Decoy triggerSource Kobolds of Golarion pg. 28 Price 60 gp (decoy pressure switch), 120 gp (decoy trap door), 25 gp (decoy tripwire); Weight — (decoy pressure switch), — (decoy trap door), — (decoy tripwire)DescriptionDecoy triggers are misleading mechanisms intended to
divert a victim’s attention from a real trap by presenting
an easily found decoy. Ideally, the victim spots the fake
mechanism and, in attempting to disarm or evade it, triggers
the real trap.
A decoy trigger grants a bonus to the Perception DC of
any trap it accessorizes—the decoy itself has an intentionally
low Perception DC. Though a decoy trigger increases the CR
of the trap it augments, as a standalone accessory it doesn’t
increase the trap’s Craft DC. Instead of a Disable Device DC,
decoy triggers have a Sense Motive DC. If a creature succeeds
at the decoy’s Sense Motive check, it immediately recognizes
the decoy trigger as a fake, and the real trap loses the bonus
to its Perception DC. All decoy triggers are single-use only.
Decoy Pressure Switch
Type mechanical; Perception DC 12; Sense Motive DC 24
Effects
Trap Perception DC +6, CR Modifier: +2
Decoy Trap Door
Type mechanical; Perception DC 10; Sense Motive DC 28
Effects
Trap Perception DC +9, CR Modifier: +3
Decoy Tripwire
Type mechanical; Perception DC 15; Sense Motive DC 20
Effects
Trap Perception DC +3, CR Modifier: +1
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