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Drawbacks


Religion Traits

A Shining Beacon [Link]

Source Inner Sea Gods pg. 222, Faiths of Purity pg. 11
Requirement(s) Iomedae
You carry a burning hatred in your heart for all things demonic, and have studied their weaknesses carefully. You deal an amount of additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon against a demon. This damage is added only after the damage is totaled, and is not multiplied by the critical hit multiplier.

Accident Resistant [Link]

Source Inner Sea Gods pg. 218
Requirement(s) Zyphus
Your understanding of pointless and unexpected death grants you a special awareness. You gain a +2 trait bonus on Reflex saves when denied your Dexterity bonus or during a surprise round.

Adherent of Ancient Osirion [Link]

Source Blood of the Beast pg. 2
Requirement(s) Catfolk native to Osirion
Although Bastet has been all but forgotten by the native Osirians, you either sojourned with or were raised in a cult dedicated to the cat-headed goddess of Ancient Osirion. You treat the tekko-kagiUE as a martial weapon instead of an exotic weapon. You also treat the tekko-kagi as if it were a set of claw bladesARG when determining how it interacts with other effects.

Adventurous Imbiber [Link]

Source Inner Sea Gods pg. 218
Requirement(s) Cayden Cailean
You’ve never been afraid of good, strong drink, and that has prepared you for the perils of more dangerous substances. You gain a +1 trait bonus on saving throws against poison.

Affinity for the Elements [Link]

Source Inner Sea Gods pg. 218, Faiths of Corruption pg. 19
Requirement(s) any elemental lord
Add 1 to the DC of saving throws made to resist the effects of spells cast by you that have either the air, earth, fire, or water descriptor, depending on which elemental lord you worship. You must choose a single elemental lord when you take this trait; once chosen, it cannot be changed.

Agent of Chance [Link]

Source Inner Sea Gods pg. 218, Faiths of Purity pg. 20
Requirement(s) Nivi Rhombodazzle
You can change the fortunes of others, typically for the better. Once per day, you can allow an adjacent ally to reroll a skill check as an immediate action before the result is revealed. The ally must take the second roll, even if it is worse.

Alluring [Link]

Source Dwarves of Golarion pg. 10
Requirement(s) Bolka
You have the art of turning a passing glance into love. You receive a +2 trait bonus on Diplomacy checks with those who find you attractive. You can use daze once per day as a spell-like ability, with a caster level equal to your character level.

Always Threatening [Link]

Source Inner Sea Gods pg. 218
Requirement(s) Thamir Gixx
You are fast on the draw. As a move action, you can draw a light, concealed weapon for which you have Weapon Focus. If you have the Quick Draw feat, drawing this weapon is a free action.

Ambassador [Link]

Source Taldor, Echoes of Glory pg. 13
Requirement(s) Sarenrae
Your natural abilities at mediation and compromise manifested at a young age. For as long as you can remember, you were always more able to solve disputes and carefully settle violent disagreements than others. You gain a +2 trait bonus to Diplomacy checks.

Ancestor's Blade [Link]

Source Divine Anthology pg. 19
Requirement(s) Shizuru
You were trained by your family with a weapon passed down from a venerable ancestor. You begin play with an heirloom masterwork weapon worth up to 400 gp. You gain a +1 trait bonus on attack rolls with weapons of this type (not just your initial heirloom weapon) when you smite evil.

Andoletta's Consolation [Link]

Source Divine Anthology pg. 16
Requirement(s) Andoletta
You had a close encounter with a servant or worshiper of Andoletta who provided you with a memorable, if unconventional, consolation after a loss. As a result, you gain a +2 trait bonus on saving throws against emotion and fear effects. If you are immune to fear, you instead gain a +4 trait bonus on saves against emotion effects.

Angradd's Flame [Link]

Source People of the Wastes pg. 3
Requirement(s) Angradd
Your faith in the Forge-Fire fans the passionate flames of war in your heart. Whenever you confirm a critical hit, you deal 1 additional point of damage to your target. This damage is considered precision damage.

Angradd's Valor [Link]

Source Divine Anthology pg. 16
Requirement(s) Angradd
You hope to earn a place at Angradd’s side after death and are inspired to charge with all your might into any righteous battle. You gain a +1 trait bonus on all melee attack rolls when you charge.

Arcane Depth [Link]

Source Inner Sea Gods pg. 218, Faiths of Balance pg. 15
Requirement(s) Nethys
You have studied the great masters of spellcraft, and your knowledge is exceptional. You gain a bonus of either +1 on Spellcraft checks or +2 on Knowledge (arcana) checks. You must choose which bonus you receive when you take the trait; once chosen, it cannot be changed.

Asmodean Demon Hunter [Link]

Source Ultimate Campaign pg. 63, Cheliax, Empire of Devils pg. 19, Advanced Player's Guide pg. 332
Requirement(s) Asmodeus
Raised in the church of Asmodeus (whether or not you are currently a follower), you’ve focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.

Avowed Inspiration [Link]

Source Divine Anthology pg. 18
Requirement(s) Ragathiel
In emulation of the empyreal lord’s intensely channeled rage, you are an inspiration on the battlefield. Once per day, when you attack a foe who injured you during the same combat, you can inspire allies who can see you as a move action. Each other ally within 30 feet who can see you gains a +2 morale bonus on her next attack roll.

Backstabber [Link]

Source Halflings of Golarion pg. 31
Requirement(s) [Halfling] Thamir Gixx
Pledging your faith to Norgorber’s lethal shadow gives you the skill to make a brutal attack against an opponent who cannot fully fend you off. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

Battlefield Caster [Link]

Source Dwarves of Golarion pg. 10
Requirement(s) Angradd, Gorum, Torag, Trudd
Your faith protects you even as you unleash spells in the thick of battle. You receive a +1 trait bonus on concentration checks to cast defensively and a +1 trait bonus to AC against attacks provoked by or readied against spellcasting.

Battlefield Surgeon [Link]

Source Inner Sea Gods pg. 218, Faiths of Corruption pg. 15
Requirement(s) Zon-Kuthon
You’re skilled at both dealing and repairing wounds. Heal is a class skill for you, and you can use the treat deadly wounds aspect of Heal 1 additional time per creature per day.

Besmara's Name [Link]

Source Inner Sea Gods pg. 218
Requirement(s) Besmara
Besmara sometimes answers your call. Once per day when casting a divine spell, you can speak or whisper her name in place of using a divine focus.

Besmara's Strength [Link]

Source People of the Wastes pg. 3
Requirement(s) Besmara
The Pirate Queen sometimes answers your calls when you tread dangerous waters. Once per day when attempting a Swim check, you can treat the water as if it were one category calmer (as if stormy water were rough water or rough water were calm water).

Bestial Wrath [Link]

Source Inner Sea Gods pg. 218
Requirement(s) Rovagug
When you strike hard, you strike deep. You gain a +2 trait bonus on critical confirmation rolls.

Blade of Mercy [Link]

Source Legacy of Fire Player's Guide pg. 9
Requirement(s) Sarenrae
You know that within the heart of even the most hateful and cruel living creature exists a sliver of shame and hope for redemption. You have trained long on martial techniques to use bladed weapons not to kill, but to subdue. When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.

Blessed Orphan [Link]

Source Inner Sea Gods pg. 218
Requirement(s) Folgrit
As an orphan, you have always looked to Folgrit for protection. Once per day, you gain a +1 trait bonus on any saving throw. You must use this ability after the roll is made but before the result is revealed.

Blessing of the Feast [Link]

Source Orcs of Golarion pg. 23
Requirement(s) Zura
You come from a cannibal tribe, and find strength in the flesh of your foes. Whenever you eat the flesh or drink the blood of another orc—a full-round action that provokes attacks of opportunity— you gain the favor of Zura and receive a +1 natural armor bonus for 1 minute/level. You can only receive this benefit once per day.

Blind Zeal [Link]

Source Divine Anthology pg. 19
Requirement(s) Vildeis
You are blind but trained by followers of Vildeis to sense your surroundings by sound and touch. You need not attempt a skill check to move at full speed. You take a –4 penalty from blindness on only Acrobatics, Ride, Sleight of Hand, and Stealth checks. You gain Blind-Fight as a bonus feat. You lose the benefits of this trait whenever you can see, but regain them if you once again become blind.

Bloody Vengeance [Link]

Source Healer's Handbook pg. 12
Requirement(s) Vildeis
You were slain by evil forces as a child, but a follower of Vildeis restored you to life. Now you live on in service to the Cardinal Martyr, battling the forces of evil so no other child will know the icy grip of death. You gain a +2 trait bonus on attack rolls to confirm critical hits against any creature that has at least a faint evil aura (see detect evil).

Brigh's Insight [Link]

Source People of the Wastes pg. 3
Requirement(s) Brigh
You hear Brigh’s whisper in the workings of technology, granting you better understanding of and insight into constructs. You gain a +2 trait bonus on caster level checks to overcome the spell resistance of constructs.

Broken Mind [Link]

Source Inner Sea Gods pg. 218, Faiths of Balance pg. 20
Requirement(s) Groetus
You’re used to living with your own madness, and gain a +2 trait bonus on saving throws against madness and confusion effects.

Calistrian Courtesan [Link]

Source Ultimate Campaign pg. 63, Advanced Player's Guide pg. 333, Elves of Golarion pg. 15
Requirement(s) Calistria
You worked in one of Calistria’s temples as a sacred courtesan, and you know how to flatter, please, and (most of all) listen. You gain a +1 trait bonus on Sense Motive checks and Diplomacy checks to gather information, and one of these skills (your choice) is always a class skill for you.

Call for Help [Link]

Source Halflings of Golarion pg. 31
Requirement(s) [Halfling] Chaldira Zuzaristan
Offering your devotion to and modeling your life on Desna’s impetuous companion means you frequently find yourself in a jam but also ensures that you can always rely upon your friends to bail you out. When you take the total defense action, allies gain a +1 trait bonus on rolls made against a creature threatening you.

Centered [Link]

Source Inner Sea Gods pg. 218, Faiths of Balance pg. 13
Requirement(s) Irori
Having anchored yourself in your faith and your knowledge of yourself, you’ve made it difficult for others to dominate you. You gain a +1 trait bonus on saving throws against charm and compulsion effects, and the DC of any attempts to use the Intimidate skill on you increases by 1.

Chaldira's Luck [Link]

Source Divine Anthology pg. 17
Requirement(s) Chaldira
You found yourself in deep trouble in your youth but stumbled upon an unlikely way out after praying to Chaldira Zuzaristan for luck. Once per day, you can roll twice and take the better result on a skill check.

Cheat Death [Link]

Source Pirates of the Inner Sea pg. 27
Requirement(s) Besmara
Even Besmara's most faithful worshipers usually call upon her only in times of greatest need. Sometimes Besmara intervenes on behalf of her faithful; other times, she turns her face away as they sink beneath the waves. Once per day, when you would be reduced to 0 or fewer hit points as a result of a failed ability check, skill check, or saving throw on your part, you may invoke this ability in order to reroll the failed check. You must take the result of the second roll, even if it is worse than the original.

Child of Nature [Link]

Source Inner Sea Gods pg. 218, Faiths of Balance pg. 11, Ultimate Campaign pg. 63, Advanced Player's Guide pg. 332
Requirement(s) Gozreh
The wild places are your home, and provide everything you need to be happy. You gain a +2 trait bonus on Survival checks, and Survival is a class skill for you.

Cleansing Light [Link]

Source Inner Sea Gods pg. 218, Faiths of Purity pg. 13
Requirement(s) Sarenrae
Your faith is pure and strong, and your positive energy purges undead. When dealing damage to undead with your channel energy ability, you can reroll any damage die roll that results in a natural 1.

Cleansing the Twisted [Link]

Source Legacy of Fire Player's Guide pg. 9
Requirement(s) Sarenrae
You have studied well the many religious texts that chronicle Sarenrae’s neverending struggle against Rovagug and his monstrous offspring. Your fighting style works particularly well when you utilize slashing weapons against aberrations. You gain a +1 trait bonus to slashing weapon damage against all aberrations.

Clockwork Surgeon [Link]

Source Blood of the Ancients pg. 11
Requirement(s) Aesocar
Thanks to your medical innovations, you can perform especially comprehensive or speedy surgeries. You begin play with a special healer’s kit at no cost and can fully restock your kit by expending materials worth 10 gp and spending 8 hours assembling medical devices. When using this healer’s kit to treat deadly wounds, you can either halve the time required to perform the action or add your Intelligence modifier to the number of hit points healed.

Contract Master [Link]

Source Inner Sea Gods pg. 219, Faiths of Corruption pg. 5
Requirement(s) Asmodeus
Your facility with contracts makes you good at understanding dense text and obfuscating your intent. You gain a +1 trait bonus on Linguistics checks, and Linguistics is a class skill for you.

Corpse Cannibal [Link]

Source Ultimate Campaign pg. 64
Requirement(s) Urgathoa
Your faith encourages you to indulge a variety of perverse hungers, leading you to shrug at even some of the darkest taboos. You gain a +2 trait bonus on Fortitude saves against diseases and can gain sustenance from rotting flesh with no negative side effects.

Corpse Hunter [Link]

Source Inner Sea Gods pg. 219, Faiths of Balance pg. 17
Requirement(s) Pharasma
You have dedicated yourself to the destruction of undead, and gain a +1 trait bonus on attacks made against undead.

Covenant of Abaddon [Link]

Source Inner Sea Gods pg. 219, Faiths of Corruption pg. 19
Requirement(s) any of the Four Horsemen
Because your soul is pledged to one of the Horsemen, you gain a +2 trait bonus on Fortitude saving throws against level-draining effects.

Dawn Renewal [Link]

Source Halflings of Golarion pg. 31
Requirement(s) [Halfling] Sarenrae
Your morning prayers often send a welcome spark of divine vitality into your most recent patients. When you use the Heal skill to provide long-term care, your patients heal an extra 2 hit points at sunrise.

Deadeye Bowman [Link]

Source Inner Sea Gods pg. 219
Requirement(s) Erastil
When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.

Deathspeaker [Link]

Source Inner Sea Gods pg. 219, Faiths of Corruption pg. 13
Requirement(s) Urgathoa
Your experience with undead creatures gives you a +2 trait bonus on Diplomacy checks when dealing with undead, as well as a +2 trait bonus on Charisma checks to influence undead (such as with the command undead spell).

Deck Fighter [Link]

Source Inner Sea Gods pg. 219, Faiths of Balance pg. 20
Requirement(s) Besmara
Your long experience in compensating for the pitch and yaw of ocean-going ships grants you a +1 trait bonus on attacks of opportunity when fighting aboard a ship.

Deep Wounding [Link]

Source Inner Sea Gods pg. 219
Requirement(s) Achaekek
You have learned the bloody secret of striking true and deep. When you deal bleed damage with a melee weapon, a successful DC 20 Heal check is required to stop the bleed damage. Magical healing stops the damage as normal.

Defensive Strategist [Link]

Source Inner Sea Gods pg. 219, Faiths of Purity pg. 17
Requirement(s) Torag
Your study of dwarven history has trained you in defensive strategy. You aren’t flat-footed during a surprise round that you don’t get to act in or before you get to act at the start of a battle.

Deformed [Link]

Source Inner Sea Gods pg. 219, Faiths of Corruption pg. 7
Requirement(s) Lamashtu
Your monstrous deformities grant you a +1 trait bonus on Intimidate checks, and Intimidate is a class skill for you.

Demonic Persuasion [Link]

Source Inner Sea Gods pg. 219, Faiths of Corruption pg. 19
Requirement(s) any demon lord
Your lord’s favor aids you in your interactions with demonic creatures. You gain a +2 trait bonus on Diplomacy and Intimidate checks when dealing with creatures of the demon subtype.

Demoralizing Presence [Link]

Source Inner Sea Gods pg. 219
Requirement(s) Zon-Kuthon
Your very existence is unsettling to your foes. You gain a +2 trait bonus on Intimidate checks made to demoralize opponents.

Denial of Fate [Link]

Source Inner Sea Gods pg. 219
Requirement(s) Urgathoa
The Pallid Princess has blessed you with the ability to avoid the final fate. Once per day while you are below 0 hit points, at the start of your turn you can choose to stabilize without needing to succeed at a Constitution check.

Destructive Blows [Link]

Source Inner Sea Gods pg. 219, Faiths of Corruption pg. 11
Requirement(s) Rovagug
Your faith strengthens your powers of destruction. You gain a +2 trait bonus on Strength checks to break objects, as well as on combat maneuver checks to sunder.

Devotee of a Dead God [Link]

Source Taldor, Echoes of Glory pg. 14
Requirement(s) Aroden
You simply cannot and will not accept that Aroden is dead. Your faith in his teachings and religion are stronger than ever. You gain a +1 trait bonus on Diplomacy checks and Knowledge (religion) checks. One of these skills (your choice) is always a class skill for you.

Diseased Heart [Link]

Source Inner Sea Gods pg. 219
Requirement(s) Ghlaunder
Your work with infections has infused your spirit with disease. Any creature that performs a blood drain or swallow whole attack on you must succeed at a Fortitude saving throw (DC = 10 + your character level + your Constitution modifier) or become infected with filth fever. This is a poison effect.

Divine Warrior [Link]

Source Ultimate Campaign pg. 64, Taldor, Echoes of Glory pg. 14, Advanced Player's Guide pg. 333
Requirement(s) Iomedae
From an early age, you were trained by a militaristic order of clerics. You are devoted to the teachings of Iomedae and to spreading those teachings by force. Whenever you cast a divine spell that affects any melee weapons, choose one of those weapons; it gains a +1 trait bonus on damage rolls for the duration of the spell.

Dragon Tracker [Link]

Source Inner Sea Gods pg. 219
Requirement(s) Dahak
You have been taught to identify the subtle and not-so-subtle signs of a dragon’s passage. You gain a +2 trait bonus on Survival checks to track dragons, and you can track a dragon with Survival untrained if the check’s DC is 15 or lower.

Dragonslayer [Link]

Source Inner Sea Gods pg. 219, Faiths of Corruption pg. 17
Requirement(s) Dahak
You’re greatly skilled in hunting and slaying those who resemble your lord’s favored prey. You gain a +1 trait bonus on attack rolls against creatures of the dragon type.

Ear for Music [Link]

Source Ultimate Campaign pg. 64, Advanced Player's Guide pg. 333
Requirement(s) Shelyn
You spent countless hours of your youth in one of Shelyn’s temples, listening to wonderful musicians and singers. You gain a +1 trait bonus on one category of Perform checks and a +2 trait bonus on Knowledge (local) checks that deal with the local art or music scene.

Elemental Resilience [Link]

Source Inner Sea Gods pg. 219
Requirement(s) any elemental lord
Choose one of the following energy types: acid, cold, electricity, or fire. You gain a +1 trait bonus on saving throws against spells with that descriptor. Once the energy type is chosen, it cannot be changed.

Elven Polytheist [Link]

Source Inner Sea Gods pg. 219, Faiths of Purity pg. 20
Requirement(s) any elven deity
Your knowledge of the diverse elven gods has given you a broad perspective. You gain a +1 trait bonus on Knowledge (religion) skill checks, and Knowledge (religion) is a class skill for you.

Empty Heart, Full Heart [Link]

Source Inner Sea Gods pg. 219, Faiths of Balance pg. 21
Requirement(s) Naderi
Because of the aching strength of your forbidden love, you gain a +1 trait bonus on saving throws against charm effects, and targets of your charm spells take a –1 penalty on their saving throws.

Empyreal Focus [Link]

Source Inner Sea Gods pg. 219, Faiths of Purity pg. 21
Requirement(s) any empyreal lord
The empyreal lord you worship rewards your devotion by granting you an occasional boon. Once per day, before you attempt a skill check, you can use this boon to gain a +2 trait bonus on that skill check.

Enchanting Conniver [Link]

Source Inner Sea Gods pg. 219
Requirement(s) Calistria
You gain a +2 trait bonus on Bluff and Diplomacy checks against creatures affected by one of your charm or compulsion effects.

Enemy of Delusion [Link]

Source Divine Anthology pg. 16
Requirement(s) Andoletta
You were once faced with a grave injustice committed by an ignorant or delusional person, and righteous indignation moved you to correct the mistaken party. Once per day, when you confirm a critical hit against, successfully use a smite attack on, or use lay on hands on a creature that is affected by a charm or compulsion effect, you can invoke Andoletta to open the target’s eyes. If the effect originally allowed a saving throw to resist it, the target can attempt a new saving throw against the charm or compulsion; if she’s successful, the effect ends immediately.

Envoy of Healing [Link]

Source Healer's Handbook pg. 12
Requirement(s) Sarenrae
You strive to spread the Dawnflower’s message of kindness and compassion throughout the land, no matter how dangerous the road may be. Whenever you use channel energy, fervor, or lay on hands to heal a living creature, you can reroll any healing die roll that results in a natural 1 (you must use the new result).

Erastil's Speaker [Link]

Source Inner Sea Gods pg. 219, Faiths of Purity pg. 9
Requirement(s) Erastil
You understand the importance of keeping the peace in your community, and you have learned how to speak to the faithful in ways that they understand. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you.

Eternal Understanding [Link]

Source Inner Sea Gods pg. 219
Requirement(s) Irori
Though you haven’t been traditionally educated, you’re blessed with potent observation and discernment. You can attempt Knowledge checks with a DC of 15 or lower untrained.

Expert Boarder [Link]

Source Pirates of the Inner Sea pg. 27
Requirement(s) Besmara
Besmara rewards those who board other vessels and take what they want. While fighting on the deck of a ship, you gain a +1 bonus on all attacks made with one-handed weapons.

Extended Toil [Link]

Source Inner Sea Gods pg. 219
Requirement(s) Droskar
Your faith teaches you to push magical servants to the limit. When you cast a spell that creates a loyal servant to fulfill a specific or mindless task (such as unseen servant, mount, or spiritual weapon, but not summon monster spells), you may choose to increase its duration by 50%. This does not stack with the Extend Spell feat. The effect weakens the spell, however; dispel checks against spells you cast in this manner gain a +4 bonus.

Eye for Quality [Link]

Source Inner Sea Gods pg. 220
Requirement(s) Abadar
Your deity has granted you an uncanny ability to find the true worth of items. You gain a +1 trait bonus on Appraise checks, you don’t suffer the effects of failing such checks by 5 or more, and Appraise is a class skill for you.

Eye of Arqueros [Link]

Source Divine Anthology pg. 17
Requirement(s) Arqueros
You once fell asleep during a task that required your attention. A vision of Arqueros awakened you just in time to avoid failing at your task. You gain a +3 trait bonus on Perception checks attempted while you are alone on guard duty.

Eye of the Father [Link]

Source Inner Sea Gods pg. 220, Faiths of Purity pg. 17
Requirement(s) Torag
You have an innate sense of what is right and wrong in the works you craft, based on your years studying with the church elders at their forges. Choose one Craft skill; you gain a +1 trait bonus on Craft checks of the selected type.

Eyes and Ears of the City [Link]

Source Ultimate Campaign pg. 64, Advanced Player's Guide pg. 333, Legacy of Fire Player's Guide pg. 9
Requirement(s) Abadar
Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Eyes of the Wild [Link]

Source Inner Sea Gods pg. 220, Faiths of Balance pg. 19
Requirement(s) Green Faith
Having spent much time immersed in the wilderness, you’re now attuned to its ways. You gain a +2 trait bonus on Perception checks in natural settings.

Faithful Arodenite [Link]

Source Sargava, the Lost Colony pg. 23
Requirement(s) Aroden
You worship a dead god, and are skilled at making that sound reasonable. You gain a +1 trait bonus on Diplomacy checks; this bonus increases to +3 if you are dealing with a follower of Aroden or Iomedae.

Faithful Artist [Link]

Source Inner Sea Gods pg. 220, Faiths of Purity pg. 7
Requirement(s) Desna
With Desna’s blessing, you have pursued an artistic path. Choose one Perform skill; you gain a +1 trait bonus on Perform checks of the selected type, and Perform is a class skill for you.

Fatal Trapper [Link]

Source Inner Sea Gods pg. 220, Faiths of Corruption pg. 21
Requirement(s) Zyphus
Your patron grants you expertise at creating or disabling traps. You gain a +1 trait bonus on Craft (traps) checks, as well as a +1 trait bonus on Disable Device checks to disable traps.

Favored Prey [Link]

Source Inner Sea Gods pg. 220
Requirement(s) Ketephys
Those you track feel the sting of your arrows. You gain a +1 trait bonus on damage rolls when making bow attacks against a creature whose tracks you have successfully followed in the last hour.

Fiendish Confidence [Link]

Source Inner Sea Gods pg. 220, Faiths of Corruption pg. 5
Requirement(s) Asmodeus
You expect to be obeyed, and are rarely proven wrong. You gain a +1 trait bonus on Intimidate checks, and Intimidate is a class skill for you.

Flame of the Dawnflower [Link]

Source Ultimate Campaign pg. 64, Qadira, Gateway to the East pg. 23, Advanced Player's Guide pg. 333
Requirement(s) Sarenrae
You have been raised to view yourself as a blade in Sarenrae’s service, or you have taken on that duty for yourself. Whenever you score a critical hit with a scimitar, you deal 2 additional points of fire damage to your target.

Flames of Hell [Link]

Source Inner Sea Gods pg. 220, Faiths of Corruption pg. 17
Requirement(s) any archdevil
Your bond with the archdevil you worship strengthens your ability to channel powers of the divine. Add 1 to the DC of saving throws made to resist the effects of your channel energy ability.

Flounderer [Link]

Source Goblins of Golarion pg. 16
Requirement(s) Goblin, Zogmugot
You are adept at swimming and holding your breath. You gain a +1 trait bonus on Swim checks, and can hold your breath for a number of rounds equal to three times your Constitution score before you risk drowning.

Folgrit's Bounty [Link]

Source Divine Anthology pg. 17
Requirement(s) Folgrit
You were taught to tend the sacred hearth-fire and cook nourishing meals as a child. You gain a +1 trait bonus on Profession (cook) checks and can prepare a nourishing meal of up to eight portions with 1 hour of effort at a cost of 20 gp. Anyone who eats a portion within 1 day (which takes 10 minutes) gains a +1 morale bonus that can be applied to any one skill check or attack roll in the next 8 hours. The bonus must be applied before the roll is made and cannot be renewed by another meal for 1 day.

Folgrit's Mercy [Link]

Source Divine Anthology pg. 17
Requirement(s) Folgrit
You were called upon to defend your home or family at a vulnerable time and led with a clarity of mind you did not know you had. Once per day when you use lay on hands, you also cure the target of 1d4 points of Intelligence, Wisdom, or Charisma damage. You choose which ability score gains the healing effect.

Follower of the Stars [Link]

Source Wilderness Origins pg. 2
Requirement(s) Desna
You gain a +4 trait bonus when using Survival to navigate under clear skies.

Fortified Drinker [Link]

Source Ultimate Campaign pg. 64, Advanced Player's Guide pg. 333
Requirement(s) Cayden Cailean
Cayden Cailean’s holy brews invigorate your mind, making you less susceptible to mental attacks. Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mindaffecting effects for 1 hour.

Frightening Speed [Link]

Source Inner Sea Gods pg. 220, Faiths of Corruption pg. 16
Requirement(s) Achaekek
Your careful study of Achaekek’s kills has unlocked a divine speed in you. Once per day during a combat encounter, you can move an additional 5 feet as a part of a move action without penalty.

Fruits of Your Labor [Link]

Source Blood of the Ancients pg. 11
Requirement(s) Jaidi
You take pride in providing for your community. Once per day you can serve a meal comprising food you have produced, purchased, or foraged to yourself and up to six other creatures. Serving and consuming this meal takes 10 minutes, during which the other participants can also partake in light activity such as conversation, reading, and keeping watch. Each creature regains 1d3 hit points at the end of the meal, and gains a +1 trait bonus on its next d20 roll using the aid another action to assist other creatures who consumed the meal. The +1 trait bonus lasts 24 hours, and a creature can gain that bonus on its next d20 roll to assist other creatures from this trait only once per day.

Furious Vengeance [Link]

Source Inner Sea Gods pg. 220
Requirement(s) Dranngvit
Once wronged, your vengeance can be swift and brutal. Once per day as an immediate action, you gain a +1 trait bonus on a single attack roll. In addition, if the target has damaged you within the last round, you deal 1 additional point of damage on a successful hit. You must choose to use this ability before making the attack roll.

Fury [Link]

Source Orcs of Golarion pg. 23
Requirement(s) Rovagug
The flood of battle and destruction stirs deep within you. When wielding a greataxe, you receive a +2 trait bonus on attack rolls to confirm critical hits.

Gemstone Collector [Link]

Source Divine Anthology pg. 20
Requirement(s) Yuelral
You have long found focus and inspiration in the natural beauty of rare gemstones. As long as you carry bejeweled objects worth a total combined value of 200 gp x your character level, you gain a +1 trait bonus on all Will saving throws and a +2 trait bonus on a single Charisma-based skill check of your choice.

Gifted Medium [Link]

Source Inner Sea Gods pg. 220
Requirement(s) Magrim
Your understanding of Magrim’s teachings makes you a perfect conduit for mystical forces. You gain a +1 trait bonus on your caster level when using divinations to reach out to other entities, such as commune or speak with dead.

Good Dreams [Link]

Source Halflings of Golarion pg. 31
Requirement(s) [Halfling] Desna
Your dreams often give you a hint of possible dangers you might face during your day—such as a fall, a blast of fire, or a poisonous snake— and this hint sometimes makes all the difference. Each time you sleep, the GM tells you of a dangerous dream you had. Once per day, if you have to make a saving throw against a threat related or similar to that dream, you can roll twice and take the more favorable result. If you do not encounter circumstances similar to the threat or situation you dreamed, this trait has no effect that day. If you have the Halfling Jinx trait (see page 27), you cannot select this trait, and vice versa.

Good-Natured [Link]

Source Inner Sea Gods pg. 220, Faiths of Purity pg. 5
Requirement(s) Cayden Cailean
You have an unusually sunny spirit, and it takes something truly intimidating to dampen your mood. You gain a +2 trait bonus on saving throws against fear effects.

Gozreh's Sight [Link]

Source People of the Wastes pg. 3
Requirement(s) Gozreh
Your faith in the Wind and the Waves helps you navigate through all manner of mist or haze. You can see normally up to 5 feet away in areas of nonmagical fog, mist, rain, or similar conditions (such as the spray of a waterfall). Your sight is still obscured beyond 5 feet as normal in these conditions.

Guardian of the Forge [Link]

Source Ultimate Campaign pg. 64, Dwarves of Golarion pg. 10, Advanced Player's Guide pg. 333
Requirement(s) Torag
Torag’s sacred duties are to protect the faithful, take lessons from the great craftsmen and strategists of the past, and prepare against dark times. You receive a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks. One of these skills (your choice) is a class skill for you.

Guardian Smite [Link]

Source Divine Anthology pg. 19
Requirement(s) Trudd
Paladins of Trudd taught you to be a blessed, living barrier against enemies who threaten those you hold dear. Once per day, when you strike a foe with smite evil, you can halve the total damage dealt to the foe to reduce that foe’s speed to 5 feet for 1 round.

Hatred of the Gods [Link]

Source Inner Sea Gods pg. 220, Faiths of Corruption pg. 11
Requirement(s) Rovagug
Your god’s own hatred of other deities is reflected in your ability to withstand the attacks of their followers. You gain a +1 trait bonus on saving throws made against divine spells.

Holy Schemer [Link]

Source Inner Sea Gods pg. 220, Faiths of Balance pg. 7
Requirement(s) Calistria
You are well versed in the arts of misdirection, plotting, and intrigue, and you know how to recognize these tactics when they’re used against you. You receive a +1 trait bonus on Sense Motive checks, and Sense Motive is a class skill for you.

Honeyed Words [Link]

Source Dwarves of Golarion pg. 10
Requirement(s) Grundinnar
Your tact soothes bristling tempers and cools heated blood. You receive a +1 trait bonus on Diplomacy checks. In addition, you receive a +1 trait bonus to the DC of any charm or compulsion that does not provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or a suggestion to lay down arms.

Honey-Tongued [Link]

Source Inner Sea Gods pg. 220, Faiths of Balance pg. 5
Requirement(s) Abadar
Your deep understanding of human nature and social philosophy grants you a +1 trait bonus on Diplomacy or Bluff checks when dealing with agents of the law, such as judges, guards, and paladins.

Illuminator [Link]

Source Inner Sea Gods pg. 220, Faiths of Purity pg. 13
Requirement(s) Sarenrae
When you are filled with the light of Sarenrae, your speech takes on a fiery eloquence. You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you.

Inheritor's Immunity [Link]

Source People of the Wastes pg. 3
Requirement(s) Iomedae
Iomedae’s valor fills you with divine energy, allowing you to stave off even the worst plague. Once per day, you can reroll a saving throw against a disease or poison. You must take the second result, even if it is worse.

Inner Beauty [Link]

Source Inner Sea Gods pg. 220, Faiths of Purity pg. 15
Requirement(s) Shelyn
Once per day when you manifest your faith in your goddess, you gain a +4 trait bonus on a single Bluff, Craft, Diplomacy, or Perform skill check. You must choose to use this trait immediately after rolling the skill check but before the result is revealed by the GM.

Inoculated [Link]

Source Inner Sea Gods pg. 220, Faiths of Corruption pg. 13
Requirement(s) Urgathoa
Your regular exposure to plagues grants you a +2 trait bonus on saving throws against disease effects.

Inspiring Leader [Link]

Source Inner Sea Gods pg. 220
Requirement(s) Apsu
Imitating the leadership of your deity, you spur others on to great deeds. When you cast a spell that grants allies a morale bonus, you cast that spell at +1 caster level.

Intense Artist [Link]

Source Inner Sea Gods pg. 220, Faiths of Purity pg. 15
Requirement(s) Shelyn
Your devotion to Shelyn has caused you to delve more deeply into your art. Choose two Perform skills; you gain a +1 trait bonus on Perform checks of the selected types, and Perform is a class skill for you.

Iron Grip [Link]

Source Inner Sea Gods pg. 220, Faiths of Balance pg. 9
Requirement(s) Gorum
You and your weapon are practically one. You receive a +2 trait bonus to your CMD against disarm attempts.

Know the Land [Link]

Source Inner Sea Gods pg. 220, Faiths of Balance pg. 19
Requirement(s) Green Faith
Your familiarity with the plants and animals of a variety of environments gives you a +1 trait bonus on Knowledge (nature) and Survival checks, and one of these skills is a class skill for you.

Kuthite Caster [Link]

Source Inner Sea Gods pg. 220, Faiths of Corruption pg. 15
Requirement(s) Zon-Kuthon
You gain a +4 trait bonus on concentration checks when casting spells with the darkness, pain, or shadow descriptor.

Lessons of Chaldira [Link]

Source Inner Sea Gods pg. 220, Faiths of Purity pg. 20
Requirement(s) Chaldira Zuzaristan
Your studies of Chaldira Zuzaristan’s exploits have given you a knack for avoiding trouble. Once per day before the result of a saving throw is known, you can reroll that saving throw. You must take the second result even if it is worse.

Liar's Tongue [Link]

Source Inner Sea Gods pg. 221
Requirement(s) Asmodeus
Thanks to your friendly mien and sly tongue, your lies are often believed. You gain a +1 trait bonus on Bluff checks, and Bluff is a class skill for you.

Light Sleeper [Link]

Source Inner Sea Gods pg. 221
Requirement(s) Hanspur
Because of a blessing from your god, or worries inspired by the way he died as a mortal, you are a light sleeper. Your modifier to Perception DCs when sleeping is +5 instead of +10.

Light-Bringer [Link]

Source Inner Sea Gods pg. 221
Requirement(s) Sarenrae
You were born with a blessing of the Dawnflower. Once per day, you can use light as a spell-like ability. Your caster level is equal to your character level.

Living Bulwark [Link]

Source Divine Anthology pg. 17
Requirement(s) Arqueros
The Golden Bulwark inspires you to give your all for those you protect. Once per day, when an adjacent ally is targeted by an attack but before the attack roll is attempted, you can interpose yourself as an immediate action. You become the target of the attack instead.

Loreseeker [Link]

Source Faiths of Corruption pg. 21
Requirement(s) Lissala
You gain a +2 trait bonus on Spellcraft checks made to identify magical items.

Lover of the Law [Link]

Source Inner Sea Gods pg. 221, Faiths of Balance pg. 5
Requirement(s) Abadar
You have a strong belief in the righteousness of law and justice. You receive a +1 trait bonus on saving throws against charm and compulsion effects, and may attempt a new saving throw with an additional +1 bonus (for a total of +2) if you are directed to break the law.

Loyal Bond [Link]

Source Inner Sea Gods pg. 221
Requirement(s) Grundinnar
You are at your best when you serve others. When you cast spells that offer protection to an ally at your expense (such as shield other) or spells whose duration is divided when shared among many (such as water breathing or any of the communal spells), you do so at +1 caster level.

Magic Is Life [Link]

Source Ultimate Campaign pg. 64, Advanced Player's Guide pg. 333, Legacy of Fire Player's Guide pg. 9
Requirement(s) Nethys
Your faith in magic allows you to reflexively use the energy of any spell effect currently on you to save you from death. As long as you are under the effects of a spell, you gain a +2 trait bonus on saving throws against death effects. If you are reduced to negative hit points while you are under the effects of any spell, you automatically confirm stabilization checks to stop bleeding.

Magic's Might [Link]

Source Inner Sea Gods pg. 221
Requirement(s) Yuelral
Your natural affinity for magic allows you to affect even those who resist it. You gain a +1 trait bonus on caster level checks to overcome spell resistance.

Mighty Protector [Link]

Source Divine Anthology pg. 19
Requirement(s) Trudd
When you were too young to fight, you witnessed a great tragedy befall an innocent and you swore to Trudd you’d become strong enough to prevent something like that from happening again. Once per day when you hit a foe with a melee attack, you can attempt an aid another action as a free action to increase an adjacent ally’s AC against that foe. If you succeed, you grant the ally a +4 bonus to AC instead of a +2 bonus for that round.

Mischievous Smile [Link]

Source Divine Anthology pg. 17
Requirement(s) Chaldira
You consider mischief a sacred rite in humbling enemies. You do not provoke attacks of opportunity when performing a dirty trick combat maneuver while your smite evil bonus applies to combat maneuver checks. If you already do not provoke such attacks of opportunity (such as by having Improved Dirty TrickAPG), you instead gain a +2 trait bonus on dirty trickAPG combat maneuver checks against creatures that are the targets of your smite.

Mother's Rage [Link]

Source Orcs of Golarion pg. 23
Requirement(s) Lamashtu
The blood of the beast runs thick in your veins, and your appearance is bestial. You receive a +1 trait bonus on Survival checks, and you treat your caster level as +1 higher when summoning creatures.

Mother's Teeth [Link]

Source Goblins of Golarion pg. 16
Requirement(s) Goblin, Lamashtu
Your teeth are more jagged and pointed than normal. You can make a bite attack for 1d2 points of damage as a secondary attack.

Natural Magic [Link]

Source Divine Anthology pg. 20
Requirement(s) Yuelral
Yuelral’s teachings revealed to you that all magic can ultimately be traced back to nature. Choose two 0-level druid spells. You treat each spell as being on your class spell list and as a spell known for all spellcasting classes you have.

Natural Philosopher [Link]

Source Inner Sea Gods pg. 221
Requirement(s) Gozreh
You study the outdoors, and leave books for dusty libraries. You can attempt Knowledge (geography) and Knowledge (nature) checks as if you were trained.

Nimble Fingers, Keen Mind [Link]

Source Inner Sea Gods pg. 221, Faiths of Balance pg. 20
Requirement(s) Brigh
Your study of clockwork mechanisms and other mechanical wonders grants you a +1 trait bonus on Disable Device checks, and Disable Device is a class skill for you.

Oathkeeper's Vow [Link]

Source Divine Anthology pg. 18
Requirement(s) Kol
The clergy of Kols trained you to make unbreakable vows. You add the following spells to the paladin spell list at the indicated levels: command (1st), forbid actionAPG (1st), suggestion (to fulfill a prior promise only; 2nd), lesser geas (3rd), geas/quest (4th).

Opener of Doors [Link]

Source Inner Sea Gods pg. 221, Faiths of Balance pg. 20
Requirement(s) Alseta
Because of your devotion to Alseta, you are blessed with the ability to find hidden portals. You gain a +2 trait bonus on Perception checks to find secret doors.

Opportune Slayer [Link]

Source Inner Sea Gods pg. 221
Requirement(s) Lamashtu
Those who open themselves to your attacks feel your wrath. You gain a +2 trait bonus on damage rolls against those you hit with attacks of opportunity.

Opportunistic [Link]

Source Inner Sea Gods pg. 221, Faiths of Balance pg. 7
Requirement(s) Calistria
You have learned to recognize openings that your foes leave, and you know how to take advantage of them. You gain a +1 trait bonus on attacks of opportunity when using a dagger, sword, or whip.

Pain Is Pleasure [Link]

Source Ultimate Campaign pg. 64
Requirement(s) Zon-Kuthon
You have discovered a hint of the dark truths that lay hidden within blood and flesh. You gain a +1 trait bonus on Fortitude and Will saves whenever you have fewer than half your maximum number of hit points.

Patient Optimist [Link]

Source Ultimate Campaign pg. 64, Advanced Player's Guide pg. 333, Cheliax, Empire of Devils pg. 19
Requirement(s) Erastil
You know that all things pass in time, and are used to having to repeat arguments multiple times to convince stubborn believers. You gain a +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt, you may retry it once.

Planar Wayfarer [Link]

Source Blood of the Ancients pg. 11
Requirement(s) Onos
The countless natural hazards of the planes cannot deter you from witnessing their grandeur. Once per day you can meditate on the nature of the planes for 1 hour to gain energy resistance 2 against acid, cold, electricity, fire, or sonic damage. This resistance lasts 24 hours or until you perform this meditation again and choose a new resistance.

Poisonous Slayer [Link]

Source Inner Sea Gods pg. 221
Requirement(s) Norgorber
You know the secret of plunging a poisoned weapon in just the right spot. You gain a +1 trait bonus on attack rolls when you are wielding a weapon treated with poison.

Potent Concoctions [Link]

Source Inner Sea Gods pg. 221, Faiths of Corruption pg. 19
Requirement(s) Ghlaunder
You have dedicated your life to honoring famine and disease. Choose any two poisons from the table on page 559 of the Pathfinder RPG Core Rulebook; when you attempt to inflict either of these poisons on an enemy, the DC to resist it increases by 1.

Practiced Deception [Link]

Source Inner Sea Gods pg. 221, Faiths of Corruption pg. 9
Requirement(s) Norgorber
You gain a +1 trait bonus on Disguise checks, and you can apply and remove a disguise in half the normal time.

Pristine Reputation [Link]

Source Divine Anthology pg. 19
Requirement(s) Shizuru
You come from an especially esteemed family, religious order, school, or other group that worships Shizuru, and draw upon that tradition to maintain your identity. The first time each day that you fail a saving throw against a charm or compulsion effect, you can reroll that saving throw. If you do so, you gain a +2 trait bonus on this roll and use this result as the actual result for that saving throw.

Propitiation [Link]

Source Inner Sea Gods pg. 221, Faiths of Purity pg. 19
Requirement(s) any dwarven deity
Your knowledge of the dwarven pantheon tells you precisely which gods have jurisdiction over which aspects of your life, and you can call upon the appropriate deity for help even if that deity is not your patron. At the start of each day, pick one of the following skills: Appraise, Bluff, Craft (pick one craft skill), Diplomacy, Intimidate, or Knowledge (local). You gain a +2 trait bonus on that skill until the start of the next day.

Protective Faith [Link]

Source Inner Sea Gods pg. 222
Requirement(s) Torag
Your faith in the Father of Creation strengthens your ability to shield others. When you use the aid another action to grant your ally a bonus to AC, you grant a +3 bonus to AC instead of the normal +2.

Provider [Link]

Source Halflings of Golarion pg. 31
Requirement(s) [Halfling] Erastil
Few things exalt your faith more than feeding the hungry with your own honest sweat. You gain a +1 trait bonus on any d20 roll to acquire food or water for others. Though this bonus most often applies to Survival checks, it could also apply to attacking monsters that are safe and nutritious to eat (mainly animals and plants). However, Erastil takes a dim view of waste and of those who scorn his favor, and if you abuse this gift (for example, by using the bonus to defeat a bear, then only eating one bite of it), he punishes you with a –2 penalty on attacks, checks, and saves for 24 hours.

Purity of Faith [Link]

Source Inner Sea Gods pg. 222, Faiths of Purity pg. 11
Requirement(s) Iomedae
Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with the evil subtype.

Reckless Luck [Link]

Source Inner Sea Gods pg. 222
Requirement(s) Chaldira Zuzaristan
Like your deity, you charge in when others fall back. When you make a charge attack in the surprise round or first round of combat, you gain a +2 trait bonus to your AC for 1 round.

Redeemed by Ragathiel [Link]

Source Divine Anthology pg. 18
Requirement(s) Ragathiel
You were born into a family, nation, or other group that tried to impress evil ideals upon you, but you were inspired by Ragathiel to live a moral life despite their influence. You gain a +2 trait bonus on Sense Motive checks to see through an evil creature’s Bluff attempts.

Regal Presence [Link]

Source Inner Sea Gods pg. 222
Requirement(s) Iomedae
You’ve always had a presence that people respect. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you.

Rejected Emperor [Link]

Source Blood of the Ancients pg. 21
When you were young, your parents presented you to the oracles of Po Li, claiming a divine sign showed you were the reincarnation of Lung Wa’s Eternal Emperor. The oracles did not support the claim, but you are not untouched by celestial influence. You may use Knowledge (nobility) or Knowledge (religion) in place of Knowledge (planes) to identify outsiders, and nonevil outsiders you encounter begin with an attitude that is one step better than normal.

Relentless Duty [Link]

Source Divine Anthology pg. 18
Requirement(s) Kol
You were raised with the mantra that fulfilling your duty must always come first. Now living up to a promise comes as easily as breathing. Once per day, you can take 10 on a skill check attempted as part of fulfilling a prior promise even if you are distracted or in combat.

Resigned [Link]

Source Dwarves of Golarion pg. 11
Requirement(s) Droskar
Existence is little more than unending toil. By laboring unto exhaustion, greatness can be achieved. You receive a +1 trait bonus when retrying a previously failed skill check or ability check, as well as when taking 20 on skill checks and ability checks.

Resilient Martyr [Link]

Source Divine Anthology pg. 19
Requirement(s) Vildeis
You interposed yourself between an innocent and a dangerous evil monster or force, lost a great deal of blood as a result, and barely survived. Now, your blood seems to replenish with blessed speed, a sure sign of Vildeis’s favor. You recover twice as many hit points and points of ability damage as normal when you rest, or three times as many when you take total bed rest.

Restless Hunger [Link]

Source Goblins of Golarion pg. 16
Requirement(s) Goblin, Venkelvore
If you have a piece of food (or something a goblin might consider food), you can quickly eat it as part of a charge attack once per day. Doing so increases your speed by 10 feet for 1 round.

River Freedom [Link]

Source Inner Sea Gods pg. 222, Faiths of Balance pg. 21
Requirement(s) Hanspur
The freedom of water inspires you. While touching flowing water, you gain a +2 trait bonus on saving throws against effects that would hamper your movement.

Rousing Courage [Link]

Source Divine Anthology pg. 16
Requirement(s) Andradd
A dwarven warrior’s simple act of courage in Angradd’s name inspired you during one of your first battles. Now, you strive to be equally inspiring to others. Once per day, when you generate an effect that grants a morale bonus, increase that bonus by 1 for all creatures affected.

Sacred Avenger [Link]

Source Elves of Golarion pg. 15
Requirement(s) [Elf] Calistria
You have a special connection between you and Calistria that enhances your ability to achieve vengeance. When a creature damages you with a weapon, on your next turn you gain a +1 trait bonus on weapon damage against that creature. If this creature is your ilduliel (see page 8), this bonus increases to +2.

Sacred Orienteer [Link]

Source Blood of the Ancients pg. 11
Requirement(s) Elion
You have traveled far with only your compass and faith as your guides. You begin play with a compass, and any compass or wayfinder in your possession also functions as a holy symbol of Elion. Either Knowledge (geography) or Survival becomes a class skill for you. Once per day you can consult your compass or wayfinder as a fullround action to gain a +2 trait bonus on one Knowledge (geography) or Survival check.

Sacred Smasher [Link]

Source Orcs of Golarion pg. 23
Requirement(s) Rovagug
Your love of carnage extends even to the defenseless, inanimate objects around you. Whenever you make an attempt to break an object, you receive a +2 trait bonus on your Strength check.

Scaly Ally [Link]

Source Inner Sea Gods pg. 222, Faiths of Purity pg. 18
Requirement(s) Apsu
Because of your devotion to Apsu, you gain a +2 trait bonus on Diplomacy checks involving reptiles or those of draconic blood, whether they are good-aligned or not.

Scarred by War [Link]

Source Healer's Handbook pg. 12
Requirement(s) Dalenydra
You have experienced firsthand the horrors of war, which have left you physically or mentally scarred. Now you have committed yourself to the teachings of the Blessed Attendant, seeking to heal those wounded in combat and to prevent battles from occurring whenever you can. You gain a +1 trait bonus on Diplomacy checks outside of combat. In addition, when you heal creatures other than yourself using class abilities, feats, spells, and spell-completion or spell-trigger magic items, you restore 1 additional hit point.

Searing Beacon [Link]

Source Knights of the Inner Sea pg. 10
Requirement(s) Iomedae—Knight of Ozem
You deal additional precision damage equal to your Wisdom modifier when you score a critical hit with a melee weapon against an undead opponent.

Secret Knowledge [Link]

Source Inner Sea Gods pg. 222, Faiths of Corruption pg. 9
Requirement(s) Norgorber
At any point after taking this trait, you may choose one Knowledge skill. You gain a permanent +2 trait bonus on checks with that skill, and it is a class skill for you. Once this skill is chosen, it cannot be changed.

Seer of Reality [Link]

Source Inner Sea Gods pg. 222, Faiths of Balance pg. 13
Requirement(s) Irori
You have a deep understanding of the world around you, and thus you are more perceptive about what belongs and what does not. You gain a +2 trait bonus on saving throws against illusion magic.

Self-Sacrifice [Link]

Source Halflings of Golarion pg. 31
Requirement(s) [Halfling] Shelyn
You honor your goddess through your willingness to take risks for those you care about. As a move action, you can use your own body to grant soft cover (Core Rulebook 196) to an adjacent ally regardless of the difference in your respective sizes.

Sense of Order [Link]

Source Halflings of Golarion pg. 31
Requirement(s) [Halfling] Abadar
Your ability to notice even the slightest change, and the discomfort it causes, made service to Abadar a logical choice. You gain a +3 trait bonus on any Perception check made to identify any changes to a location that have occurred since you last visited it.

Sensing Imperfection [Link]

Source Halflings of Golarion pg. 31
Requirement(s) [Halfling] Irori
Your belief in Irori has honed your ability to recognize when someone lies or dissembles. Sense Motive is a class skill for you, and you gain a +1 trait bonus on Sense Motive checks.

Serpentine Squeeze [Link]

Source Inner Sea Gods pg. 222, Faiths of Corruption pg. 21
Requirement(s) Ydersius
You gain a +1 trait bonus on combat maneuver checks to grapple a foe, as well as a +1 trait bonus to your CMD whenever an opponent tries to grapple you.

Shadow Whispers [Link]

Source Ultimate Campaign pg. 64
Requirement(s) Norgorber
You have a penchant for just knowing others’ secrets. You gain a +1 trait bonus on Knowledge (local) checks and a +2 trait bonus on Intimidate checks made to demoralize opponents.

Shaper of Reality [Link]

Source Inner Sea Gods pg. 222
Requirement(s) any of the Eldest
You can mimic the Eldest’s ability to reshape the world. Once per day, you can cast either a conjuration spell or a transmutation spell at +1 caster level.

Shared Ancestors [Link]

Source Blood of the Ancients pg. 11
Requirement(s) Myr
Through your detailed study of your own lineage, you can better understand and honor even your most distant relatives. You gain a +1 trait bonus on Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility), and Sense Motive checks associated with any creature who shares your type and at least one of your subtypes. One of these skills becomes a class skill.

Shield-Trained [Link]

Source Inner Sea Gods pg. 222
Requirement(s) Gorum
You were trained to use shields as weapons. Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you.

Sovyrian Pantheist [Link]

Source Elves of Golarion pg. 15
Requirement(s) [Elf] any Elven deity
Strongly influenced by the elves’ mysterious other realm, you embrace obscure elven deities that have little influence on Golarion. You gain a +1 trait bonus on Knowledge (history) checks to recognize or evaluate art, Knowledge (architecture and engineering) checks, Survival checks to hunt game, Constitution checks to run, and Spellcraft checks involving crystals or gems.

Spirit Guide [Link]

Source Inner Sea Gods pg. 222, Faiths of Balance pg. 17
Requirement(s) Pharasma
As someone who has performed or observed funeral rites for a wide variety of people, you have a basic understanding of many different religions. You gain a +2 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you.

Spirit Talker [Link]

Source Sargava, the Lost Colony pg. 23
Requirement(s) Mwangi shamanistic faith
You are a devotee of the shamanistic practices of the Mwangi, having little use for the deities of the colonials. You gain a +1 racial bonus on Will saves against divine spells and spell-like effects employed against you by clerics or paladins of Aroden, Abadar, Iomedae, Gozreh, and Shelyn—but you suffer a –1 penalty on Will saves against divine spells cast by devotees of Mwangi faiths.

Split-Second Defense [Link]

Source Inner Sea Gods pg. 222
Requirement(s) Milani
When you are the target of an attack by an opponent that is flanking you, as an immediate action once per day you can foil that opponent’s attack. For that attack, the opponent does not gain any of the bonuses or effects that are associated with flanking.

Stabilizing Touch [Link]

Source Inner Sea Gods pg. 222
Requirement(s) Pharasma
You were born with the ability to stop the passage to death’s door. Once per day, you can use stabilize as a spell-like ability, but with a range of touch.

Starchild [Link]

Source Ultimate Campaign pg. 64, Elves of Golarion pg. 15, Advanced Player's Guide pg. 333
Requirement(s) Desna
Desna sensed your love of travel and promised you would always be able to find your way home. You can automatically determine where true north is. You gain a +4 trait bonus on Survival checks to avoid becoming lost.

Starlit Hexer [Link]

Source People of the Stars pg. 22
Requirement(s) any Outer God
Your spellcasting powers are infused with the powers of the occult Outer Gods. Whenever you cast a spell or spell-like ability with the curse descriptor (Pathfinder RPG Ultimate Magic 251), increase the DC of the spell’s saving throw by 1. If you cast such a spell or spell-like ability at night, as long as the sky is clear and the stars are visible, treat your caster level as 1 higher when determining the spell’s duration.

Steady Strength [Link]

Source Inner Sea Gods pg. 222
Requirement(s) Trudd
Your strength training conditioned you to wearing heavy armor. When you wear medium or heavy armor, your armor check penalty on Strength-based skills is reduced by 2.

Stoic Optimism [Link]

Source Inner Sea Gods pg. 222, Faiths of Purity pg. 7
Requirement(s) Desna
You realize that accepting the pain in life accentuates its joys by contrast, and so your hope sustains you where others despair. You receive a +2 trait bonus on saving throws against fear effects.

Strength of the Barghest [Link]

Source Goblins of Golarion pg. 16
Requirement(s) Goblin, Hadregash
The blood of the barghests is strong in you. Once per day as a free action, you can gain a +2 trait bonus on any Strength check or Strength-based skill check.

Strength of the Sun [Link]

Source Legacy of Fire Player's Guide pg. 9
Requirement(s) Sarenrae
You take solace in the purifying light of the sun. During the day, you gain a +1 trait bonus on all Charisma-based checks.

Strength's Fanfare [Link]

Source Inner Sea Gods pg. 222
Requirement(s) Kurgess
Songs of your glory and prowess bolster your strength. When you are the subject of any sonic effect that grants a morale bonus on attack or damage rolls, you also gain a +1 trait bonus on Strengthbased skill checks; on combat maneuver checks to bull rush, grapple, and reposition; and to your CMD against those combat maneuvers.

Strict Judgment [Link]

Source Inner Sea Gods pg. 222
Requirement(s) Kols
Your respect for the letter of the law bleeds into your spellcasting. Any spells you cast that prescribe certain behaviors with a consequence for breaking these directives (such as mark of justice or geas) have their save DC increased by 1.

Strip the Veils [Link]

Source Inner Sea Gods pg. 222, Faiths of Balance pg. 21
Requirement(s) Sivanah
You are unusually perceptive when dealing with others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is a class skill for you.

Strong Heart [Link]

Source Inner Sea Gods pg. 222, Faiths of Balance pg. 9
Requirement(s) Gorum
You can stand firm against even the most terrifying foes. You gain a +1 trait bonus on saves against fear effects, and the DC of Intimidate checks against you increases by 2.

Strong Swimmer [Link]

Source Inner Sea Gods pg. 222, Faiths of Balance pg. 11
Requirement(s) Gozreh
Your faith in Gozreh’s grace gives you the confidence to swim without fear. You gain a +2 trait bonus on Swim checks, and can hold your breath for an extra 2 rounds when underwater.

Strong-Willed [Link]

Source Inner Sea Gods pg. 223, Faiths of Purity pg. 5
Requirement(s) Cayden Cailean
Your fervent desire to choose your own path gives you strong willpower. You receive a +2 trait bonus on saving throws against charm and compulsion effects.

Structural Knowledge [Link]

Source Inner Sea Gods pg. 223
Requirement(s) Findeladlara
You are blessed with an insight into architecture and artifice. You gain a +1 trait bonus on Knowledge (engineering) checks, and Knowledge (engineering) is a class skill for you.

Talented Organizer [Link]

Source Inner Sea Gods pg. 223, Faiths of Purity pg. 19
Requirement(s) Milani
You are both skilled and knowledgeable when at putting together strong resistance organizations, thanks to your keen sense of how to motivate people. You gain a +1 trait bonus on Sense Motive skill checks, and Sense Motive is a class skill for you.

The City Protects [Link]

Source Legacy of Fire Player's Guide pg. 9
Requirement(s) Abadar
You feel safe and secure in urban environments, even in cities whose laws you find unjust—it is the physical fact of the city that you take solace in. In any settlement, you gain a +2 trait bonus against fear effects. If you fail a save against a fear effect, you may make a new save each round you remain in the city to overcome the fear effect as long as the fear effect persists. If you are a paladin, this ability to make additional saves to overcome fear extends to all allies within your aura of courage.

The Flexing Arm [Link]

Source Inner Sea Gods pg. 220, Faiths of Purity pg. 18
Requirement(s) Kurgess
You are practiced at using physical might to escape your bonds. You can use Strength instead of Dexterity as your base ability for Escape Artist skill checks to free yourself from bondage. Additionally, you gain a +1 trait bonus on such Escape Artist checks.

Thirst for Knowledge [Link]

Source Inner Sea Gods pg. 223
Requirement(s) Nethys
You have a need to bring old knowledge into the light, no matter what language it’s written in. You gain a +1 trait bonus on Linguistics checks, and Linguistics is a class skill for you.

Thrill-Seeker [Link]

Source Inner Sea Gods pg. 223
Requirement(s) Desna
Desna has blessed you not just with a love of taking chances, but also the fortune to come out of such risky situations unscathed. Once per day, when you attempt an Acrobatics check, you can roll twice and take the better result. You must choose to use this ability before making the check.

Toilcrafter [Link]

Source Dwarves of Golarion pg. 11
Requirement(s) Droskar
You can craft passable if inferior magical weapons, armors, and shields through diligence and toil. Choose one Craft or Profession skill in which you have at least 1 rank. Ranks in your chosen skill count as your caster level for the purpose of qualifying for the Craft Magic Arms and Armor feat. You may craft +1 armor, weapons, or shields (with no special qualities), substituting your rank in the chosen skill for your caster level. You must use the chosen skill for the check to create the item. Crafting in this fashion takes twice as long as normal. These items cannot be upgraded with new abilities.

Twisted Transformations [Link]

Source People of the Stars pg. 23
Requirement(s) any Great Old One
Whenever you are affected by a transmutation spell of the polymorph subschool, your new form is always in some way horrific, grotesque, or otherwise marked by the corruption of the Great Old Ones. While polymorphed, you gain a +2 trait bonus on Intimidate checks and increase the DC of spells you cast with the fear descriptor by 1. However, you also take a –2 penalty on Diplomacy checks while polymorphed.

Undead Slayer (Pharasma) [Link]

Source Ultimate Campaign pg. 64, Advanced Player's Guide pg. 333
Requirement(s) Pharasma
Instructed at a young age in the tenets of the faith of Pharasma, you view the undead as abominations that must be destroyed so their souls can journey beyond to be judged. You gain a +1 trait bonus on weapon damage rolls against undead.

Under Siege [Link]

Source Taldor, Echoes of Glory pg. 14
Requirement(s) Sarenrae
In order to maintain your devotion to Sarenrae in Taldor and stay alive, you and your fellow worshipers developed a complex system of hand signs and facial gestures to identify yourselves as faithful in the Cult of the Dawnflower. You gain a +1 trait bonus on Bluff and Sense Motive checks. One of these skills (your choice) is always a class skill for you.

Underlying Principles [Link]

Source Inner Sea Gods pg. 223, Faiths of Balance pg. 15
Requirement(s) Nethys
You’ve spent a large amount of time around magical items, and understand the similarities between many of them. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is a class skill for you.

Unhinged Mentality [Link]

Source Inner Sea Gods pg. 223, Faiths of Corruption pg. 7
Requirement(s) Lamashtu
Your goddess-granted madness gives you a +2 trait bonus on saving throws against confusion, insanity, and fear effects.

Unspeakable Bond [Link]

Source Inner Sea Gods pg. 223, Faiths of Corruption pg. 21
Requirement(s) any Elder God
You are an ally of the unclean creatures of the world, and gain a +2 trait bonus on Diplomacy checks when dealing with creatures of the aberration type.

Unswaying Love [Link]

Source Inner Sea Gods pg. 223
Requirement(s) Shelyn
Your resolute devotion to the unadulterated purity of your goddess protects you from those who would manipulate you. You gain a +2 trait bonus on saving throws against charm or compulsion effects.

Veils upon Veils [Link]

Source Inner Sea Gods pg. 223
Requirement(s) Sivanah
You have learned a holy secret that makes your illusions more powerful. Once per day when casting an illusion spell, you can do so at +1 caster level.

Venom-Drenched [Link]

Source Halflings of Golarion pg. 31
Requirement(s) [Halfling] Norgorber
You have nothing to fear from one sort of poison. In fact, you can actually drink the toxic brew in order to make your blood dangerous. You are immune to one specific nonmagical poison (Core Rulebook 559). If you ingest a dose of that poison (even if it is a contact, inhaled, or injury poison), it remains in your system for 24 hours; any creature that bites you during that time is subject to the poison’s effects.

Veteran of Battle [Link]

Source Ultimate Campaign pg. 64, Advanced Player's Guide pg. 333
Requirement(s) Gorum
You have fought in several battles, and each time felt the presence of Gorum guiding your sword-arm, making you ready to act at a moment’s notice. You gain a +1 trait bonus on initiative checks, and if you are able to act during a surprise round, you may draw a weapon (but not a potion or magic item) as a free action during that round.

Vindictive Strike [Link]

Source Faiths of Corruption pg. 21
Requirement(s) Gyronna
Once per day during a combat encounter, you can choose to gain a +1 trait bonus on a single attack roll against the creature that last hit you.

Voice of Monsters [Link]

Source Ultimate Campaign pg. 64
Requirement(s) Lamashtu
Your faith leads you to see the power and wonder in even the most horrible abominations. Once per day, you can cast speak with animals. When you cast this spell, it can affect animals (as normal) as well as aberrations and magical beasts with an Intelligence of 2 or lower.

Wasp Whisperer [Link]

Source Elves of Golarion pg. 15
Requirement(s) [Elf] Calistria
Your association with Calistria’s church has toughened your flesh against venom and blessed you with the ability to influence wasps and similar insectile vermin. You gain a +1 trait bonus on Fortitude saving throws against poison. You may make Diplomacy checks (or wild empathy checks if you are a druid or ranger) to improve a Hostile or Unfriendly insectile vermin’s attitude toward Indifferent.

Wedded Bliss [Link]

Source Inner Sea Gods pg. 223
Requirement(s) Bolka
Your commitment to your own marriage or your burning desire to be wed grants you a +2 trait bonus on saving throws against charm and compulsion effects.

Well-Prepared [Link]

Source Inner Sea Gods pg. 223
Requirement(s) Angradd
Angradd teaches that a good offense can be the best defense. You gain a +1 trait bonus on attack rolls made as part of a readied action, and a +1 trait bonus on caster level checks when casting a spell as a readied action.

Wisdom in the Flesh [Link]

Source Ultimate Campaign pg. 64, Legacy of Fire Player's Guide pg. 9, Advanced Player's Guide pg. 333
Requirement(s) Irori
Your hours of meditation on inner perfection and the nature of strength and speed allow you to focus your thoughts to achieve things your body might not normally be able to do on its own. Select any Strength-, Constitution-, or Dexterity-based skill. You may make checks with that skill using your Wisdom modifier instead of the skill’s normal ability score. That skill is always a class skill for you.

Wise Teacher [Link]

Source Inner Sea Gods pg. 223, Faiths of Purity pg. 9
Requirement(s) Erastil
You are skilled in passing along knowledge of rural matters. If you have 4 or more ranks in Knowledge (Nature) or Survival, when you aid another with these skills, you grant a +4 bonus on the check you are aiding instead of the normal +2.

Wolf Cub [Link]

Source Goblins of Golarion pg. 16
Requirement(s) Goblin, Zarongel
Your body has clumps of ugly fur, a sure sign of wolf blood! You win! Once per day as a standard action, you can take a deep breath through your nose to gain the scent ability for 1 minute.

Worthless Pawn [Link]

Source Inner Sea Gods pg. 223
Requirement(s) any Great Old One
Your existence is so meaningless to your chosen patron that it cares nothing for how you wield its power. You may prepare and cast spells whose alignment is in opposition to your patron’s, but doing so causes you to take 1 point of Wisdom damage per spell level when the spell is cast. This does not permit you to use spell trigger or completion items of opposing alignments.

Wrecking Wrath [Link]

Source Ultimate Campaign pg. 64
Requirement(s) Rovagug
Your ferocity is devastating, sometimes even to your own weapons. Once per day, after successful hitting a foe with a melee weapon, you can add your Strength modifier to the damage roll a second time (your Strength Modifier is not doubled if you are using a two-handed weapon). Doing so has a 25% chance of giving your weapon the broken condition.

Wronged [Link]

Source Inner Sea Gods pg. 223
Requirement(s) Gyronna
Somewhere in your past, you were taken advantage of because of your gender. You gain a +2 trait bonus on Sense Motive checks against male creatures of your race, and the DC for men to intimidate you increases by 2.