50 |
Become a guildmaster (city population 10,000+)1 | +25 |
Adopt a specific criminal code2 | +4 |
End a long-running feud (1+ years) with a criminal more honorable than you3 | +3 |
Party humiliates an honorable noble4 | +3 |
Corrupt a high-ranking public official5 | +2 |
Willingly take the fall for a higher-ranking criminal | +2 |
Minstrels willingly sing about your exploits5 | +1 |
Defeat a legal challenge, be acquitted, or avoid sentencing | +1 |
Party agrees to and then commits a significant crime | +1 |
Steal a powerful magic item or valuable treasure | +16 |
Be convicted of a significant crime | +1 |
Pay minstrels to sing about your exploits | -2 |
Willingly work with the authorities to prevent or solve a crime | -2 |
Party agrees to commit a crime and then reneges | -3 |
1 These events don’t stack for the same city. If the city’s population increases after you become guildmaster, you gain the difference in honor points between the two events.Event | Honor Points |
Become leader of a country | +50 |
Become a duke (or equivalent rank) | +20 |
Ascend the ranks of nobility | +15 |
Receive an important appointment | +10 |
Successfully negotiate a peace for a national dispute | +5 |
Prevent a war | +5 |
Successfully negotiate a peace for a familial dispute | +3 |
Act as an ambassador | +2 |
Gain the favor of an honorable NPC11 | +2 |
Remove an enemy without bloodshed or death | +2 |
Start a popular war | +2 |
Write and deliver a treaty | +2 |
Aid a political ally of lower status2 | +1 |
Embarrass a rival | +1 |
Make allies in the bureaucracy | +1 |
Successfully negotiate a peace for a personal dispute | +1 |
Make well-placed enemies in the bureaucracy | -1 |
Refuse to use violence when negotiation fails | -2 |
Fail as an ambassador to a neutral country | -3 |
Refuse to aid someone who did you a favor | -3 |
Receive an embarrassing appointment | -4 |
Use violence to solve a problem when negotiation was an option | -5 |
Start an unpopular war | -8 |
Fail to keep a popular war popular | -10 |
1 You can gain this reward once per NPC. The NPC must have at least 10 more honor points than you.Event | Honor Points |
Become a daimyo or temple master | +80 |
Defeat an honorable daimyo or temple master in combat | +20 |
Commit seppuku | +10 |
Adopt a strict code of honor | +8 |
Help a disgraced ally perform seppuku | +4 |
Challenge and defeat in single combat someone who has publicly dishonored you | +3 |
Party defeats a challenging oni (CR higher than APL) | +3 |
Destroy a shrine that’s dedicated to an opposing power | +2 |
Protect a shrine from marauders | +2 |
Roll 30 or higher on a Craft check to create a work of art or masterwork item1 | +2 |
Roll 30 or higher on a Perform check1 | +2 |
Perform an action against your alignment because of a sworn oath2 | +1 |
Trick a kami in a battle of wits | +1 |
Excessively brag of your accomplishments3 | -1 |
Be convicted of a petty crime | -2 |
Be drunk in public | -2 |
Slay an honorable opponent who has surrendered | -5 |
1 You can gain honor points this way once per month. If this event recounts accomplishments of another PC or NPC, you and the subject gain 2 honor points each. If the event mocks the subject and the subject has fewer honor points than you, you gain 2 honor points and the subject loses 2. If the event mocks a target with more honor points than you, you risk the –4 slander penalty if the event can be associated with you. Each additional subject the event would praise or mock gives the skill check a –5 penalty.Event | Honor Points |
Become the leader of the clan | +50 |
Defeat the leader of your tribe in single combat and become leader | +20 |
Gain justice for a large slight to your family, tribe, or clan | +3 |
Defend your village or camp from a raid | +2 |
Develop a recognizable and feared persona | +2 |
Go far beyond the basics of hospitality | +2 |
Represent your tribe at a clan gathering | +2 |
Stand against 10 opponents (whether the conflict is physical, social, or artistic) | +2 |
Challenge the leader of your tribe to single combat for leadership | +1 |
Develop a new tribal tradition | +1 |
Enact tribal justice for a serious transgression | +1 |
Gain justice for a small insult to your family, tribe, or clan | +1 |
Party enforces the code of hospitality | +1 |
Break tribal behavioral code | -1 |
Speak ill of your clan outside your clan | -1 |
Speak ill of your tribe outside your tribe | -2 |
Back down from a one-on-one fight | -3 |
Ignore tribal command structure | -3 |
Party refuses hospitality to other travelers | -3 |
Speak out against a member of your family | -3 |
Party takes advantage of hospitality, then betrays the hosts | -5 |