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GameMastery Guide / Rewards / PCs Controlling Rewards / Making Magic Items

Keeping the Balance

Source GameMastery Guide pg. 117
Watch out for magic items that provide benefits beyond the calculated price. Keep an eye toward preserving the existing power level of magic items in the game.

Disadvantages That Aren’t: Be wary of items that are designed with a class or alignment restriction in order to lower the price. Since the item’s restriction doesn’t restrict the character who is going to use it, it isn’t really a drawback at all and shouldn’t reduce the price.

Slotless Items: The Pathfinder RPG is designed with assumptions about how many magic items a character can reasonably use at the same time, requiring players to make hard choices about which magic items their PCs acquire. Slotless items like ioun stones are usually either relatively low-powered or specialized in purpose. Think carefully before allowing a new magic that essentially duplicates an old one, but without using up an item slot.

Good Item, Bad Formula: Take a look at what the magic item actually does, and compare it to the formula used. Consider tweaking the cost or powers to match the provided benefit. A ring that provides mind blank calculates to 153,000 gp, while one that casts mind blank once per day (at 24 hours per use) comes out to 55,080 gp. In truth, there’s not a large difference in utility between the two items, and the first ring is a better fit for the theme of continuous mental protection.