| Source Ultimate Wilderness pg. 172 Associated Terrain any forests, jungles, or swamps
 Type mechanical; Perception DC 20; Disable Device DC 20
 EffectsTrigger touch (timed); Reset repairEffect A breakaway vine has been sabotaged so that it snaps not long after someone begins using it to climb. A breakaway vine trap can be crafted from a length of rope as well, but this ruins the rope for other uses. When a Small or larger creature climbs a breakaway vine, the vine snaps just before the creature reaches the top of the climb. A creature can grab a handhold and avoid the resulting fall with a successful DC 20 Reflex save. This breakaway vine assumes a 20-foot fall for 2d6 points of damage; longer falls increase the CR of the breakaway vine by 1 per additional 20 feet.
 
 See Wilderness Traps for information on this traps Associated Terrain.
 
 
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