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Traps

The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.

Spiked Pit Trap

Source PRPG Core Rulebook pg. 420
Type mechanical; Perception DC 20; Disable Device DC 20

Effects

Trigger location; Reset manual
Effect 10-ft.-deep pit (1d6 falling damage); pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+2 damage each); DC 20 Reflex avoids; multiple targets (all targets in a 10-ft.-square area)