| 1st-Level Abjuring Step: You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. 
  Adhesive Spittle: Spit a tanglefoot bag at a creature. Alleviate Addiction: Ignore the effects of addictions.
 
  Ant Haul: Triples carrying capacity of a creature. 
  Anticipate PerilY: Target gains a bonus on one initiative check. 
  Antitoxin Touch: Protect a creautre from incedental exposure to poison 
  Authenticating Gaze: Gain a bonus on Appraise/Linguistics checks related to books and scrolls, along with some magical detection abilities. 
  BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth. 
  Blurred Movement: As blur, but only while you are moving. 
  Body Capacitance: Store electricity attacks used against you and release the energy as a touch attack. 
  Bomber's Eye: Increases thrown weapon range; +1 attack. 
  Bouncy Body: Transmute the subject’s flesh into rubber, helping to protect against falls and grapples. Chameleon Scales: Change the color of your skin to something else.
 
  Coin Shot: Turn coins into deadly projectiles. 
  Comprehend Languages: You understand all languages. Coward's Cowl: Enhance a target’s defensive instincts.
 
  Crafter's Fortune: Subject gains +5 on next Craft check. 
  Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5). 
  Detect Metal: Detect metal objects or creatures. 
  Detect Secret Doors: Reveals hidden doors within 60 ft. 
  Detect Undead: Reveals undead within 60 ft. 
  Disguise Self: Changes your appearance. 
  Endure ElementsY: Exist comfortably in hot or cold regions. 
  Enlarge PersonY: Humanoid creature doubles in size. Enlarge Tail: Increase the reach and power of your tail.
 
  Expeditious RetreatY: Your base land speed increases by 30 ft. 
  Fabricate Disguise: Create a disguise in an instant. 
  False Face: Polymorph into a disguised identity 
  Ferment: Affected liquid becomes alcoholic 
  FirebellyR: Breathe fire and become resistant to it. Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic.
 
  Heightened Awareness: Your recall and ability to process information improve. 
  Identify: Gives +10 bonus to identify magic items. 
  Illusion of Calm: You appear to be standing still, even when you take some actions. Instant Clot: Touched creature doesn't bleed
 
  Invisibility Alarm: As alarm, but reacting only to invisible creatures. 
  Jump: Subject gets bonus on Acrobatics checks. 
  Keen Senses: Subject gains +2 Perception, low-light vision. 
  LinebreakerR: Bonus to speed when charging and +2 CMB with overrun and bull rush. 
  Locksight: Determine from a distance the quality of a lock and whether it is open, closed, or jammed. 
  Long Arm: Your arms lengthen, giving you extra reach. 
  Longshot: Grants a +10-foot bonus to the range increment for any ranged weapon fired. 
  Monkey Fish: Gain a climb speed and a swim speed of 10 ft. for a time. 
  Negate Aroma: Subject cannot be tracked by scent. 
  Obscure PoisonM: Make it harder to detect a poison or venomous creature. Pesh VigorM: Increase target’s strength with consumption of pesh.
 
  Petulengro's Validation: Detect what creature a missing portion came from. 
  Phantom Blood: Gain temporary hp if Con loss would knock you out or kill you. 
  Pierce Facade: Gain a +5 insight bonus to Perception to see through disguises 
  Polypurpose Panacea: Gain a relaxing or entertaining effect. 
  Punishing Armor: Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker. 
  Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities. 
  Reduce PersonY: Humanoid creature halves in size. 
  Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring 
  See Alignment: Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. 
  Shield: Invisible disc gives +4 to AC, blocks magic missiles. 
  Shock Shield: A shield of force protects you until you dismiss it in an explosion of electricity. 
  Skim: Read four times faster than normal 
  Speechreader's Sight: Read lips from a distance Spirit Share: Grant beneficial liquids with a touch
 
  Starsight: Observe the night sky as if it were a clear and unobstructed night. 
  Stone Fist: Your unarmed strikes are lethal. 
  Targeted Bomb Admixture: Empowers bombs you throw to deal more damage to a single creature. Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
 
  Touch of the Sea: Swim speed becomes 30 ft. 
  True Skill: Gain an insight bonus equal to half your caster level on one skill check 
  True StrikeY: +20 on your next attack roll. 
  Urban GraceR: Move through crowds and urban settings with ease. 
  Vocal Alteration: Disguise target's voice. 
  Waterproof: Target becomes waterproof for the spells duration 
  Wizened Appearance: Make a target appear as an older version of itself. 
  Youthful Appearance: Target appears younger. 
 2nd-Level Ablative BarrierY: Surrounds the target with layers of force. 
  Acute Senses: Subject gains a bonus on Perception checks. 
  Adhesive Blood: Attackers’ weapons stick to your gluey blood. 
  Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). 
  Air Step: Tread unsteadily on air, with limitations. 
  Alchemical Allocation: Gain potion's benefits without consuming it. 
  Aldori Alacrity: Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC 
  Alter Self: Assume form of a Small or Medium humanoid. Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf.
 
  Animal AspectY: You gain some of the beneficial qualities of an animal. 
  Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched. 
  Aram Zey's FocusF: Grant the trapfinding ability or a +5 Disable Device bonus. 
  BarkskinY: Grants +2 (or higher) enhancement to natural armor. 
  Bear's Endurance: Subject gains +4 to Con for 1 min./level. 
  Beloved of the Forge: Gain an innate sense of the direction to your home or last-used crafting area. 
  Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time. 
  Blistering InvectiveY: Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. 
  Blood Armor: Your blood hardens when you are wounded, increasing your AC. Blood BlazeR: Ignite the blood of those who come near you.
 Blood Transcription: Learn a spell from the target's blood.
 
  Blur: Attacks miss subject 20% of the time. 
  Bullet Shield: You gain a +4 deflection bonus to AC against firearm attacks. 
  Bull's Strength: Subject gains +4 to Str for 1 min./level. 
  Catatonia: Make a willing target appear to be dead. 
  Cat's Grace: Subject gains +4 to Dex for 1 min./level. 
  Certain Grip: You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. Contact High: Duplicate a drug’s effects on others.
 
  Curative DistillationM: Enhance an healing remady 
  Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10). 
  Daggermark's Exchange: Transmute one poison into another of equal or lesser value 
  Darkvision: See 60 ft. in total darkness. 
  Deathwine: Turn a potion into a pool of necromantic energy. 
  Defensive Shock: Electricity damages your attackers. 
  Delay DiseaseR: Grant the target temporary immunity to disease. 
  Delay Poison: Stops poison from harming target for 1 hour/level. 
  Detect Thoughts: Allows “listening” to surface thoughts. 
  Diminished Detection: Reduce the areas of divination spells for the purpose of targeting you 
  Dongun Shaper's Touch: Temporarily reshape nonmagical materials 
  Dragonvoice: Emulate the vocal inflections of dragons. 
  Dream Shield: Ward a target’s mind to protect them while unconscious. 
  Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. 
  Elemental Touch: Gain energy damage touch attack. 
  Empower Holy Water: Empower holy water to deal more damage to the undead. 
  Enchantment Sight: See enchantment spells active on creatures 
  Enshroud Thoughts: Ward yourself against thought detection and memory alteration. 
  Extreme Buoyancy: Alter creature's buoyancy so that it swiftly rises to the surface 
  Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling. 
  False Age: Change to become one age category younger or older 
  False LifeY: Gain 1d10 temporary hp + 1/level (max +10). 
  Fiery Runes: Charge a weapon with magical fiery runes. 
  Fire Breath: Exhale a cone of flame at will. 
  Fire Sneeze: Sneeze flame to set your enemies on fire and knock them prone. 
  Fire's FriendR: Cloak yourself in flames that harm nearby enemies. 
  First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome. Fleshy Facade: Alter your appearance to appear living.
 
  Focused Scrutiny: Gain skill bonuses when interacting with the target. 
  Fox's Cunning: Subject gains +4 to Int for 1 min./level. 
  Full PouchM: Divide a consumable alchemical item into two nearly identical copies. 
  Fungal BlistersR: Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores. 
  Ghostly Disguise: You look like a ghost of yourself. Grasping VineR: Sprout a 20-ft long vine that can assist with numerous tasks.
 Heroic FortuneFM: Grant a temporary hero point.
 
  Hidden Blades: Turn weapon or ammunition invisible 
  Human Potential: Grant target a +2 enhancement bonus to an ability score. 
  Identifier's Eye: As per detect magic, except affecting a creature you touch Ignoble Form: Transform the target into a half-elf form.
 Imbue With Addiction: Target becomes addicted to a drug.
 
  Investigative Mind: Roll twice and take the higher roll when using certain mental skills. 
  Invigorating Poison: Transform the negative effects of a poison into positive ones. 
  InvisibilityY: Subject is invisible for 1 min./level or until it attacks. 
  Invisibility Bubble: As invisibility, but altered to work better underwater Ironskin: Harden your skin into iron.
 Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece
 
  Kinetic Reverberation: Channels the force of an enemy's attack back into its weapon. 
  Languid VenomM: Delay a poison's onset and hide its presence. 
  Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths 
  LevitateY: Subject moves up and down at your direction. 
  Minor DreamR: As the dream spell, except delivering a shorter message. 
  Neutral Buoyancy: Alter a creature's buoyancy to be neutral, granting them increased maneuverability 
  Nondetection, Lesser: As nondetection, but only protects against spells that target an area 
  Overstimulate: Target creature gains the ferocity ability 
  Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. 
  Perceive Cues: +5 Perception and Sense Motive 10 min./level. 
  Pouncing Fury: Make a full attack with your claws after a charge 
  Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks. 
  Protection from Spores: Bolster a creature’s body against the harmful effects of spore and fungus. 
  Quick Change: Use change shape as a swift action and surprise foes. 
  Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type. 
  Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. Scale Spikes: Enhance a target’s scales with jagged spikes.
 
  See Invisibility: Reveals invisible creatures or objects. 
  Shadow Bomb Admixture: Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision. 
  Shifted Steps: Make a target sound as if elsewhere. 
  Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them. 
  Skinsend: Animate and possess your own skin as if it were a separate creature. 
  Spider ClimbY: Grants ability to walk on walls and ceilings. 
  SqueezeR: Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease. 
  Stabilize Pressure: Target immediately adjusts to the surrounding pressure 
  Stalwart Resolve: Ignore the effects of ability damage and penalties to one score. 
  Sweat PoisonR: Secrete a poison from your skin 
  Tattoo PotionM: Mix a potion that creates a magical chest tattoo when drunk. 
  Touch InjectionY: You can deliver an infusion, elixir, poison, or potion as a touch attack. 
  Transmute Potion to Poison: Spit poison onto weapon after drinking potion. 
  Twisted Innards: Avoid critical hits and sneak attacks by making your vital organs writhe around. 
  Undeath Sense: As per detect undead, but affecting a creature you touch 
  Undetectable Alignment: Conceals alignment for 24 hours. 
  Venomous BiteM: Enhance a target creature’s bite with poison. 
  Vine Strike: Enhance one of your natural or unarmed attacks with thorny vine growth 
  Vomit Swarm: Produces a spider swarm that fights for you. 
 3rd-Level Absorb Toxicity: You become immune to diseases and toxins, absorb one, and then spread it to others. 
  Absorbing Touch: Caster absorbs an item for 1 day/level. 
  Adjustable Disguise: As disguise self, but you can change the disguise as a swift action. 
  Age Resistance, Lesser: Ignore penalties from middle age. 
  Air Breathing: Allow creatures to breathe air. 
  Amplify Elixir: Empowers or extends the effects of any potion or elixir. 
  Anchored Step: Vines beneath your feet stabilize you but slow you down. 
  Animal Aspect, Greater: As animal aspect, but you gain two animal qualities. 
  Arcane Sight: Magical auras become visible to you. 
  Assume Appearance: Use a creature's corpse to adopt its form 
  Aura Sight: Alignment auras become visible to you. Barghest FeastR: Absorb power by devouring a humanoid corpse.
 
  Battle TranceRY: Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects. 
  Beast Shape IY: You take the form and some of the powers of a Small or Medium animal. Blood ScentR: Magnify the target’s ability to smell the presence of blood.
 
  Blood SentinelM: Animate an animal sculpture to be your temporary familiar. 
  Bloodhound: Gives caster the scent special ability. 
  Bouncing Bomb Admixture: Deal direct damage to one creature who would have recieved splash damage 
  BurrowY: Target gains a burrow speed of 15. 
  Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. 
  Caustic Safeguard: Imbue an object with an acidic protective ward. 
  Channel VigorR: Focus your energy into a specific part of your body, giving you various enhancements. 
  Claim Identity: Steal a creature's face 
  Clay Skin: Grants DR 5/Adamantine 
  Countless Eyes: Extra eyes give all-around vision. Create Drug: Conjure a drug.
 
  Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15). 
  Darkvault: Ward shadows so light cannot penetrate them. 
  Darkvision, Communal: As darkvision, but you may divide the duration among creatures touched. 
  Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched. 
  Disable Construct: Touch attack makes a construct helpless for 1 round/level. 
  Displacement: Attacks miss subject 50% of the time. 
  Draconic ReservoirY: Subject can absorb energy damage and enhance melee attacks with it. 
  Dragon Turtle Shell: Treat the natural attack damage of a creature attacking you as five sizes smaller. 
  Drain Poison: Drain a creature’s poison and apply it to your weapon. 
  Elemental Aura: Creates an aura of energy around you. 
  Endure Elements, Communal: As endure elements, but you may divide the duration among creatures touched. 
  Eruptive Pustules: Acid boils burst when you are attacked. 
  Fey Form I: Assume the form of a Small or Medium fey creature 
  Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes 
  Fire TrailR: Leak a trail of flame that follows your every step. 
  FlyY: Subject flies at speed of 60 ft. 
  Free Swim: As freedom of movement, but only allowing a creature to move freely underwater 
  Gaseous FormY: Subject becomes insubstantial and can fly slowly. 
  Glimpse the Hidden: As per see invisibility, except affecting a creature you touch 
  Guarding Knowledge: Gain a +4 insight bonus on saving throws vs a creature's abilitiy you have identified with a Knowledge check 
  HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. 
  HeroismY: Gives +2 on attack rolls, saves, skill checks. 
  Hypercognition: Rapidly recall everything you know about a subject. 
  Infuse Self: Assume the form of a native outsider 
  Ja Noi Aspect: Take on the appearance and some qualities of a ja noi oni. Lead Plating: Enclose the target in a thin sheath of lead.
 
  Lightning Lash Bomb Admixture: Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. 
  Liquefy: Transmute an object into a liquid version of itself. 
  Marionette Possession: As magic jar, but limited to line of sight. 
  Monstrous Physique IY: Take the form and some of the powers of a Small or Medium monstrous humanoid. 
  Nauseating Trail: Creature leaves a trail of stinking cloud squares. 
  NondetectionM: Hides subject from divination, scrying. 
  Orchid's DropM: Add a potent healing effect to your mutagens. 
  Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat. Penumbral Disguise: Mask your features with shadowy illumination.
 
  Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch Prehensile PilferR: Allow the target’s tail to make Dirty Trick or Steal maneuvers.
 
  Pressure Adaptation: Target acclimates to pressure changes more quickly 
  Protection from Arrows, Communal: As protection from arrows, but you may divide the duration among creatures touched. 
  Protection from Energy: Absorb 12 points/level of damage from one kind of energy. 
  Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack 
  Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. 
  Rags to Riches: Enhance an object to function as if it were masterwork quality. 
  Remove Blindness/Deafness: Cures normal or magical blindness or deafness. 
  Remove Curse: Frees object or person from curse. 
  Remove Disease: Cures all diseases affecting subject. 
  Repugnant Taste: Foul liquid nauseates creatures that bite the target 
  Resinous Skin: You gain DR 5/piercing and +4 to CMD against disarm attempts. 
  Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched. 
  Seek Thoughts: Detects thinking creatures' thoughts. 
  Selective Invisibility: Allow one creature to see you while invisible. 
  Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched. 
  Temporary Graft: Graft a body part onto yourself to gain one of several benefits 
  Thorn Body: Your attackers take 1d6 +1 damage/level. 
  Tongues: Speak and understand any language. 
  Toxic Blood: Turn your blood into venom, poisoning creatures that wound you 
  Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead. 
  Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours. Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with.
 
  Water Breathing: Subjects can breathe underwater. 
  Waters of LamashtuMY: Create a poison which looks like clean and pure water. 
  Wing ThornsR: Sprout poisonous thorns from your wings. 
 4th-LevelAbsorbing Barrier: Protect an area from ranged attacks
  Absorbing InhalationR: Completely inhale a cloud-like effect, keeping it stored harmlessly in your body. 
  Adjustable Polymorph: As alter self, but you can change the shape as a swift action. 
  Age Resistance: Ignore penalties from old age. 
  Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle). 
  Arcane Eye: Invisible floating eye moves 30 ft./round. Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
 
  Beast Shape IIY: You take the form and some of the powers of a Tiny or Large animal. 
  Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success 
  Bleaching ResistanceR: Ability score drain from the Bleaching doesn’t affect your ability score modifiers. Blightburn Weapon: Transform a weapon into pure blightburn.
 
  Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you. 
  Concealed Breath: Hold breath without negative effects 
  Crimson Breath: Spit poison at a creature 
  Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20). 
  Darkvision, Greater: See 120 ft. in total darkness. 
  Death Ward: Grants bonuses against death spells and negative energy. DeathlessY: Prevent death from hit point damage so long as this spell persists.
 
  Decollate: Target can safely remove its head 
  DetonateM: Inflicts 1d8/level energy damage to all creatures within 15 ft. 
  Discern Lies: Reveals deliberate falsehoods. 
  DissolutionM: Cause a tiny item to vanish from existence. 
  Dragon's BreathY: Gives you a dragon's breath weapon. 
  Duplicate Familiar: Create a duplicate of your familiar. Earth GlideR: Allow a target to swim through stone, dirt, and other earth.
 
  Echolocation: Sonic sense gives you blindsight 40 ft. 
  Elemental Body IY: Turns you into a Small elemental. 
  Enchantment Foil: Trick opponents who try to cast enchantments on you. 
  Eyes of the Void: See 60 ft. in darkness, including magical darkness. 
  False Life, Greater: Gain 2d10 temporary hp + 1/level. 
  Fire ShieldY: Creatures attacking you take fire damage; you're protected from heat or cold. 
  Flash Forward: Charge, then teleport back to starting poisiton 
  Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water. 
  Freedom of Movement: Subject moves normally despite impediments to restrict movement. Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier
 
  Healing WarmthR: Gain protection from fire, use absorbed energy to heal others. 
  Hobbling Bomb AdmixtureR: Slow creatures hit by your bombs. 
  Innocuous Shape: Creatures actions are seen as innocent 
  Invisibility, Greater: As invisibility, but subject can attack and stay invisible. 
  Miasmatic FormMR: As gaseous form, except the form is dangerous to creatures who touch it. 
  Monstrous Physique IIY: Take the form and some of the powers of a Tiny or Large monstrous humanoid. 
  Mutagenic Touch: You can pass a weaker version of your mutagen to another creature. 
  Naga Shape IR: Take the form of a Large naga 
  Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. 
  Persistent Vigor: Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. 
  RestorationM: Restores level and ability score drains. 
  Rubberskin: Convert bludgeoning and falling damage into nonlethal damage. 
  Rune of Ruin: Curse a magic item, weakening it and causing its magical qualities to fail half of the time. Scale Spikes, Greater: As scale spikes, except with a higher enhancement bonus.
 
  Scorching Ash FormRY: Change someone into a gaseous cloud of hot ash and smoke, dealing fire damage to those they move through. 
  Spell Immunity: Subject is immune to one spell per 4 levels. 
  StoneskinMY: Grants DR 10/adamantine. 
  Tail Strike: Grow a tail and gain a tail slam attack. 
  Tongues, Communal: As tongues, but you may divide the duration among creatures touched. 
  Touch of Slime: Touch infests a target with green slime. Umbral Infusion: Infuse mindless undead with power from the Shadow Plane, increasing their power.
 
  Unbearable Brightness: Your glowing body dazzles or blinds others. 
  Universal FormulaM: Acts as any extract 3rd level or lower. 
  Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin. 
  Viper Bomb Admixture: Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb. 
  Vitriolic Mist: As fire shield, except acid damage. 
 5th-Level Age Resistance, Greater: Ignore penalties from venerable age. 
  Air Walk, Communal: As air walk, but you may divide the duration among creatures touched. 
  Ancestral Memory: Petition your ancestors for aid, gaining a +5 bonus to Intelligence-based skill checks. 
  Beast Shape IIIY: You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence
 
  Contact Other Plane: Lets you ask question of extraplanar entity. 
  Defensive Grace: Roll an inspiration die each round without expending uses of inspiration. 
  Delayed Consumption: Extract doesn't come into effect until you want it to. 
  DreamY: Sends message to anyone sleeping. 
  Dream Reality: Cause a creature to think it is dreaming 
  Dust Form: You become an incorporeal creature of dust for a short period of time. 
  Elemental Body IIY: Turns you into a Medium elemental. 
  Elude TimeM: Puts you in temporary suspended animation. 
  Fey Form II: assume the form of a Tiny or Large fey creature 
  Glimpse of TruthM: Gain true seeing for 1 round. 
  Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels). Half-Blood ExtractionFMR: Transform a half-orc into a full-blooded orc.
 
  Languid Bomb Admixture: Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. 
  Magic JarF: Enables possession of another creature. 
  Mask from DivinationM: Protect a creature from divination effects 
  Monstrous Physique IIIY: Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. 
  Naga Shape IIR: As naga shape I, with improved abilities 
  NightmareY: Sends vision dealing 1d10 damage, fatigue. 
  Ooze Form I: Assume the form of a Small or Medium ooze creature 
  Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. 
  Planar Adaptation: Resist harmful effects of other plane. 
  Planetary Adaptation: As planar adaptation, but only on different worlds of the Material Plane. 
  Plant Shape I: Turns you into a Small or Medium plant. 
  Polymorph: Gives one willing subject a new form. 
  Resurgent TransformationM: Gain second wind when close to death. 
  SendingY: Delivers short message anywhere, instantly. 
  Shapechanger's Gift: Temporarily change a target into an animal, humanoid, or monstrous humanoid 
  Spell Resistance: Subject gains SR 12 + level. 
  Stoneskin, CommunalM: As stoneskin, but you may divide the duration among creatures touched. 
  Swallow Poison: Protect yourself against ingested poison, then spit it out in a cone. 
  Transfiguring TouchM: Transmute a touched object to iron, paper, or wood Transplant Visage: Remove the face and eyes of a creature, magically melding them with your own.
 
  Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead. 
  Unerring Tracker: Follow an entire trail unerringly. 
  Vermin Shape IIY: As vermin shape, but Tiny or Large. 
 6th-Level Analyze DweomerF: Reveals magical aspects of subject. 
  Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed. 
  Beast Shape IVY: You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Borrowed TimeY: Take extra swift actions at the cost of Con damage.
 
  Caging Bomb Admixture: Your bombs create a cage of force that traps creatures inside the bomb's splash radius. 
  Elemental Body IIIY: Turns you into a Large elemental. 
  Eyebite: Target becomes panicked, sickened, and/or comatose. 
  Fey Form III: Assume the form of a Diminutive or Huge fey creature 
  Form of the Dragon IY: Turns you into a Medium dragon. 
  Form of the Exotic Dragon I: Turns you into a Medium imperial or primal dragon 
  Giant Form I: Turns you into a Large giant. 
  HealY: Cures 10 points/level damage, all diseases and mental conditions. Legendary ProportionsM: Increase the target’s size by one category, granting bonuses to Strength, Con, natural armor, damage reduction, and more.
 
  Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you. 
  MisleadY: Turns you invisible and creates illusory double. 
  Monstrous Physique IVY: As monstrous physique III, with more abilities. 
  Naga Shape IIIR: As naga shape I, with greater abilities 
  Neutralize Poison, Greater: As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons. 
  Ooze Form II: Assume the form of a Large ooze creature 
  Plague BearerR: Make the target a carrier of numerous diseases. 
  Plant Shape II: Turns you into a Large plant creature. 
  Shadow Walk: Step into shadow to travel rapidly. 
  Sonic Form: Turn yourself into a creature of semisolid sound. 
  Statue: Subject can become a statue at will. 
  TransformationY: You gain combat bonuses. 
  Transmute Golem: Turn one type of golem into another. 
  True SeeingM: Lets you see all things as they really are. 
  Twin Form: Creates controllable duplicate of you. 
  Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead. 
  Verminous Transformation: Partially transform into a swarm. 
  Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. 
  Wind Walk: You and your allies turn vaporous and travel fast. 
 |