Name | Strength | Shape | Effect | Cost |
Dull Gray | Flawed | Stone | None | 25 gp |
Dull Gray | Cracked | Stone | None | 25 gp |
Dull Gray | Normal | Stone | None | 25 gp |
Amethyst | Cracked | Pyramid | +2 Knowledge (religion) to identify undead | 150 gp |
Gold | Cracked | Nodule | +1 competence bonus to Linguistics checks | 150 gp |
Deep Red | Cracked | Sphere | +1 competence bonus on one Dexterity-based skill | 200 gp |
Incandescent Blue | Cracked | Sphere | +1 competence bonus on one Wisdom-based skill | 200 gp |
Mossy | Cracked | Disk | +1 competence bonus on one Knowledge skill | 200 gp |
Pale Blue | Cracked | Rhomboid | +1 competence bonus on one Strength-based skill | 200 gp |
Pale Ruby | Cracked | Trillian | +1 competence bonus on Stealth checks | 200 gp |
Pink and Green | Cracked | Sphere | +1 competence bonus on one Charisma-based skill | 200 gp |
Scarlet and Blue | Cracked | Sphere | +1 competence bonus on one Intelligence-based skill | 200 gp |
Turquoise | Cracked | Sphere | +1 competence bonus on Ride checks | 200 gp |
Dark Blue | Flawed | Rhomboid | +2 competence bonus on Perception checks and a –1 penalty to initiative checks | 300 gp |
Dark Blue | Cracked | Rhomboid | +1 competence bonus on Perception and Sense Motive checks | 400 gp |
Mulberry | Cracked | Pentacle | +1 competence bonus on Bluff and Diplomacy checks | 400 gp |
Vermilion | Cracked | Rhomboid | +1 competence bonus on Acrobatics and Swim checks | 400 gp |
Agate | Cracked | Ellipsoid | 80% success one-use augury | 500 gp |
Dusty Rose | Cracked | Prism | +1 competence bonus on initiative checks | 500 gp |
Iridescent | Cracked | Spindle | +4 competence bonus on Constitution checks to hold breath | 500 gp |
Tourmaline | Flawed | Sphere | Take a bit longer to die from negative hit points; -1 penalty to stabilize checks | 600 gp |
Agate | Flawed | Ellipsoid | 100% success one-use augury, lose any abilities to reroll some checks for 24 hours after use | 800 gp |
Magenta | Cracked | Prism | +2 competence bonus on checks with any one skill | 800 gp |
Tourmaline | Cracked | Sphere | +1 insight bonus on saves versus death effects | 800 gp |
Agate | Normal | Ellipsoid | 100% success one-use augury | 1,000 gp |
Clear | Cracked | Spindle | Sustains creature on half normal food | 1,000 gp |
Gold | Flawed | Nodule | Comprehend and read, but not speak or write, a single language | 1,000 gp |
Nacreous Gray | Flawed | Sphere | Protects against the appearance of aging | 1,000 gp |
Orange | Cracked | Prism | Add one 0-level spell to user’s spells known or prepared | 1,000 gp |
Tourmaline | Normal | Sphere | Take a bit longer to die from negative hit points | 1,000 gp |
Pink | Cracked | Rhomboid | +4 competence bonus on one type of check affected by Endurance | 1,400 gp |
Scarlet and Green | Cracked | Cabochon | +4 competence bonus on one type of check affected by Endurance | 1,400 gp |
Gamboge | Cracked | Nodule | Immunity to one kind of poison | 1,500 gp |
Opalescent White | Cracked | Pyramid | Weapon familiarity with one weapon | 1,500 gp |
Mossy | Flawed | Disk | +5 competence bonus on one Knowledge skill, –2 penalty to Constitution | 1,600 gp |
Pale Ruby | Flawed | Trillian | +5 competence bonus on Stealth checks, –2 penalty to Dexterity | 1,600 gp |
Pale Orange | Cracked | Rhomboid | Reduce the cost of material components needed to return you to life | 1,800 gp |
Clear | Flawed | Spindle | Sustains creature without food, but it must consume twice the normal amount of water | 2,000 gp |
Emerald | Cracked | Ellipsoid | 1 temporary hit point (stacks) | 2,000 gp |
Vibrant Purple | Cracked | Prism | Stores one spell level, as a ring of spell storing (minor) | 2,000 gp |
Pale Lavender | Cracked | Ellipsoid | Absorbs spells of 1st level or lower (see text) | 2,500 gp |
Opalescent White | Flawed | Pyramid | Proficiency with one weapon, –2 penalty to Dexterity | 3,000 gp |
Brown | Cracked | Thorny | +1 competence bonus on trip attempts | 3,200 gp |
Crimson | Cracked | Thorny | +1 competence bonus on bull rush attempts | 3,200 gp |
Orange | Cracked | Thorny | +1 competence bonus on sunder attempts | 3,200 gp |
Silver | Cracked | Thorny | +1 competence bonus on overrun attempts | 3,200 gp |
Teal | Cracked | Thorny | +1 competence bonus on disarm attempts | 3,200 gp |
Violet | Cracked | Thorny | +1 competence bonus on grapple attempts | 3,200 gp |
Amber | Cracked | Spindle | +1 resistance bonus on one save (stacks) | 3,400 gp |
Nacreous Gray | Cracked | Sphere | Protects against one type of ability damage from aging | 3,400 gp |
Pearly White | Cracked | Spindle | Regenerate 1 point of damage per hour | 3,400 gp |
Clear | Normal | Spindle | Sustains creature without food or water | 4,000 gp |
Dusty Rose | Flawed | Prism | +1 insight bonus to AC, –2 penalty to Constitution | 4,000 gp |
Pale Green | Cracked | Prism | +1 competence bonus on attack rolls or saving throws | 4,000 gp |
Western | Normal | Star | Grants disguise self | 4,000 gp |
Dusty Rose | Normal | Prism | +1 insight bonus to AC | 5,000 gp |
Gold | Normal | Nodule | Learn a new language | 5,000 gp |
Mossy | Normal | Disk | +5 competence bonus on one Knowledge skill | 5,000 gp |
Pale Ruby | Normal | Trillian | +5 competence bonus on Stealth checks | 5,000 gp |
Turquoise | Flawed | Sphere | +5 competence bonus on Ride checks | 5,000 gp |
Amber | Flawed | Spindle | +1 resistance bonus on saves per stone (stacks) | 6,000 gp |
Amethyst | Flawed | Pyramid | Pass undetected from undead, -1 AC/saves against undead | 6,000 gp |
Deep Red | Flawed | Sphere | +2 enhancement bonus to Dexterity, –2 penalty to Constitution | 6,000 gp |
Eastern | Normal | Star | Grants comprehend languages | 6,000 gp |
Pale Blue | Flawed | Rhomboid | +2 enhancement bonus to Strength, –2 penalty to Constitution | 6,000 gp |
Pink | Flawed | Rhomboid | +2 enhancement bonus to Constitution, –2 penalty to Dexterity | 6,000 gp |
Pink and Green | Flawed | Sphere | +2 enhancement bonus to Charisma, –2 penalty to Constitution | 6,000 gp |
Scarlet and Blue | Flawed | Sphere | +2 enhancement bonus to Intelligence, –2 penalty to Constitution | 6,000 gp |
Turquoise | Normal | Sphere | +5 competence bonus on Ride checks and Fleet (as the feat) for your mount | 6,000 gp |
Brown | Flawed | Thorny | +2 competence bonus on trip attempts; -2 penalty to CMD against trip attempts | 6,900 gp |
Crimson | Flawed | Thorny | +2 competence bonus on bull rush attempts; -2 penalty to CMD against bull rush attempts | 6,900 gp |
Orange | Flawed | Thorny | +2 competence bonus on sunder attempts; -2 penalty to CMD against sunder attempts | 6,900 gp |
Silver | Flawed | Thorny | +2 competence bonus on overrun attempts; -2 penalty to CMD against overrun attempts | 6,900 gp |
Teal | Flawed | Thorny | +2 competence bonus on disarm attempts; -2 penalty to CMD against disarm attempts | 6,900 gp |
Violet | Flawed | Thorny | +2 competence bonus on grapple attempts; -2 penalty to CMD against grapple attempts | 6,900 gp |
Incandescent Blue | Flawed | Sphere | +2 enhancement bonus to Wisdom, –2 penalty on Perception checks | 7,200 gp |
Amethyst | Normal | Pyramid | Pass undetected from undead | 8,000 gp |
Azure | Flawed | Briolette | Gain 1 temp hp when a creature fails a save against your spell | 8,000 gp |
Brown | Normal | Thorny | +2 competence bonus on trip attempts | 8,000 gp |
Crimson | Normal | Thorny | +2 competence bonus on bull rush attempts | 8,000 gp |
Dark Green | Normal | Rhomboid | Notice poison within 5 ft. | 8,000 gp |
Deep Red | Normal | Sphere | +2 enhancement bonus to Dexterity | 8,000 gp |
Incandescent Blue | Normal | Sphere | +2 enhancement bonus to Wisdom | 8,000 gp |
Orange | Normal | Thorny | +2 competence bonus on sunder attempts | 8,000 gp |
Pale Blue | Normal | Rhomboid | +2 enhancement bonus to Strength | 8,000 gp |
Pink | Normal | Rhomboid | +2 enhancement bonus to Constitution | 8,000 gp |
Pink and Green | Normal | Sphere | +2 enhancement bonus to Charisma | 8,000 gp |
Scarlet and Blue | Normal | Sphere | +2 enhancement bonus to Intelligence | 8,000 gp |
Scarlet and Green | Flawed | Cabochon | Endurance (as the feat), extra penalties for fatigue and exhaustion | 8,000 gp |
Silver | Normal | Thorny | +2 competence bonus on overrun attempts | 8,000 gp |
Southern | Normal | Star | Swim 30 ft. | 8,000 gp |
Teal | Normal | Thorny | +2 competence bonus on disarm attempts | 8,000 gp |
Vermilion | Flawed | Rhomboid | +5 competence bonus on Acrobatics and Swim checks, –2 to Constitution | 8,000 gp |
Violet | Normal | Thorny | +2 competence bonus on grapple attempts | 8,000 gp |
Mulberry | Flawed | Pentacle | +5 competence bonus on Bluff and Diplomacy checks, –2 penalty to Will saves | 8,700 gp |
Amber | Normal | Spindle | +1 resistance bonus on saves (stacks) | 10,000 gp |
Dark Blue | Normal | Rhomboid | Alertness (as the feat) | 10,000 gp |
Deep Brown | Normal | Sphere | Know how far you are above or below sea level | 10,000 gp |
Emerald | Flawed | Ellipsoid | 5 temporary hit points (stacks), 1 negative level (stacks) | 10,000 gp |
Lavender and Green | Cracked | Ellipsoid | Absorbs spells of 2nd level or lower (see text) | 10,000 gp |
Mulberry | Normal | Pentacle | +5 competence bonus on Bluff and Diplomacy checks | 10,000 gp |
Nacreous Gray | Normal | Sphere | Protects against aging | 10,000 gp |
Northern | Normal | Star | +5 Acrobatics and Climb | 10,000 gp |
Opalescent White | Normal | Pyramid | Proficiency with one weapon | 10,000 gp |
Scarlet and Green | Normal | Cabochon | Endurance (as the feat) | 10,000 gp |
Vermilion | Normal | Rhomboid | +5 competence bonus on Acrobatics and Swim checks | 10,000 gp |
Crimson | Cracked | Sphere | In pairs, +2 enhancement bonus to Intelligence (stacks) | 12,000 gp |
Iridescent | Flawed | Spindle | Sustains creature without air, but creature is always staggered | 12,000 gp |
Magenta | Flawed | Prism | +2 enhancement bonus to any one ability score; can only be changed 4 times | 12,000 gp |
Onyx | Cracked | Rhomboid | In pairs, +2 enhancement bonus to Constitution (stacks) | 12,000 gp |
Pale Orange | Flawed | Rhomboid | Store your soul prior to death; one use only | 12,000 gp |
Silver | Cracked | Spindle | Gain the use of a 0-level spell-like ability | 12,000 gp |
Azure | Cracked | Briolette | Gain temp hp when a creature fails a save against your spell, to a maximum of your Cha bonus | 14,000 gp |
Azure | Normal | Briolette | Gain temp hp when a creature fails a save against your spell | 15,000 gp |
Crimson | Flawed | Sphere | +2 enhancement bonus to Intelligence (stacks/doesn't stack) | 16,000 gp |
Magenta | Normal | Prism | +2 enhancement bonus to any one ability score | 16,000 gp |
Onyx | Flawed | Rhomboid | +2 enhancement bonus to Constitution (stacks/doesn't stack) | 16,000 gp |
Silver | Flawed | Spindle | Gain the use of a 1st-level spell-like ability; take 1d3 Charisma damage on each use | 16,000 gp |
Iridescent | Normal | Spindle | Sustains creature without air | 18,000 gp |
Pale Lavender | Flawed | Ellipsoid | Absorbs spells of 3rd level or lower, deals user damage (see text) | 18,000 gp |
Pearly White | Flawed | Spindle | Regenerate 4 points of damage per hour | 18,000 gp |
Emerald | Normal | Ellipsoid | 5 temporary hit points (stacks) | 20,000 gp |
Pale Lavender | Normal | Ellipsoid | Absorbs spells of 4th level or lower (see text) | 20,000 gp |
Pearly White | Normal | Spindle | Regenerate 1 point of damage per 10 minutes | 20,000 gp |
Crimson | Normal | Sphere | +2 enhancement bonus to Intelligence (stacks) | 24,000 gp |
Onyx | Normal | Rhomboid | +2 enhancement bonus to Constitution (stacks) | 24,000 gp |
Silver | Normal | Spindle | Gain the use of a 1st-level spell-like ability | 24,000 gp |
Orange | Flawed | Prism | +1 caster level, –2 to primary casting ability score | 25,000 gp |
Pale Green | Flawed | Prism | +1 morale bonus on attack rolls, saves, skill checks, and ability checks | 28,000 gp |
Orange | Normal | Prism | +1 caster level | 30,000 gp |
Pale Green | Normal | Prism | +1 competence bonus on attack rolls, saves, skill checks, and ability checks | 30,000 gp |
Emerald | | Wedge | +2 enhancement bonus to Charisma, Intelligence, and Wisdom | 32,000 gp |
Pearlescent | Cracked | Pyramid | Gain the effects of ghost touch and see invisibility but lose any magical enhancement bonuses on weapons | 32,000 gp |
Lavender and Green | Flawed | Ellipsoid | Absorbs spells of 6th level or lower, deals damage to user (see text) | 36,000 gp |
Vibrant Purple | Flawed | Prism | Stores three levels of spells, as a ring of spell storing (minor), casting time increased | 36,000 gp |
Vibrant Purple | Normal | Prism | Stores three levels of spells, as a ring of spell storing | 36,000 gp |
Gamboge | Flawed | Nodule | Immunity to poison, –4 penalty against curses and diseases | 40,000 gp |
Lavender and Green | Normal | Ellipsoid | Absorbs spells of 8th level or lower (see text) | 40,000 gp |
Pearlescent | Flawed | Pyramid | Gain the effects of ghost touch | 45,000 gp |
Pearlescent | Normal | Pyramid | Gain the effects of ghost touch and see invisibility | 48,000 gp |
Gamboge | Normal | Nodule | Immunity to poison | 54,000 gp |
Sepia | Normal | Ellipsoid | Contains the powers of multiple ioun stones, but also drains powers from nearby ioun stones | 68,000 gp |
Pale Orange | Normal | Rhomboid | Store your soul prior to death | 200,000 gp |