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Occult Rituals


Occult Rituals

It’s a common belief that only those initiated in the rites and practices of arcane, divine, or psychic magic can cast spells, but this is not strictly true. Hidden within dusty libraries and amid the ramblings of lunatics lie the mysteries of another form of spellcasting—occult ritual magic. These spells are rare, coveted by both those eager to gain their power and those wishing to hide their existence. Most traditional spellcasters consider these rituals dangerous and uncontrollable, something to be avoided or used as a last resort. They fear the power these ceremonies grant to the uninitiated, as the rituals allow those with only a glimmering of understanding the ability to interact with the underlying fabric of magic.

While anyone can attempt to cast occult rituals, the process is fraught with peril. The strange and intricate incantations are often challenging to perform with precision, and failure can weaken the casters or even unleash horrors upon the world. Even when successfully performed, each occult ritual has a price—a backlash that affects at least the caster leading the ritual, and often those assisting in its performance.
Click here for the full rules on Occult Rituals.

NameLevelSummary
Aiudara Activation6Repair and reactivate a dormant elf gate
Analytical Congress4Grant a group an increased capacity to research and learn
Atavistic Reversion5Imbue humanoids with primal strength and power
Avoidance Ward4Prevents creatures of a specific type or subtype from interacting with a specific door.
Beacon Retriever8Summon a retreiver from the Abyss
Blush of Youth7Rejuvenate your beauty or living body with the blood of others
Breach the Veil of Dreams6Transport yourself from the Material Plane to the Dimension of Dreams
Breath of Forgotten Life6Seek insights from your past lives
Call Beyond the Veil6Call a spirit or psychic entity into your body to answer questions
Call the Darkness9Grant a region of the Material Plane the properties of the Shadow Plane
Cats and Mice5Turn the targets into mice-like creatures that are innately afraid of cats
Chadao Benediction4Use a formal tea ceremony to gain a +4 moral bonus against fear
Craft Sinspawn9Creates sinspawn
Dance of the Dawnflower Dervish8Gain a large number of combat bonuses in exchange for spellcasting ability
Divert Soul9Redirect a bound soul to a specific afterlife, not the one Pharasma would send it to
Earthbound Ward5Create a barrier that blocks the movement and abilities of a certain type of creatures
Egoist's Militia8Permanently animate weapons with shards of your ego
Ensnaring Circle4Create a magic circle, as the spell.
Enter the Inner Circle4A formal ritual that inducts a new member of an organization
Enter the Umbral Court8A vile ritual that imbues the target with dark power in return for service to Zon-Kuthon
Eternal Apotheosis9One possible way of completing the process of becoming a lich
Ethereal Rip5Imbue a dagger with the ability to tear a destructive hole between the Material Plane and the Ethereal Plane
Exorcise Haunt4Destroy a haunt through a psychic duel
Festival of Flowers4Casters gain a +1 luck bonus to saving throws for 3 months
Fiendish Conjuration9Call an evil outsider
Fiendish Transformation6Primary caster gains the half-fiend template for 1 week
First Apotheosis4Part one of the fiendish transformation. The casters alignment becomes evil
Five-Generation Curse7Curse a creature, as well as their parents, grandparents, children, and grandchildren
Form Blight9Call forth a blight to a terrain
Fourth Apotheosis9Part four of the fiendish transformation. The caster becomes a complete fiend
Fugue of Oblivion6Target becomes amnesiac
Grand Coven5Induct an additional coven member beyond the normal limit of 3 members
Hag's Eye Brew4Create a hag eye ooze loyal to the caster
Harvest Bounty Festival8Target can cast plant-based spells during the next 30 days
Harvest the Defiled Soul5Temporarily gain the Haunt Scavenger feat
Haunted Communion7Temporarily subdue a haunt and interrogate it.
Hearthfire of Valenhall4Wards a ship to protect against weather and prevent from getting lost
Inhabit Rune Giant6Possess a known rune giant
Invariability6Grant the target some of the physical properties of an inevitable
Invert Giant5Turn a helpless giant into an inverted giant
Invisible Aegis4Produces a small, unbreakable barrier of force that protects a single item.
Invoke the Nemesis7Call forth a creature to harrass the target
Invoking the Hero-God7Call down a hero-god to bless soldiers
Labyrinthine Wilds5Turn an area into a labyrinth
Manifest Manifestation9Learn a the true name of a fiend
Multiversal Knowledge4Tap into the knowledge of the Monad
Natural Reclamation5Destroy a settlement with magical ivy
Opening the Third Eye5Gain minor psychic abilities
Ouroboros Blood Ritual9Use Ouroboros blood to revive a dead creature
Paired Suffering6Force two similar creatures to fight to the death
Peacock Spirit's Tranquil Roar8Ward an area against invasive magic
Psychic Shielding6Target gains +4 bonus against psychic abilities
Quartern Disjunction9Divide the Book of the Damned into its four parts
Reconsecrate Altar5Restore a broken alter
Reinforce Campsite4Turn a campsite into a defensible terrain
Return to Dormancy8Send a Colossal creature back to the wilds
Ritual Exorcism4End a possession effect
Runelord Manifestation8As scrying, but the scrying sensor is a visable image of the primary caster
Scarlet Vigil7A special ritual for the Red Mantis Assassins that alerts the secondary casters if the target is resurrected
Seal of Dancing Dolls6Binds an elemental spirit to the seal to animate a construct
Second Apotheosis5Part two of the fiendish transformation. The caster gains a fiendish graft
Second Sight4Gain the ability to see through the eyes of the target
Seeded Doom8Imbue a work of art with contagious madness
Seek Astral Insights6Ask questions of the spirits of the Astral Plane
Sever Spirit6Sever the bond between a kami and its ward, or a character and their animal companion, eidolon, or phantom
Song of the Kami's Gift5Summon a kami to aid you in battle
Soul Trap9Bind a creature's soul to a gem
The Hungering of Shadows9The light level in the area cannot be raised above dim light
The Viridian Transcendence8Teleports the casters to the temple of the Peacock Spirit
Third Apotheosis6Part three of the fiendish transformation. The caster becomes a half-fiend
Trial of the Sixteenth Step6Steal some of the target's ability to channel energy
Unmaking Touch5Harness the power of a chaos emerald
Untangle Ley Lines9Disables a witchgate
Unwavering Vigilance8Gain status with the other casters, can teleport to their side if they're in danger.
Utterings of the Wendo6The primary caster calls a wendo to possess themself and answer questions
Veil Structure8Turn an area invisibile, which can only be seen by the casters and those they allow
Voice of the Damned4Gain clues on how to permanently destroy a neutralized haunt
Waking the Drowned God9Free the drowned god from its hidden prison
Waning Light Festival8Casters can convey a resistance bonus to saving throws to any creature they touch
Welcome the Blighted Soul9Turns the caster into a siabrae
Wrest Resources7Teleport a specific resource from the target area to adjacent to the caster