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GameMastery Guide / Creating a World / The Rural/Agrarian Society

Life in an Agrarian Society

Source GameMastery Guide pg. 154
In most settled lands, there is a limited growing season. Whether this is because of harsh winters or blazing summers, lack of or too much water, or monster activity, farmers must plan well ahead to gain the most from their land. Near the equator, growing seasons tend to be longer, while near the poles, they’re shorter. As continuous farming leaves the land poor in nutrients, farmers must figure out ways to improve the yield year after year. Whether by controlled burning, crop rotation, irrigation, or synergistic fertilization with domesticated animals, the members of an agrarian society must constantly and consistently ensure that their lands are fertile during the growing season, and that they produce as much as possible during that time.

Farmers must also always be prepared for floods, plagues, insect swarms, wildfires, storms, and other such natural disasters. Their entire livelihood—and their very survival— depends on storing food and preserving it against future disaster. As such, they often develop a stoic, fatalistic mindset, with a healthy appreciation of simple pleasures and hard work.

The demands of planting, harvesting, and caring for their animals means that farmers have precious little time or energy to work on magic or martial skills from spring to fall; such pursuits are almost exclusively saved for winter.

Agrarian communities are usually closely knit out of necessity, though there may be tension and antagonism among the members. Such societies require mutual cooperation to survive, and as a result, their interactions often revolve around group activities, such as a shared religious services or barn raisings.

The Religion of Farmers

Source GameMastery Guide pg. 155
Being so closely tied to the land naturally directs these cultures toward nature-based deities or the worship of nature itself. Druids and the gods of fertility receive sacrifices of thanks and prayer; the gods of death, disease, and famine receive supplications to keep their distance. The reproductive cycles of various domesticated animals are incredibly important, and other holy days might be built around harvests, solstices, equinoxes, plantings, and other annual tasks. Such events are often marked with fertility rites, bonfires, celebrations, and sacrifices to assure greater yields, more children, and the blessings of the gods.

Superstitions and taboos may also play a strong role in the society. As with the primitive society, many real-world taboos arise as ways of passing on practical lessons, such as dietary restrictions on animals that eat unclean foods and could therefore pass along disease. Other superstitions might hold that placing hex signs and horseshoes on barns prevents bad luck, or farmers might keep goats with their cows to prevent sickness, then sacrifice the goats to drive away plague.

Social Structure and Economy

Source GameMastery Guide pg. 155
Since farms are an integral part of any civilization, the question for a world-builder is just how much of the society focuses on agriculture. In an early feudal society, most of the peasants and serfs work on farms. As farming methods and means of distribution improve, some peasants become freemen and can move toward other professions, creating a burgeoning middle class. In the beginning, though, these post-farming professionals tend to be oriented toward pastoral crafts, such as weavers, potters, and smiths.

No one specific type of government best fits an agrarian society. Some societies might have inherited monarchs who rule by fiat, while others might elect reluctant leaders or councils of elders, and still others might come together only in mutual self-defense. Within the home, the father is usually the landowner and head of the household, working the fields from sunrise to sunset. While the wife often works beside him during harvest time and handles the food preservation, an important goal for most women is to bear and raise as many strong children is possible, for more children mean more hands to help with the fields.

Challenges

Source GameMastery Guide pg. 155
Far from the protecting arm of a liege lord (if they have one at all), most rural societies must rely on themselves. Along with the normal race against time and nature to produce enough food to survive, raiders and monsters are a constant threat, especially during the winter, when farmer’s stores are full and foraging is difficult. As a result, farmers are as likely to be suspicious or hostile as they are to welcome the protection of adventurers. War is another great destroyer of rural communities—though rarely involved as fighters themselves, farmers see their fields trampled and animals infected by unburied corpses. Warlords of all alignments are notorious for commandeering and slaughtering farm animals for their sustenance, and billeting their troops in homes even if they are unwelcome.