Ampoule of False BloodSource Ultimate Equipment pg. 254 Aura strong transmutation; CL 15th Slot neck; Price 20,000 gp; Weight —DescriptionThis necklace consists of a fine gold chain from which
hangs a small sealed crystal vial containing preserved
liquid blood. Each ampoule is attuned to a specific sorcerer
bloodline. If a sorcerer (or other creature with sorcerer
bloodline powers, such as from the Eldritch Heritage feat
in Ultimate Magic) wears the ampoule for at least one
day, she loses her existing bloodline powers and gains
the bloodline powers of the ampoule’s bloodline, using
her sorcerer level to determine the powers gained. The
ampoule has no effect on the sorcerer’s bonus spells,
bloodline arcana, or bonus feats from her original bloodline
(which remain unchanged).
The sorcerer can only use these bloodline powers as long
as she wears the necklace. Removing the necklace leaves
the sorcerer unable to access any bloodline power, either her
own or those of the ampoule, until one hour has passed.
As a full round action that provokes an attack of opportunity,
the wearer can break open the ampoule and drink the blood
within. This destroys the item, and gives her the sickened
condition for 1d4 hours. If the drinker is a sorcerer, her
bloodline permanently changes to match that of the ampoule.
In this case, the sorcerer’s bonus spells, bloodline arcana, and
bloodline powers all permanently change to match those of
the ampoule’s bloodline. Bonus feats previously selected due
to the sorcerer’s bloodline are unaffected, but new feats must
be selected from the new bloodline’s bonus feat list.
ConstructionRequirements Craft Wondrous item, limited wish, polymorph, creator must be a
sorcerer of the appropriate bloodline; Cost 10,000 gp
|