0-Level Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). Bleed: Cause a stabilized creature to resume dying. Dancing Lights: Creates torches or other lights. Daze: Humanoid creature of 4 HD or less loses next action. Detect Fiendish Presence: As detect evil, except this specifically detects outsiders with the evil subtype and their servants. Detect Magic: Detects spells and magic items within 60 ft. Detect Poison: Detects poison in one creature or object. Grasp: Retry a Climb check as an immediate action Guidance: +1 on one attack roll, saving throw, or skill check. Light: Object shines like a torch. Mending: Makes minor repairs on an object. Message: Whisper conversation at distance. Putrefy Food and Drink: Makes food and water inedible. Read Magic: Read scrolls and spellbooks. Resistance: Subject gains +1 on saving throws. Spark: Ignites flammable objects. Stabilize: Cause a dying creature to stabilize. Touch of Fatigue: Touch attack fatigues target.
1st-Level AbstemiousnessR: Enhance simple food to provide greater nutrition. Adhesive Spittle: Spit a tanglefoot bag at a creature. Air Bubble: Creates a small pocket of air around your head or an object. Alchemical TinkeringR: Transform an alchemical item or firearm into another similar item. Alleviate Addiction: Ignore the effects of addictions. Alluring Light: Affected creatures are compelled to move closer to you Alter Musical Instrument: Make one instrument sound like a different kind of instrument. Animal Purpose Training: Animal gains a new general purpose. Antitoxin Touch: Protect a creautre from incedental exposure to poison Aphasia: Prevent a target from understanding language. Beguiling Gift: Subject immediately accepts an offered item and uses it. Bestow Planar Infusion I: Grant the target the effects of a planar infusion Bleeding StrikeR: Enhance a weapon to deal bleed damage with its attack. BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth. Blend with Surroundings: Change the appearance of a creature to better blend in with its surroundings. Blood Money: Use your own blood in order to create valuable material components. Bouncy Body: Transmute the subject’s flesh into rubber, helping to protect against falls and grapples. Brightest Night: Grant improved low-light vision to several creatures Bungle: Target takes a -20 penalty on its next attack roll or check. Burning HandsY: 1d4/level fire damage (max 5d4). Burning Sands: Create a field of hot sand that creates difficult terrain and minor fire damage Carrion Compass: Animate the target undead’s organs to lead you to its most recent controller or cause of undeath. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Celestial Healing: Grant fast healing 1 for 1 round/2 levels. Charm Person: Makes one person your friend. Cheetah's Sprint: Sprint or charge with amazing speed. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Cloak of Secrets: Filter speech from a given area to sound like a different conversation. CommandY: One subject obeys selected command for 1 round. Compel Hostility: Compels opponents to attack you instead of your allies. Comprehend Languages: You understand all languages. Coward's Cowl: Enhance a target’s defensive instincts. Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5). Damp Powder: Ruins ammunition loaded in the targeted firearm. Dancing Darkness: Create four spheres of floating darkness. Dancing Lantern: Animates a lantern that follows you. Darting Duplicate: Summon a duplicate of yourself to provoke enemy attacks of opportunity. Decompose Corpse: Turn a corpse into a clean skeleton. Delay DiseaseR: Grant the target temporary immunity to disease. Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions. DepilateR: Creature takes -2 penalty to Diplomacy, Intimidate, and Perform for 1 week Detect Charm: Detect charm, compulsion, and possession effects in the area Detect Secret Doors: Reveals hidden doors within 60 ft. Diagnose Disease: Detect and identify diseases. Discern Next of Kin: Read the target’s mind to learn about its family. Disguise Weapon: Changes one weapon’s appearance. Early JudgmentR: Show a creature the reward or punishment that awaits it after death. Ear-Piercing ScreamY: Deal sonic damage and daze target. Ears of the City: The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events. Echo: Cause a sound to repeat itself Endothermic Touch: Stagger a creature and reduce their speed by half, but increase the time they can hold their breath. Enlarge PersonY: Humanoid creature doubles in size. Enlarge Tail: Increase the reach and power of your tail. Fabricate Disguise: Create a disguise in an instant. False Face: Polymorph into a disguised identity Ferment: Affected liquid becomes alcoholic Forced Quiet: Target cannot make loud noises. Frostbite: Target takes cold damage and is fatigued. FumblestepR: Target takes -1 penalty to Reflex and Acrobatics, discharge to perform a trip combat maneuver. Fumbletongue: Target cannot speak intelligently. Gentle Breeze: Light wind protects one target from clouds, gases, heat, and vapors. Grasping CorpseM: Cause a corpse to grab or trip a foe Hairline FracturesR: Create hairline fractures in earth and stone. Haze of DreamsR: Fill an enemy’s head with waking dreams, slowing it down. Hermean Potential: Roll twice and take the higher roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Hex Vulnerability: Reuse a hex on a specific target. Hex WardY: Target gains +4 on saves against witch hexes. Hidden Spring: Discover a temporary spring of fresh, flowing water Hide Bruises: Disguise a creature's injuries, making them more difficult to heal Hypnotism: Fascinates 2d4 HD of creatures. Icicle Dagger: Masterwork ice dagger deals +1 cold damage. Identify: Gives +10 bonus to identify magic items. Ill OmenY: Target rolls twice for checks and attacks and uses worst roll. Illusory Crowd: Create an illusion of a stationary group of people milling about. Implant Urge: Implant a subconscious goal into a creature Incessant Buzzing: Summon illusory wasps to distract creatures Infernal Healing: Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment. Inflict Light WoundsY: Touch deals 1d8 damage +1/level (max +5). Instant Clot: Touched creature doesn't bleed Instant Portrait: Create a portrait of a creature on the touched surface Interrogation: Target answers questions or suffers pain. Itching Curse: Creature takes -1 penalty to attack, saves, skill checks, and ability checks Jury-Rig: Removes the broken condition from the targeted object. Karmic BlessingR: Target treats one skill of your choice as a class skill. Keyhole: Create a keyhole in any door or enlarge an existing keyhole Ki Arrow: Arrow deals damage as your unarmed strike. LightfingersR: Cause target to drop one small object, or perform a disarm or steal combat maneuver. Linked Legacy: Share information with all targets of the spell in the blink of an eye. Lock Gaze: Compels the target to look only at you for the duration of the spell. Long Arm: Your arms lengthen, giving you extra reach. Lucky Number: Tweak tiny variables in a creature’s immediate future. Mage ArmorY: Gives subject +4 armor bonus. Marid's MasteryR: Target gains bonus to attack/damage when combat is in water, penalty if on land. Mask Dweomer: Hides presence of a spell from detect magic. Memorize Page: Target perfectly memorizes one page of information. Mirror Polish: Polish a metal item until it’s usable as a mirror. Mount: Summons riding horse for 2 hours/level. MudballR: Throw a ball of mud to blind your enemy. Murderous CrowR: Conjure a supernaturally vicious and clever crow to watch over you. Nature's Paths: Learn the best way to travel overland Nauseating Dart: Poisonous stinger deals 1d2 damage and sickens target. Negative Reaction: Targeted creature may not positively influence anyone. Nereid's GraceR: Gain your charisma bonus as a deflection bonus to AC when not wearing armor. Night Blindness: Impair target’s vision as if it were darker. Obscure PoisonM: Make it harder to detect a poison or venomous creature. Obscuring MistY: Fog surrounds you. Open and Shut: Obfuscate whether a door is open or closed. Opportunistic Loyalty: Temporarily act as an ally to benefit from other creatures’ spells. Peace Bond: Create a glowing rune of peace to protect targets from your own magic. Peacebond: Locks a weapon in place on the target's body. Pick Your PoisonR: Temporarily convert a deadly poison into intoxicating alcohol. Pierce Facade: Gain a +5 insight bonus to Perception to see through disguises Planar Orientation: Locate places of power on your current plane Poisoned EggR: Transform a single egg into a dose of poison. Positive Pulse: Energy harms undead or bolsters the living Preserve: Prevent objects from rotting and spoiling Ray of EnfeeblementY: Ray causes 1d6 Str penalty + 1 per 2 levels. Ray of Sickening: Ray makes subject sickened. Read WeatherFR: Forecast the weather for the next 48 hours. Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities. Reduce PersonY: Humanoid creature halves in size. Reinforce Armaments: Temporarily mitigates the fragile quality in targeted weapon or armor. Remove Sickness: Suppress disease, nausea, and the sickened condition. Restore Corpse: Skeletal corpse grows flesh. Reveal Secrets: Target reveals if it has secret knowledge of a topic Sanctify Corpse: Prevent a corpse from becoming an undead. Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring Sculpted Cape: Enchanted cape stiffens and can bear weight Shadow Trap: Pin someone’s target, causing them to become stuck. Shadow WeaponY: Create a quasi-real masterwork weapon. Shield Companion (AA)F: As shield other, but affects the caster’s animal companion or familiar. Skim: Read four times faster than normal Skin TagM: Curse food or drink to gain afamilar connection to the creature SleepY: Puts 4 HD of creatures into magical slumber. Snowball: Throw a conjured ball of snow at a target Sow ThoughtR: Plant an idea in the mind of the subject. Speak Local Language: Target gains the ability to speak and understand a regional human language. Speechreader's Sight: Read lips from a distance Spirit Share: Grant beneficial liquids with a touch Starsight: Observe the night sky as if it were a clear and unobstructed night. Strand of the Tangled Knot: Next attack against you takes -10 penalty Strong WingsR: Enhance the target’s wings, giving them greater fly speed and maneuverability. Summon Minor Monster: Summon 1d3 Tiny animals. Summon Monster 1: Summons extraplanar creature to fight for you. Sundering Shards: Sundered item explodes, dealing 1d6 damage to adjacent creatures. Sure Casting: Treat your CL as 5 higher for the purposes of bypassing SR with the next spell you cast Tap Inner BeautyR: Grant yourself a +2 insight bonus to Charisma-related checks. Theft WardRY: Gain a +10 Perception bonus to notice someone trying to take a specific object from you. Touch of Blindness: Coat a creature’s eyes in darkness, blinding them. Touch of CombustionR: Cause someone to combust with a touch. Transfer Tattoo: Transfer a magical tattoo from one creature to another. True Appraisal: Gain a +5 competence bonus on Appraisal checks and never be wildly inaccurate Twisted Futures: Prevent creatures from taking advantage of "roll twice, take better" abiltiies. Unbreakable Heart: Give a +4 bonus on saves against effects which rely on negative emotions. Undine's CurseR: The target loses it’s body’s natural ability to breathe automatically. Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. Unhallowed Blows: One natural weapon or unarmed strike of subject undead gets +1 on attack and damage rolls Unlock Flesh: Stagger a living creature or deal 1d6 damage/level to a corporeal undead Unprepared Combatant: Target takes -4 on initiative and Reflex saves. Unseen Servant: Invisible force obeys your commands. Urban GraceR: Move through crowds and urban settings with ease. Vocal Alteration: Disguise target's voice. Waterproof: Target becomes waterproof for the spells duration Wave Shield: Water blunts one incoming attack or fire effect. Weaken Powder: Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. Web BoltR: Throw a fist-sized ball of webbing at a target to ensare them. Whispering LoreR: Gain a bonus to Knowledge based on the terrain you are in. Wizened Appearance: Make a target appear as an older version of itself. Youthful Appearance: Target appears younger.
2nd-Level Aboleth's LungR: Allow the target to breathe water at the cost of no longer being able to breathe air. Adhesive Blood: Attackers’ weapons stick to your gluey blood. Adoration: You gain a bonus on Diplomacy checks and performance combat checks. Aggressive Thundercloud: Flying storm cloud deals 3d6 electricity damage. Air Step: Tread unsteadily on air, with limitations. Alluring Spores: Creatures take penalty to saving throws against your enchantment spells Alter Self: Assume form of a Small or Medium humanoid. Alter Summoned Monster: Swap one summoned creature with another. Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf. Anonymous Interaction: Creatures forget details about you and conversations with you. Anticipate Thoughts: Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. Apport Object: Send or receive a small object via teleportation. Arcane Disruption: Make it difficult for others to cast arcane spells. AuguryMF: Learns whether an action will be good or bad. Aura of Distraction: Aura of psychic noise makes concentration difficult Beastspeak: Speak normally while in animal form. Bestow InsightR: Grant the target a bonus on a skill check and consider them trained. Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time. Billowing Skirt: Enchanted skirt slows your fall and allows you to hover Binding EarthR: Areas of earth and stone attempt to drag the target of this spell down. Blindness/DeafnessY: Makes subject blinded or deafened. Blood Armor: Your blood hardens when you are wounded, increasing your AC. Blood BlazeR: Ignite the blood of those who come near you. Blood Transcription: Learn a spell from the target's blood. Bloodbath: Cause yourself and enemies to bleed. Boiling BloodY: Targets take fire damage; orcs get +2 Strength. Bone Fists: Gain armor spikes which provide +1 natural armor and a +2 damage with natural weapons. Boneshaker: Momentarily control a living or undead creature's skeleton. Brittle PortalR: Reduce the hardness of objects within the area. Bullet WardF: Adamantine bullets intercept firearm attacks. Buoyancy: Targets easily float on water. Burdened Thoughts: Force heavy encumberance onto a creature. Burning GazeY: Inflict 1d6 fire damage to creature by looking at it. Callback: Teleport a familiar or spirit animal to your side when it is injured Carry Companion: Shrink an animal or magical beast down to stone, ready to be enlarged again when summoned. Celestial Companion: Give your companion protections against evil creatures Climbing Beanstalk: Create a beanstalk that is easy to climb. Commune with BirdsR: Ask a question to all birds within a mile of your location. Companion Life Link: Sense whenever your companion is wounded and call out to it in a time of need. Compel Tongue: As share language, but target can only speak and write in the language imparted. Compulsive Liar: Prevent target from speaking the truth. Conditional Favor: Provide another spell whose effects reverse if the target breaks a restriction. Contact Entity I: Ask eldritch entities to find and converse with you Control Vermin: Control a number of vermin for you and your allies to ride. Corpse Lanterns: Create a sickly version of dancing lights. Covetous Urge: Target is compelled to steal valuable objects Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting Crimson Confession: Touching the marked object or area turns one’s skin red. Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10). Curse of Keeping: Curse a target with the inability to sell, barter, or give away any item they own. Curse Terrain, LesserM: Curse an area with three mild hazards Dark Whispers: Whisper through the shadows. Daze Monster: Living creature of 6 HD or less loses next action. Death CandleR: Create a howling fire elemental from the remains of the target’s life energy. Death KnellY: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. Defending BoneR: Animate a bone to float near you and block physical attacks. Delay Pain: Ignore pain for 1 hour/level. Delay Poison: Stops poison from harming target for 1 hour/level. Demand Offering: Make a creature give you an object it’s holding. Destabilize Powder: Ammunition in the targeted firearm is prone to misfire. Detect Magic, Greater: As detect magic, but learn more information. Detect Relations: Detect whether or not creatures are related by blood. Detect Thoughts: Allows “listening” to surface thoughts. Diminish Resistance: Weaken a creature's resistance to one type of energy Diminished Detection: Reduce the areas of divination spells for the purpose of targeting you Disfiguring TouchY: Target becomes disfigured. Display Aversion: Create an illusion to repulse a vampire. Disrupt Link: Sever the target’s link with her bonded creature. Dousing Rain: Magical rain dampens fire but amplfies electricity Dragonvoice: Emulate the vocal inflections of dragons. Drain Construct: Incapacitate a construct by draining its animating force Dress Corpse: Doctor the evidence on a corpse. Eldritch Conduit: Create a conduit with which you can cast area effect spells from. Embrace Destiny: Roll a single d20 and use its result later on. Enchantment Sight: See enchantment spells active on creatures Enemy's HeartR: Absorb an enemy’s power by eating it’s heart. Enshroud Thoughts: Ward yourself against thought detection and memory alteration. Enthrall: Captivates all within 100 ft. + 10 ft./level. Euphoric CloudM: Fog obscures vision and fascinates living creatures. Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling. Fair is Foul: Curse someone with a disfiguring or painful mutation. False Age: Change to become one age category younger or older False LifeY: Gain 1d10 temporary hp + 1/level (max +10). Familiar Figment: Create an illusory duplicate of your familiar to fool enemies. Fear the Sun: Impose light blindness on your enemies. Feast of AshesY: A target starves with an insatiable hunger. Fester: Gives subject SR 12 + your level vs. healing effects. Find Traps: Notice traps as a rogue does. First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome. Fleshy Facade: Alter your appearance to appear living. Flurry of Snowballs: Cone-shaped blast of snowballs deals 4d6 cold damage. Fog CloudY: Fog obscures vision. Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic. Force Sword: Create a magical longsword made entirely of force. Frost Fall: The area is covered in a chilling frost. Fungal BlistersR: Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores. Fury of the SunR: Curse the target with internal heatstroke. Garden of Peril: Grow a group of poisonous mushrooms. Gentle Repose: Preserves one corpse. Ghost Whip: Create a ghost touch whip that passes through objects. Ghostly Disguise: You look like a ghost of yourself. Ghoul HungerR: Awaken an unnatural hunger in the target, causing it to seek out humanoid flesh. Gird Ally: Grant your summoned creatures a deflection bonus to their AC. Glide: You take no falling damage and move 60 ft./round while falling. Glitterdust: Blinds creatures, outlines invisible creatures. Gozreh's TridentR: Create a forked trident of electricity. Grasping VineR: Sprout a 20-ft long vine that can assist with numerous tasks. Harmless Form: Transform the target into a "harmless" animal. Haunting Mists: Creatures are shaken and take Wis damage. Hidden Presence: Prevent creatures from noticing your presence. Hidden Speech: Gain +10 on Bluff to send secret messages. Hold Fey: As hold person, but targets fey Hold Person: Paralyzes one humanoid for 1 round/level. Ice Slick: Coat an area with thin ice, dealing cold damage and causing creatures to fall prone. Illusory Maze: Create an illusion of an ever-changing maze of glass. Inflict Moderate WoundsY: Touch attack, 2d8 damage + 1/level (max +10). Influence Wild Magic: Stabilize an area of primal magic Intensify Psyche: Amplify the targets emotions Investigative Mind: Roll twice and take the higher roll when using certain mental skills. Ironskin: Harden your skin into iron. Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece Knell of the Depths: Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks. Lay of the Land: Instantly learn about the geography of the surrounding area. Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths Lead Plating: Enclose the target in a thin sheath of lead. LevitateY: Subject moves up and down at your direction. Life Pact: Affected creatures automatically donate hp to stabilize fallen ally. Limp Lash: Paralyze an enemy from the neck down. Lipstitch: Sew the target's lips together. Locate Portal: Detect portals within range Mad Hallucination: Target takes penalties to mental actions. Mark of Blood: Imbue some of your life force into a creature, being able to permanently detect its location. Mask Dweomer, Communal: As mask dweomer, but you may divide the duration among creatures touched. Masterwork Transformation: Make a normal item into a masterwork one. Mathematical Curse: Use the Path of Numbers to place a mathematical curse on someone. Merge with Familiar: Merge the body of your familiar or spirit animal into your own Mindshock: Charge your attacks with violent psychic energy. Minor DreamR: As the dream spell, except delivering a shorter message. Mirror Hideaway: As many as eight creatures hide in an extradimensional space. Miserable Pity: Opponents cannot attack a pathetic creature. Molten Orb: Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. Mortal Terror: Frighten creature with an existential crisis Mount, Communal: As mount, but you may divide the duration among creatures touched. Mud Buddy: Create a small minion out of mud. Necrostasis: Stagger an undead creature Overstimulate: Target creature gains the ferocity ability Paranoia: Target becomes hostile to all creatures. Passing Fancy: Control the topic of conversation Perceive Cues: +5 Perception and Sense Motive 10 min./level. Pernicious PoisonY: Target takes a -4 penalty against poison. Pinecone Bomb: Thrown pinecone deals 1d6 piercing damage/2 levels in a 10-ft.-radius Planetarium: Project a current image of the nighty sky in places you would normally be unable to view it. Pouncing Fury: Make a full attack with your claws after a charge Pox PustulesY: Subject is sickened and has –4 Dex. Protection from Spores: Bolster a creature’s body against the harmful effects of spore and fungus. Protective Penumbra: Shadow protects the target from light. Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power. Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. Quick Change: Use change shape as a swift action and surprise foes. Raven's Flight: Quickly turn into a tiny blurred shape with flight. Recoil Fire: Ammunition in the targeted firearm generates excessive recoil. Reinforce Armaments, Communal: As reinforce armaments, but you may divide the spell's duration among objects touched. Returning Weapon: Grants a weapon the returning special weapon quality. River Whip: Create a whip of water that you wield as a weapon. Rock Whip: Create a whip that passes through unworked stone Rovagug's FuryR: Create a minor earthquake to trip creatures. Rune of RuleM: Bestow upon a creature one of the seven runes of rule Scale Spikes: Enhance a target’s scales with jagged spikes. Scare: Panics creatures of less than 6 HD. Secret Sign: Invisibly inscribe a small mark or message on a creature or obejct. Seducer's EyesR: Gain a bonus on Charisma-based skills towards those who find you attractive. See Invisibility: Reveals invisible creatures or objects. Sense Fear: Perceive nearby creatures that are experiencing fear Sensory Overload: Make concentrating difficult for a creautre, forcing a save to perform standard or full-round actions Sentry SkullMR: Create a grisly sentinel from the severed head of a humanoid or monstrous humanoid. Severed Fate: Prevent the target from using hero points. Shadow AnchorRY: Tether a creature to its shadow, preventing it from moving too far. Shadowmind: Force a target to see more darkness around them. Share Memory: Share one memory with the target. Shared SacrificeR: Create a link to the target and direct pain and damage through it. Shared SufferingF: Deal damage to another creature by harming yourself. Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them. Silent Table: Give yourself privacy by muffling sound leaving the area. Silk To Steel: Use a scarf as a shield or whip. Skinsend: Animate and possess your own skin as if it were a separate creature. Soothing Word: Lessen the severity of a target’s conditions. Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Spell GaugeR: Discover some spells the target has prepared. Splinter Spell Resistance: Create an aura around a target weapon to weaken a foe’s magical defenses. Spore Burst: Allow a plant creature to sprout poisonous spores, deadly to non-plants (excluding the caster). SqueezeR: Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease. Stabilize Powder: Ammunition in the targeted firearm is less likely to misfire. Staggering Fall: Make a falling creature hit the ground harder. Stalwart Resolve: Ignore the effects of ability damage and penalties to one score. Status: Monitors condition, position of allies. Steal BreathR: Steal the breath from a creature’s lungs. Steal Size: Reduce a creature’s size, enlarge your own. Steal Voice: Target gains the croaking spellblight. Stone Discus: Flying discus deals bludgeoning or slashing damage. Storm Sight: Spread your senses through a storm, learning about other creatures affected by the weather Stricken Heart: Touch attack deals 2d6 damage and staggers target. Summon Cacodaemon: Summon a cacodaemon. Summon Monster 2: Summons extraplanar creature to fight for you. Summon SwarmY: Summons swarm of bats, rats, or spiders. Sun's Disdain: Curse a creature, giving it light blindness and making it susceptible to light spells Symbol of MirroringM: Triggered rune creates mirror images. Tattoo PotionM: Mix a potion that creates a magical chest tattoo when drunk. Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink. Thunder Fire: Ammunition in the targeted firearm deafens opponents. Touch of BloodlettingR: Cause any wounds the target has to bleed profusely. Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha. Transmute Wine to Blood: Transform a bottle of fine wine into a pint of animal blood. Twilight Haze: Illusory fog obscures vision. Umbral Weapon: Create a shadowy afterimage that can damage enemies if the initial attack misses. Unnatural Lust: Target is compelled to kiss or caress another. Unsettling Presence: Inflict creatures with paranoia and be repulsive to others Unshakable ChillY: Target is afflicted with severe cold. Venomous BiteM: Enhance a target creature’s bite with poison. Vexing Miscalculation: Prevent the target from scoring critical hits. Violent Accident: Curse a target to have a lethal accident in the near future Vomit Swarm: Produces a spider swarm that fights for you. WebY: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. Web Shelter: Create a comfortable shelter made of webbing. Whip of Spiders: Create a whip made of poisonous spiders. Wicker Horse: Create a mount out of the surrounding flora Winter Grasp: Create a slippery sheet of ice on the ground Zone of Truth: Subjects within range cannot lie.
3rd-Level Accept Affliction: Transfer the effects of afflictions from someone else to yourself. Accursed GlareR: Channel a fell curse through your gaze. Adjustable Disguise: As disguise self, but you can change the disguise as a swift action. Aggravate Affliction: Force ongoing afflictions to trigger. Agonizing RebukeR: Force your attacker to suffer mental pain when harming you. Air Geyser: Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus Anchored Step: Vines beneath your feet stabilize you but slow you down. Anthropomorphic Animal: Animal becomes bipedal. Appearance of Life: Undead appear to be alive Apport Animal: Send or receive a Tiny or smaller animal via teleportation. Arcane Sight: Magical auras become visible to you. Ash Storm: Hamper vision and movement. Assume Appearance: Use a creature's corpse to adopt its form Aura of Cannibalism: Sap the strength of those around you. Aura Sight: Alignment auras become visible to you. Aversion: Cause the target to avoid an object or location. Babble: Target becomes nauseated and causes nearby creatures to become fascinated. Barrow Haze: Fog obscures the vision of others and extends the range of your hexes. Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Bleed for your Master: Compel a companion to take damage for you Bleed Glory: Increase the cost to use mythic power. Blood ScentR: Magnify the target’s ability to smell the presence of blood. Bone Flense: Cause a target's bones to erupt in sharp, jagged spurs, inflicting bleed and sickened Burning Entanglement: As entangle, but deals fire damage and obscures the area with smoke Cackling Skull: Skull acts as magic mouth, listeners are shaken. Calamitous Flailing: Cause the target’s attacks to gain a miss chance. Call the Void: Surround yourself with an aura of nothingness. Catatonia: Make a willing target appear to be dead. Channel the GiftR: Fuel a target’s spellcasting, spontaneously cast spells without expending the slot. Charitable Impulse: Compel a creature to aid others rather than use violence. Claim Identity: Steal a creature's face Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Clear Grove: Clear out vegetation from a small area. Collaborative Thaumaturgy: Apply a metamagic property to an ally’s spell. Conjure Carriage: Create a fine carriage. Contact Entity II: Ask more powerful entities to find and converse with you Countless Eyes: Extra eyes give all-around vision. Create Soul GemF: Draw a recently dead creature's soul into a gem. Cup of DustY: Causes a creature to become dehydrated. Curse of Befouled FortuneR: Target can't gain the benefit of any luck ability. Curse of Dragonflies: Target a creature with a curse that impacts its ability to fly. Cursed Treasure: Target object curses the next creature to touch it Deathwine: Turn a potion into a pool of necromantic energy. Debilitating Pain: Stun a creature with pain for 1 round Deep SlumberY: Puts 10 HD of creatures to sleep. Deflect Blame: Blame someone else for your actions. Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched. Detect Anxieties: Learn what makes a creautre anxious. Detect Desires: Learn what a creatures desire. Detoxify: Remove a creature's ability to poison others Disable Construct: Touch attack makes a construct helpless for 1 round/level. Discharge: Dissipate the charges from a technical object or hamper a creature with the robot subtype. Dispel MagicY: Cancels one magical spell or effect. Domination Link: Read thought echoes of a creature mentally controlling another. Draconic Malice: Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells.
Drain Poison: Drain a creature’s poison and apply it to your weapon. Earth Tremor: Unleash a tremor that creates difficult terrain and can knock foes down and damage them Eldritch Fever: Target gains the eldritch ague spellblight. Erode Defenses: Eat away at the damage reduction and natural armor of your opponent. Eruptive Pustules: Acid boils burst when you are attacked. Evaluator's Lens: Summon a lens of force to help protect yourself from figments/patterns or identify items. Excruciating Deformation: Target takes Dex and Con damage. Fearsome DuplicateR: Create a menacing duplicate of yourself to interact with others. Find Fault: Learn many of the target’s weaknesses and gain a +5 bonus on your next attack. Fins to FeetR: Give a creature legs, allowing it to walk on land. Flash Fire: Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him. Fleshwarping Swarm (Drow)R: As summon swarm, but the swarm makes creatures more susceptible to transmutation spells along with penalizing Dexterity. Flexile Curse: Creature's armor and shield lose 1 AC and hardness/hour FlyY: Subject flies at speed of 60 ft. Forced Mutation: Warp a creature's flesh, inflicting deformaties and penalties to Constitution and Charisma Free Spirit: Gain the effects of freedom of movement, but also become drunk Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt. Gloomblind BoltsR: Create bolts of negative energy to harm the living or heal the undead, possibly blinding the target. Glyph of WardingMY: Inscription harms those who pass it. Golden Guise: Cause an object to briefly transform into gold. Grasping Tentacles: Use a mass of tentacles to perform dirty tricks. Guardian Monument, Lesser: Bless a monument to imbue nearby humans with 2/magic damage reduction. Guiding Star: Know approximate distance from where you cast this spell. Gullibility: Target takes a -10 penalty to Sense Motive and creatures using Bluff against them gain a +10 bonus on such checks Hag's Seasoning: Curse a target with a supernatually delicious scent, attracting animalistic monsters. HarrowingY: Use a Harrow deck to predict the future. Healing Leak: Touched target only gains and grants half the benefits from magical healing Healing ThiefY: You siphon half of all magical healing that the targeted creature receives. Heart of the MetalM: Enable weapons to overcome DR like adamantine, cold iron, or silver. HeroismY: Gives +2 on attack rolls, saves, skill checks. Hex GlyphM: Inscription casts your hex on those who pass it. Hollow Blades: Target’s weapons deal damage as if they were smaller. Horrifying Visage: Cause creatures to gain a phobia Hostile Levitation: Levitates the targeted creature up off the ground. Howling Agony: Screaming pain limits the target's actions. Hydrophobia: Make targets become deathly afraid of water. Ice Spears: Force a number of giant spears of ice from the ground. Imbue With Addiction: Target becomes addicted to a drug. Improve TrapR: Increase a trap’s effectiveness. Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks. Insect Scouts: Create insects to scout an area for you. Iron Spine: Turn creatures skeleton into sharp iron, increased effect against creatures vulnerable to cold iron Iron Stake: Hurl a spike of cold iron at a foe Irradiate: Flood an area with dangerous radiation. Irregular Size: Creature's limb shrivels Irriseni Mirror Sight: Look through a mirror and see out of another mirror. Isolate: Make a creature invisible and silent to their allies. Jealous Rage: Fill the target with a sense of entitled self-importance. Ki Leech: Add to your ki pool when you critically hit. Lightning BoltY: Electricity deals 1d6/level damage. Lightning Lash: Create a cackling lash of unholy lightning. Loathsome Veil: Nauseates and/or sickens weak creatures. Locate Object: Senses direction toward object (specific or type). Locate Weakness: You roll damage twice when you roll damage for a critical hit and take the best damage. Lover's VengeanceM: Inspire yourself or a lover into a rage against someone who wronged you. Malediction (Hero Points)F: Curse a dying creature to finish it off and gain hero points from its life force. Marionette Possession: As magic jar, but limited to line of sight. Mark of Spite: Deal damage to yourself to damage the marked target Matchmaker: Cause two creatures to fall in love. Mind Maze: Target must act as though they are wandering through a maze. Mindlocked Messenger: Target gains a message that can be given only to its intended recipient. Motes of Dusk and Dawn: Create up to four motes that shed light or darkness. Nature's Exile: Gives subject –10 on Survival checks. Nature's Ravages: Speed up the decomposition of a corpse. Nauseating Trail: Creature leaves a trail of stinking cloud squares. Necromantic Burden: Make undead more difficult to control. Open Book: Make it permanently easier to learn more about a target. Pain Strike: Inflicts 1d6 nonlethal damage 1 round/level. Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat. Penumbral Disguise: Mask your features with shadowy illumination. Perfect Placement: Grant tactical knowledge to your allies, increasing their AC and Reflex saves. Phantasmal Affliction: Convince a target hat it contracted an affliction. Phantasmal Reminder: Creature re-lives an injury, taking 1d6 damage/level Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch Pierce Disguise: See through low-level magical disguises. Pillow Talk: Sleeping creature answers your questions Planar InquiryM: Call an outsider to answer questions Plant Voice: Grant a plant creature the ability to speak, hear, and understand you. Pocketful of Vipers: Ward a container with summoned vipers. Polymorph Familiar: Give your familiar the shape of another animal. Project WeaknessR: Curse the target with the weaknesses of your vampirism. Pugwampi's Grace: Force the unluck effect of a pugwampi onto an unwilling creature. Pup Shape: Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. Puzzle Box: Target forgets how to use commonly used objects. Qlippoth Appearance: Assault the mind of your enemies with your hideous face Quell Energy: Reduce the target’s ability to tap into a specific energy type Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. Raging RubbleR: Animate an area of rocks to create a dangerous, rolling area of debris. Rain of Frogs: Summon a swarm of poisonous frogs. Ray of Exhaustion: Ray makes subject exhausted. Reaper's Coterie: Target weapon gains bonus damage for defeating enemies. Reckless Infatuation: Target is compelled to stay near another. Reinvigorating Wind: Magical wind invigorates your allies Remove Blindness/Deafness: Cures normal or magical blindness or deafness. Remove Curse: Frees object or person from curse. Remove Disease: Cures all diseases affecting subject. Restore Mythic Power: Transfer some of your mythic essence to another creature. Returning Weapon, Communal: As returning weapon, but you may divide the duration among weapons touched. Reveal Mirage: Discern illusory terrain from range. Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Riversight: See events transpiring along a natural watercourse you touch. Sands of TimeY: Target temporarily ages. Scale Spikes, Greater: As scale spikes, except with a higher enhancement bonus. Screech: Foes provoke attacks of opportunity. Sebaceous TwinR: Extract a half-formed parasitic clone from the target, causing it to siphon blood and distract its host. Secret Coffer: As secret chest, except the coffer is smaller and can only remain on the Ethereal Plane for a short time. See BeyondM: +5 Perception (+10 vs ethereal or invisible) for 24 hours, discharge to temporarily gain x-ray vision Seed SpiesR: Create a group of wafting seeds with magical intellect that can spy for you. Seek Thoughts: Detects thinking creatures' thoughts. Sensory Amplifier: Enhance the sight of all creatures near you. Sepia Snake SigilM: Creates a snake-shaped text symbol that immobilizes reader. Serren's Armor Lock: Cause the joints of an enemy's armor to stiffen and wrap around the wearer. Share Glory: Imbue targets with a fraction of your mythic nature. Share Senses: Perceive the world around your familiar. Sharesister: Take a negative level to grant another creature of the same gender a bonus on their casting ability. Shifting Shadows: Obscure the appearance of all creatures within the shifting shadows. Shroud of Innocuity: Disguise creatures as ordinary Silver Darts: Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. Siphon Might: Drain strength from a creature and transfer it to another. Sky SwimR: Allow the target to swim through the air. Slave to Sin: Draw out a creatures inner sin Sleet Storm: Hampers vision and movement. Speak with Dead: Corpse answers one question/two levels. Spellcurse: Target takes 1d6 damage for each spell affecting it Spirit BondsM: Gain a bond with 1 creature/3 levels for 24 hours. End bond to send a message as Sending Spit Venom: Spit blinding black adder venom. Spotlight: Create a mobile area of bright light while also suppressing light surrounding it. Stage Fright: Give the target a -4 penalty on ability checks, skill checks, and any checks requiring concentration. Steal Years: Temporarily steal youth and vitality from the target. Stinking CloudY: Nauseating vapors, 1 round/level. Storm Step: Use lightning to quickly travel a short distance, harming all in your path. Strangling HairY: Your hair animates and grapples. SuggestionY: Compels subject to follow stated course of action. Summon Monster 3: Summons extraplanar creature to fight for you. Sundered Serpent Coil: As black tentacles, except creating a decapitated snake to grapple your enemies. Swarm of Fangs: Summon a swarm of animated, flying teeth. Symbol of ExsanguinationM: Triggered rune causes nearby creatures to bleed. Thorny Entanglement: As entangle, plus plants make ranged attacks. Threefold Face: Gain two more faces, which grant you bonuses to sight Threefold Sight: When rolling a d20, roll 3d20 and choose the middle result Tongues: Speak and understand any language. Tough Crowd: Grant allies a +4 bonus to resist enchantments/illusions. Toxic Blood: Turn your blood into venom, poisoning creatures that wound you Toxic Rupture: Force a target to save against its own poison. Transfer Regeneration: Bestow your regeneration on your allies. Trial of Fire and Acid: Cover the target creature in burning acid. Twilight Knife: Floating knife attacks with you. Twisted Innards: Avoid critical hits and sneak attacks by making your vital organs writhe around. Unadulterated Loathing: Target is compelled to avoid another creature. Unhallowed Blows, Greater: As per unhallowed blows, but a +1 bonus per 4 caster levels Unliving Rage: As rage, except affecting only undead. Unravel Destiny: Creature takes a penalty to rolls based on number of hero points possessed. Unseen Engineers: Conjure a small team of tiny engineers to construct a trap for you. Vampiric Hunger: Grant a target the fangs and hunger of a vampire. Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. Venomous Promise: Entwine your words with poison, harming the target if they share your message. Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin. Vision of Hell: Illusory hellscape makes creatures shaken. Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours. Ward of the SeasonR: Enhance a creature with the power of a season. Water Walk: Subject treads on water as if solid. Waters of LamashtuMY: Create a poison which looks like clean and pure water. Waves of Blood: A cone of blood pushes creatures, sickens them, and makes the ground slick. Wing ThornsR: Sprout poisonous thorns from your wings. Witness: See through the target's eyes and ears. Woodland Rune: Triggered rune slows the movements of creatures in the area
4th-Level Absorb Toxicity: You become immune to diseases and toxins, absorb one, and then spread it to others. Abyssal VerminR: Infuse vermin with fiendish qualities. Adjustable Polymorph: As alter self, but you can change the shape as a swift action. Age Resistance, Lesser: Ignore penalties from middle age. Aggressive Thundercloud, Greater: Flying storm cloud deals 6d6 electricity damage. Anti-Incorporeal Shell: Incorporeal creatures stay 10 ft. away from you. Antithetical Constraint: Constrain the target so they cannot make attack rolls against anyone except those of the opposite alignment. Anywhere but Here: Transport yourself and willing creatures to a random planar destination Arcane Eye: Invisible floating eye moves 30 ft./round. Aroden's Spellsword: Merge a melee weapon with a rod or staff. Assume Appearance, Greater: Use a likeness to adopt a dead creature's form Baphomet's Blessing: Transmute the target’s head into that of a bull. Battle TranceRY: Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects. Beanstalk: Create an enormous beanstalk that leads into the clouds. Bereave: Affected creatures don't count as allies for any purpose Bestow Planar Infusion II: Grants the target the benefits of an improved planar infusion Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success Bite the Hand: Compel a summoned creature to attack its summoner. Black Spot: Inflict a specific and feared pirate curse onto your target. Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread. Blast Barrier: Create a rippling but unstable wall from the earth. Bloody Arrows: Enhance ranged weaponry to deal bleed damage. Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations Calculated Luck: Use the Path of Numbers to boost your combat preparedness. Cape of WaspsY: Wasp swarm defends or carries you. Celestial Healing, Greater: As celestial healing, except target gains a stronger aura and fast healing 4 instead of 1. Charm Monster: Makes monster believe it is your ally. Charon's Dispensation: Protection from the River Styx. Complex Hallucination: Create a phantasm with effects for all senses. Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition. ConfusionY: Subjects behave oddly for 1 round/level. Conjuration Foil: Interfere with nearby teleportation effects. Create Armaments: Create a nonmagical weapon, shield, or set of armor. Crimson Breath: Spit poison at a creature Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15). Curse of Burning Sleep: Creature catches fire the next time it sleeps for an hour. Curse of Magic NegationM: Target gains the negated spellblight. Curse TerrainM: Curse an area with four hazards Daemon WardM: As death ward, but against daemons. Daze, Mass: As daze, but affecting multiple creatures. Deadman's ContingencyF: Set one of a list of contingencies for your demise. Death Knell Aura: Create an aura that feeds on the souls of those who die within it. Death Ward: Grants bonuses against death spells and negative energy. DeathlessY: Prevent death from hit point damage so long as this spell persists. Debilitating Portent: Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell Demanding Message: Send messages as per message with a suggestion for one creature. Detect ScryingY: Alerts you to magical eavesdropping. Dimension DoorY: Teleports you a short distance. Discern Lies: Reveals deliberate falsehoods. DivinationM: Provides useful advice for specific proposed actions. Dream Shield: Ward a target’s mind to protect them while unconscious. Earsend: Animate and send your ear to spy for you Enchantment Foil: Trick opponents who try to cast enchantments on you. EnervationY: Subject gains 1d4 negative levels. Enticing Adulation: Force a creature to protect and care for you. False FutureM: Cause divinations of the future to reveal the result you choose. False Life, Greater: Gain 2d10 temporary hp + 1/level. Familiar Melding: Possess your familiar. Fear: Subjects within cone flee for 1 round/level. Fey Form I: Assume the form of a Small or Medium fey creature Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes Final Sacrifice: Cause a summoned creature to explode. Flame Steed: As phantom steed, but immune to fire and can breathe a cone of smoke and ash Flaming Aura: Gain the fire subtype or enhance an already existing subtype. Flesh PuppetM: Control a zombie in human guise. Fleshworm Infestation: Worms deal hp and Dex damage. Foretell Failure: Learn if an action you are about to take would be too difficult; choose an alternate path if it is. Forgetful SlumberR: As deeper slumber, but only on one creature. This also causes them to lose some memories. Frigid Souls: Disrupt and dispel spells that protect against cold Frosty Aura: Gain the cold subtype or enhance an already existing subtype. Geas, Lesser: Commands subject of 7 HD or less. Geb's Hammer: Draw the remains of nearby destroyed undead, throwing them as a single mass of flesh at your enemy. Ghost BrandM: Allow an item to transform into a brand and back. Globe of Tranquil Water: Create a bubble to block out all natural and magical precipitation within an area. Hallucinogenic Smoke: Exhale a cone of smoke which disorients those caught inside. It has a side effect of improving the effects of augury when cast within. Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier Hellmouth LashR: Transform your tongue into a whip made out of energy. Hollow Heroism: Provide a heroism effect that you can reverse at any time Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind's flesh. Hypnotism, GreaterR: As affecting more creatures and involving more requests Ice StormY: Hail deals 5d6 damage in cylinder 40 ft. across. Ignoble Form: Transform the target into a half-elf form. Infernal Healing, Greater: As infernal healing, except using fast healing 4. Inflict Serious WoundsY: Touch attack, 3d8 damage + 1/level (max +15). Infuse DecayF: Imbue a corporeal undead's natural attacks with dangerous spells Innocuous Shape: Creatures actions are seen as innocent Insect Spies: Use magic beetles as spies. Instant Restoration: Channel planar energy into a summoned creature to heal it; can be done immediately when the creature drops to 0 or fewer hit points. Inveigle Person: Humanoid becomes friendly to all other creatures. Locate Creature: Indicates direction to known creature. Mad Sultan's Melody: Bizarre cacohony fascinates eldritch creatures. Malediction: Banish a soul to Hell if it dies within the next minute. Masochistic Shadow: Animate a target’s shadow, making it hunger for it’s owner’s life energy. Master's Escape: Create a link between you and a summoned creature, allowing you to switch places. Medusa's Bane: Become immune to gaze attacks and reflect them back on the creature using it Meticulous Match: Determine if two things are identical. Minor Creation: Creates one cloth or wood object. Mirror Transport: Mirror becomes a multiple-use dimension door. Mischievous Shadow: Curse a creature's shadow to disrupt their actions Mnemonic Siphon: Steal the spells of a creature carrying the affected object Monstrous ExtremitiesR: Mutate an extremity of the creature touched. Moonstruck: Subject is enraged and confused. Mydriatic Spontaneity: Cause splitting headaches and an oversensitivity to light and darkness. Mythic Severance: Restrict target’s access to its mythic power. Named BulletY: Imbues ammunition with accuracy against a specific creature type. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Nixie's LureR: Create a seductive song to lure all nearby creatures. Numerological Evocation: Use the Path of Numbers to fire rays of elemental energy. Object Possession, Lesser: Project your soul into an object, animating it. Persistent Vigor: Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. Phantasmal Asphixiation: Trick a creature into thinking it can't breathe. Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage. Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. Poisonous Cloud: As per fog cloud, but lethally poisonous Positive Pulse, Greater: A large pulse of positive enrgy damages undead and bolsters living creatures Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. Rags to Riches: Enhance an object to function as if it were masterwork quality. Remove Radioactivity: Remove radiation effects from a target. Repugnant Taste: Foul liquid nauseates creatures that bite the target Resilient ReservoirR: Store hit point damage as magical energy. Retributive Reparations: Creatures that take this item become cursed with fatigue. Ride The Waves: Target can breathe water and swim. Riding Possession: As possession, but you observe instead of control the subject. Rigor Mortis: Painfully swell a targets joints. Rope Tornado: Tornado-force winds knock creatures prone or from the air SadomasochismR: Take more damage from opponents, but force them to become demoralized. ScryingF: Spies on subject from a distance. Secure Shelter: Creates sturdy cottage. Seeds of Influence: Weaken a creature to your divinations and enchantments Shadow Step: Teleport from one shadow to another. Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks. Share Shape: As beast shape II, but you may only assume the form of an animal type identical to your companion or familiar. Skeleton Crew: Turn corpses into obedient skeleton crew. SleepwalkM: Causes creature to move while asleep. Solid FogY: Blocks vision and slows movement. Soul Vault: Protect your soul from harmful effects after death Speak with Haunt: Haunt answers one question/2 levels. Speak with Plane: Speak with a manifestation of a sentient plane Spellcrash, Lesser: Target loses a 3rd-level prepared spell or spell slot. SpiteM: Inflict touch spell upon creature that attacks you. Summon Accuser: Summon an accuser devil to do your bidding. Summon Cacodaemon, Greater: Summon 1d4+1 cacodaemons. Summon Genie, LesserF: As summon monster I, except you can summon one janni. Summon Monster 4: Summons extraplanar creature to fight for you. Symbol of HealingM: Triggered rune heals living creatures. Symbol of LaughterM: Triggered rune makes nearby creatures lose actions for 1 round/level. Symbol of RevelationM: Triggered symbol reveals illusions. Symbol of SlowingM: Triggered rune slows creatures. Thanatotic Fury: Stifle other creatures’ abilities to cast divine spells by attacking them. They Know: Convince target that a nearby creature knows her greatest secret. Threefold AspectF: Appear older or younger. Tongues, Communal: As tongues, but you may divide the duration among creatures touched. Touch of Slime: Touch infests a target with green slime. Triggered Suggestion: As suggestion, but triggered only and target doesn’t remember the suggestion. Umbral Infusion: Infuse mindless undead with power from the Shadow Plane, increasing their power. Unbearable Brightness: Your glowing body dazzles or blinds others. Undeath Inversion: Alter an undead creature’s energy affinity so it takes damage from negative energy and heals from positive energy. Vermin Shape IIY: As vermin shape, but Tiny or Large. Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location. Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings Virulence: Quickly advance the spread of diseases within the targeted creatures. Volcanic Storm: Hot rocks deal 5d6 damage. Wall of Blindness/Deafness: Translucent wall blinds or deafens creatures that pass through it. Wandering Star Motes: Outlines subject and produces light as a sunrod. Watchful Animal: Place a scrying sensor on your animal companion or familiar. Web CloudR: Create a cloud-like spread of flame-resistant webbing.
5th-Level Alaznist's Jinx: Inlfict the spell burn spellblight Apathy: Cause a creature to lose interest in its passions Appearance of Life, Greater: As appearance of life, but deceiveing all of the senses Arid Refuge: Creates a safe house for air-breathing creatures underwater Awaken the Devoured: Deal 1d8/level nonlethal damage to a daemon and make it confused. Baleful PolymorphY: Transforms subject into harmless animal. Banish Seeming: Dispels touched illusion or a creature's change in form. Befuddled Combatant: Curse a creature to weaken the DCs of its abilities and deal minimum damage with its attacks Bind Sage: Summon a caulborn to answer questions Blight: Withers one plant or deals 1d6/level damage to plant creature. Blightburn Weapon: Transform a weapon into pure blightburn. Blood Boil: Boil the blood of your enemies, dealing constitution damage and causing fatigue. Blood Tentacles: Create writhing tentacles from your chest. Blood Ties: When a target is harmed, so is the target's relative. Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses. Callback, Greater: Teleport a familiar or spirit animal to your side from miles away when it is injured Cave FangsM: Create a trap from stalactites and stalagmites Charm Person, Mass: As charm person, but affects multiple creatures within 30 ft. Charnel House: Create an area of semi-real gore Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Cold Iron Fetters: Reduce the targets move speeds, increased effect with creatures vulnerable to cold iron Commune with Plane: Learn about local planar terrain Companion Transportation: Swap places with your animal companion, familiar, or spirit animal via teleportation Compel Tongue, Mass: As compel tongue, except it affects multiple creatures. Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Contact Other Plane: Lets you ask question of extraplanar entity. Contagion, Greater: Infect a subject with a magical disease. Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets Covetous AuraY: Sap the powers of beneficial spells cast near to you. Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20). Curse of Disgust: Target is sickened while viewing trigger. Curse of Unexpected DeathR: Curse a creature with a chance of instant and unexpected death. Curse, Major: As bestow curse, but harder to remove. Dahak's Release: You unleash all the target’s anger and destructive urges, causing it to fly into a violent bloodlust.
Damnation StrideRY: As dimension door, except you leave behind a burst of flame. Darkvault: Ward shadows so light cannot penetrate them. Daywalker: Reshape an undead creature to appear living. Debilitating Pain, Mass: As debilitating pain, with multiple targets Decollate: Target can safely remove its head Die for Your Master: A stronger version of bleed for your master, this forces the animal servant to intercept any attack that targets you, even if it does not require an attack roll. Dominate PersonY: Controls humanoid telepathically. Draconic Suppression: Stop a dragon from using its breath weapon along with reducing its magical prowess. Duplicate Familiar: Create a duplicate of your familiar. Empathy Conduit: Create a conduit between master and familiar, allowing you to affect one while targeting the other. Feast on Fear: Targets are panicked, and you gain temporary hit points. Feeblemind: Subject's Int and Cha drop to 1. Flesh Puppet HordeM: Control multiple zombies in human guise. Glimpse of TruthM: Gain true seeing for 1 round. Guardian Monument, Greater: As lesser guardian monument, except with DR 4/magic. Half-Blood ExtractionFMR: Transform a half-orc into a full-blooded orc. Hasten Judgment: Quicken a soul's journey to judgement-hampering ressurection or weakening undead foes Hex Glyph, GreaterM: Inscription casts your hex or major hex on those who pass it. Hold Monster: As hold person, but any creature. Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it. Hungry Earth: Enchant the ground to pull creatures beneath the surface. Imbue Hex: Transfer a hex to someone else, allowing them to make use of it. Inflict Critical WoundsY: Touch attack, 4d8 damage + 1/level (max +20). Khain's Army: Create a small squad of ghouls led by a ghast, charged with necromantic energy. Lend Path: Temporarily transfer one of your mythic path abilities to another creature. Magic JarF: Enables possession of another creature. Major Creation: As minor creation, plus stone and metal. Mark of Justice: Designates action that triggers curse on subject. Mask from DivinationM: Protect a creature from divination effects Master's Mutation: Mutate a summoned creature to grant it new abilities. Mind Fog: Subjects in fog get –10 to Wis and Will checks. Object Possession: As lesser object possession, but with a larger object. Old Salt's CurseR: Permanently sicken someone, worse if target is on or in the water far from shore. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Pain Strike, Mass: As pain strike, but affects multiple creatures. Passing Fancy, Mass: Control the topic of conversation among a group of people. Peacebond, Greater: As peacebond, but on multiple weapons, even if they aren't sheathed. Pernicious Pranksters: Fey forces target enemies with random combat maneuvers Pessimism: Force a creature to see the negative side of things. Plague Carrier: Target's attacks carry filth fever. Poisonous Balm: As cure serious wounds, but leave behind a latent venom. Possess ObjectF: Possess and animate one object. Possession: Project your soul into a creature’s body. Possession TrapF: Place a protective ward to ensare creatures that attempt to possess you. Prying Eyes: 1d4 + 1/level floating eyes scout for you. RebootF: Bring a destroyed construct back to action for a limited time. Red Hand of the Killer: Stain the hand of a creature's killer red. ReincarnateFM: Brings dead subject back in a random body. Release the Hounds: Summon a swarm of wolves Rest Eternal: Dead creature cannot be revived. Rubberskin: Convert bludgeoning and falling damage into nonlethal damage. Rune of Ruin: Curse a magic item, weakening it and causing its magical qualities to fail half of the time. Sawtooth Terrain: Cause giant mantis limbs to sprout from the ground, damaging and cripping creatures Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will. Seek Shelter: Weak creatures are compelled to seek shelter Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant. Siphon Magic: Transfer a magical effect from another creature to yourself. Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping. Slough: Slough off a target's skin. Smug Narcissism: Target is distracted by its sense of self. SoulswitchF: Swap your soul with your familiar’s. Spellsteal: Create a discordant blast of energy to disrupt a target’s hold on magic and transfer it to you. Sphere of Warding: Create a sphere of energy to dispossess incorporeal creatures of stolen bodies. Steal Power: Sap mythic power from another creature. Steal Years, Greater: As steal years, but steal a greater amount of years and for longer. Strip Scales: Reduce the target’s natural armor. Suffocation: Target quickly suffocates to death. Summon Ceustodaemon: Summon a ceustodaemon. Summon GenieF: As lesser summon genie, except summon one djinni or 1d3 jann. Summon Infernal Host: Summon host devils. Summon Lesser Demon: As summon monster, except to summon a brimorak, incubus, thoxel demon, 1d3 schir demons, or 1d4+1 vermlek demons. Summon Lesser Psychopomp: Summon 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. Summon Monster 5: Summons extraplanar creature to fight for you. Summoner Conduit: The target takes damage whenever its summoned creature does. Sun's Disdain, Mass: As sun's disdain, but targeting multiple creatures Surface Excursion: Temporarily teleport yourself and others to the surface Swallow Poison: Protect yourself against ingested poison, then spit it out in a cone. Symbol of PainM: Triggered rune wracks nearby creatures with pain. Symbol of ScryingM: Triggered rune activates scrying sensor. Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber. Symbol of StrikingM: As symbol of death, but fills a 5-foot square. Telepathic Bond: Link lets allies communicate. Teleport: Instantly transports you as far as 100 miles per level. Transplant Visage: Remove the face and eyes of a creature, magically melding them with your own. TruespeakR: Communicate with any creature with a mind. Unleash Pandemonium: Call upon the wild winds of the Abyssal atmosphere. Unseen Crew: Create a number of invisible crew members to work on a ship. Vengeful StingerR: Grow a long, wasp-like tail with stinger. Vile Dog Transformation: Transform ordinary dogs into fiendish minions. Village VeilR: Make an area seem worthless to others. Waves of Fatigue: Several targets become fatigued. Whip of Centipedes: Create a whip made of poisonous centipedes. Wind BladesR: Harden the air around the target into jagged invisible blades. Wracking Ray: Fire a ray to deal Dexterity and Strength damage. Wreath of BladesF: Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
6th-Level Age Resistance: Ignore penalties from old age. Alleviate CorruptionM: Attempt to weakne a corruption's effect at risk to yourself Analyze DweomerF: Reveals magical aspects of subject. Animate ObjectsY: Objects attack your foes. Balance of Suffering: Steal lifeforce from one creature and imbue it into another Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed. Banshee Blast: Cone deals 1d4 per level and panics creatures. Besmara's Grasping Depths: Use the restless dead to down your targets Betraying Sting: Strike down creatures who thought you were their friend Binding Earth, MassR: As binding earth but with multiple targets. Bleaching ResistanceR: Ability score drain from the Bleaching doesn’t affect your ability score modifiers. Cloak of Dreams: Causes living creatures within 5 ft. to fall asleep. Cone of ColdY: 1d6/level cold damage. Contact NalfeshneeMF: Cruel Jaunt: Sense creatures suffering from fear, then teleport close to them. Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Curse of the Outcast: Curse someone to rub people the wrong way. Curse Terrain, GreaterM: Curse an area with six dangerous hazards Death Knell Aura, Greater: As death knell aura, except dying creatures die much faster within the aura. Death Pact: Take control of a creature’s mind and implant deadly subconscious commands. Delectable FleshR: Make a creature so delicious that all others nearby are consumed by the desire to eat it. Discharge, Greater: As discharge, but with greater effects that can effect an area. Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets. Dust Form: You become an incorporeal creature of dust for a short period of time. Dust Ward: Ward an item so it will be destroyed if others try to learn its purpose or use it. Eldritch Conduit, Greater: Use Eldritch Conduit on more creatures at greater range. Epidemic: Infect a subject with a highly contagious disease. Eyebite: Target becomes panicked, sickened, and/or comatose. Fester, Mass: As fester, but affecting multiple targets. Fey Form II: assume the form of a Tiny or Large fey creature Find the Path: Shows most direct way to a location. Flesh to StoneY: Turns subject creature into statue. Flesh Wall: Create a wall of zombies Geas/Quest: As lesser geas, but affects any creature. Green Caress: Slowly transform a creature into an inanimate plant. Guards and WardsY: Array of magic effects protect area. Harrowing, Greater: As harrowing, except affect an entire group of creatures and allow them some measure of control over their destiny. Hellfire Ray: Damn creatures to Hell with a blast of pure hellfire. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Ice Crystal Teleport: Target is frozen, then teleported. Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level. Invoke DeityMF: Infuse yourself with the powers of your deity's planar realm Janni's Jaunt: As plane shift, but only works on willing creatures and only transports to the Inner Planes Lash of the Astradaemon: Enhance your hands into fearsome claws that inflict negative levels. Legend LoreMF: Lets you learn tales about a person, place, or thing. Lost Legacy: Target cannot leave a lasting impression on other creatures Mage's Decree: Send a message to creatures within miles. Metabolic MoltingMR: Place the target in suspended animation, restoring ability drain and regenerating missing limbs. Mind Swap: Switch minds with another creature for 1 hour per level. Named Bullet, Greater: As named bullet, but deals 2 points of damage for every caster level. Neutralize Poison, Greater: As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons. Night Terrors: Disturb a creature's rest with dark dreams Overwhelming Poison: Make a poison more difficult to resist. Perceive BetrayalF: Sense when nearby creatures have tratorous intent towards your lord Phantasmal Putrefaction: Trick a creature into thinking their flesh is rotting. Phobia: Induce an irrational fear in a creature to the point of madness. Plague BearerR: Make the target a carrier of numerous diseases. Plague Storm: Cloud infects creatures like contagion. PrognosticationM: Gain cryptic information from further in the future than divination. Raise DeadM: Restores life to subject who died as long as one day/level ago. Redcap's Touch: Gain a +2 bonus on damage rolls and heal slightly when you kill a creature Runic Overload: Charge magical runes to an explosive degree. Sabotage Construct: As confusion, but only affects constructs. Sarzari Shadow MemoryM: Learn information to aid you in assassinating a creature Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature. Share SkinR: Possess the body of an animal Slay Living: Touch attack deals 12d6 + 1 per level. Source Severance: As antimagic field, except suppress only a specific type of spellcasting (arcane or divine). Spectral SaluqiF: Create a spectral saluqi, an undead canine, that can assist you in fighting spirits. Spellcrash: Target loses a 5th-level prepared spell or spell slot. Stone to Flesh: Restores petrified creature. Suggestion, Mass: As suggestion, affects subject/level. Summon Flight of EaglesF: Summon giant eagles as mounts or battle companions Summon Genie, GreaterF: As lesser summon genie, except summon one shaitan, 1d3 djinn, or 1d4+1 jann. Summon Laborers: Summon helpful petitioners to aid in construction and labor. Summon Monster 6: Summons extraplanar creature to fight for you. Summon Vanth: Summon a single vanth psychopomp. Swarm Skin: Turns your body into a swarm of vermin. Symbol of DistractionM: Fascinates all creatures within 60 ft. Symbol of FearM: Triggered rune panics nearby creatures. Symbol of PersuasionM: Triggered rune charms nearby creatures. Symbol of SealingM: Create triggered wall of force. Symbol of StormsM: Symbol creates stormwinds and lightning when triggered Touch of Slumber: Touched nonhostile creature falls asleep Transfer Familiar: Temporarily grant control of your familiar to another creature. TransformationY: You gain combat bonuses. Treacherous Teleport: As teleport, except you choose some creatures to suffer a mishap or go elsewhere. True SeeingM: Lets you see all things as they really are. Unconscious Agenda: Plant a subconscious directive in the target’s mind. Undeath Ward: Create a barrier to repel undead. Unwilling ShieldM: Subject shares wounds you receive. Vengeful Outrage: Target is compelled to destroy one enemy. What Grows WithinR: Infect others with Xhamen-Dor’s seeded infestation. Whip of Ants: Create a whip made of army ants. Wither Limb: Make one of the creature's limbs useless.
7th-Level Age Resistance, Greater: Ignore penalties from venerable age. Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects. Artificer's Curse: Temporarily suppress the most powerful qualities of a magical item. Bestow Curse, Greater: Place an even greater curse on the subject. Bestow Planar Infusion III: Grants the target the benefits of a greater planar infusion Bite the Hand, Mass: As Bite the Hand but with multiple creatures. Black MarkRY: Mark someone which makes them afraid of water and turns aquatic creatures against them. Bloodstone MirrorM: Protect yourself against a mind-affecting effect and redirect it to a nearby creature Chain LightningY: 1d6/level damage and 1 secondary bolt/level. Contact Entity IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Control WeatherY: Changes weather in local area. Create Demiplane, LesserF: Create your own demiplane. Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level. Demanding Message, Mass: Send messages as per message with one suggestion for each creature. Dimensional Bounce: Teleport multiple times between two designated locations. Expel Blood: Rip out the targets blood, forming it into a fiendish water elemental with blood drain Fairy Ring Retreat: Toadstool circle leads to an extradimensional meadow. Familiar DoubleM: As project image, but the image follows your familiar. Fey Form III: Assume the form of a Diminutive or Huge fey creature Grim Stalker: Create a Grim to disrupt the targets sleep HarmY: Deals 10 points/level damage to target. HealY: Cures 10 points/level damage, all diseases and mental conditions. Hold Person, Mass: As hold person, but all within 30 ft. Hollow Heroism, Greater: Provide a greater heroism effect that you can reverse at any time Hostile Juxtaposition, Greater: You may target one creature for every four of your caster levels. Hunger for Flesh, Mass: Give creatures bite attacks and a hunger for their own kind's flesh. Ice Body: Your body becomes living ice. Inflict Moderate Wounds, Mass: Deals 2d8 damage + 1/level, affects 1 subject/level. Inflict Pain, Mass: As inflict pain, but affecting one creature per level. Infuse Robot: Transform a robot into a magical construct. Insanity: Subject suffers continuous confusion. Insect Spies, Greater: Use magic beetles as spies and also share their senses. Instant SummonsM: Prepared object appears in your hand. Inveigle Monster: As inveigle person, but affects any living creature Legendary ProportionsM: Increase the target’s size by one category, granting bonuses to Strength, Con, natural armor, damage reduction, and more. Lunar Veil: Dispel light and revert lycanthropes. Maddening OublietteR: Transport the target to a dank prison in a horrific demiplane. Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you. Mydriatic Spontaneity, Mass: As mydriatic spontaneity, except it can affect multiple creatures. Nature's Ravages, Greater: As nature’s ravages, except the target corpse ages much faster. Object Possession, Greater: As possess object, but the object is more powerful and you can possess a construct. Particulate Form: Targets gain fast healing 1, immunity to bleed, crtitical hits, and precision damage Phase Door: Creates an invisible passage through a barrier. Phasic Challenge: Enemy and ally can only harm and be harmed by each other Planar RefugeM: Enforce the rules of the Material Plane on another plane. Plane ShiftY: As many as 8 subjects travel to another plane. Plundered PowerM: Kill a creature and steal its strongest spell-like ability Poison Breath: Expel a cone of poison from your mouth. Power Word BlindY: Blinds creature with 200 hp or less. Pox of Rumors: Curse a creature to attract nasty rumors. Primal Regression: Make a creature become bestial and unintelligent. Recorporeal IncarnationF: Wear the target corpse like a suit, disguising yourself as the deceased RegenerateY: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Reincarnate SpyFM: As reincarnate, but creating a body similar to that of a chosen creature, and you secretly keep part of the body. Scouring WindsY: Winds block vision and deal 3d6 damage per round. Scrying, Greater: As scrying, but faster and longer. Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect Shadow Body: Turn your body into a living shadow. Soul TransferM: Easily transfer a soul from one receptacle to another, or capture vulnerable souls that aren't bound to mortal flesh. Spell ScourgeR: Create a whip that can lash spells from the minds of enemy spellcasters. Summon Monster 7: Summons extraplanar creature to fight for you. Symbol of StunningM: Triggered rune stuns nearby creatures. Symbol of WeaknessM: Triggered rune weakens nearby creatures. Teleport Object: As teleport, but affects a touched object. Teleport, Greater: As teleport, but no range limit and no off-target arrival. Temporal DivergenceM: Take two distinct actions, learn the results, than choose one to take effect Temporary ResurrectionM: Bring a creature to life for 24 hours. TerraformM: Expend mythic power to alter the immediate area’s climate and terrain. Umbral Strike: Throw a bolt of dark energy, dealing cold and negative energy damage. Verminous Transformation: Partially transform into a swarm. VisionMF: As legend lore, but quicker. Vision of Lamashtu: As nightmare, but can deliver a second spell when the target awakens. Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. Waves of Ecstasy: Pleasure stuns and staggers creatures. Waves of Exhaustion: Several targets become exhausted. Withdraw Affliction: Remove an affliction and inflict it on another creature.
8th-Level Antipathy: Object or location affected by spell repels certain creatures. Charm Monster, Mass: As charm monster, but all within 30 ft. CloneMF: Duplicate awakens when original dies. Create DemiplaneF: As lesser create demiplane, but larger and with planar traits. Cure Serious Wounds, Mass: Cures 3d8 damage + 1/level, affects 1 subject/level. Curse of NightF: Curse an area with eternal night Curse Terrain, SupremeM: Curse an area with seven deadly hazards Death Clutch: Rip out someone's heart Demand: As sending, plus you can send suggestion. DestructionF: Kills subject and destroys remains. Discern Location: Reveals exact location of creature or object. False ResurrectionM: Appear to resurrect someone but instead allow a shadow demon to possess the corpse. Fey Gate: Create a portal that allows travel to the First World Frightful Aspect: You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. Heart of the Mammoth: Imbue a creature with the strength and toughness of the greatest megafauna of the tundra. Horrid Wilting: Deals 1d6/level damage within 30 ft. Inflict Serious Wounds, Mass: Deals 3d8 damage + 1/level, affects 1 subject/level. Instant Summons, GreaterM: As instant summons, but for multiple objects and creatures. Irresistible DanceY: Forces subject to dance. MazeY: Traps subject in extradimensional maze. Mind Blank: Subject is protected from mental/emotional magic and scrying. Moment of Prescience: You gain +1/level insight bonus on single attack roll, check, or save. Nine LivesR: Avoid trouble and harmful effects up to nine times. Possession, Greater: As possession, but your body vanishes. Power Word StunY: Stuns creature with 150 hp or less. Prediction of Failure: Target is permanently shaken and sickened, and may gain a spellblight. Prying Eyes, Greater: As prying eyes, but eyes have true seeing. Quintessence MasteryF: Exercise limited control over the quintessence of an Outer Plane, creating or shaping terrain Remove Radioactivity, Greater: Remove all ongoing radiation effects along with restoring ability damage and drain taken as a result. ResurrectionM: Fully restore dead subject. Rift of Ruin: Create a rift filled with demons that extends into the Abyss. Rotting Alliance: Creatures waste away while close to one another Secret Vault: As secret chest, except it affects a small structure, vault, or oversized chest. Share Skin, GreaterR: Possess the body of any creature. SoulreaverY: Deal 1d6 damage/level to living creatures in a 20-ft. radius area. SoulseekerM: Determine a soul's location Spellcrash, Greater: Target loses a 7th-level prepared spell or spell slot. Stormbolts: 1d8 damage/level (max 20d8) to targets. Summon Erodaemon: Summon an erodaemon. Summon Meladaemon: Summon a meladaemon. Summon Monster 8: Summons extraplanar creature to fight for you. Symbol of DeathM: Triggered rune kills nearby creatures. Symbol of DebaucheryM: Conjure a symbol that makes all who see it lust for each other. Symbol of DispellingM: Dispel all magical effects within range of this symbol. Symbol of InsanityM: Triggered rune renders nearby creatures insane. SympathyM: Object or location attracts certain creatures. Temporal RegressionF: Set a beacon in time that you can rewind to Trap the SoulM: Imprisons subject within gem. True PrognosticationM: Gain incredibly cryptic information for the distant future. Umbral Infusion, Mass: As umbral infusion, except it can affect multiple mindless undead creatures. Wandering Weather: Control weather in a large area that moves with you
9th-LevelAscensionMY: Imbue creatures with mythic power. Astral ProjectionM: Projects you and companions onto Astral Plane. Create Demiplane, GreaterF: As create demiplane, but larger and with more planar traits. Cure Critical Wounds, Mass: Cures 4d8 damage + 1/level for many creatures. Curse of Fell SeasonsF: Curse an area's weather Cursed EarthM: Plants die, living creatures catch diseases, or dead creatures rise as zombies. Dominate Monster: As dominate person, but any creature. Elemental Swarm: Summons multiple elementals. Fey Form IV: Assume the form of a powerful fey creature ForesightY: “Sixth sense” warns of impending danger. Heroic Invocation: Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. Hold Monster, Mass: As hold monster, but all within 30 ft. Inflict Critical Wounds, Mass: Deals 4d8 damage + 1/level, affects 1 subject/level. Massacre: Slaughter creatures in a line Maze of Madness and SufferingM: Send a target into a dangerous extradimensional maze. Mind Blank, Communal: As mind blank, but you may divide the duration among creatures touched. Parasitic SoulF: Force a trapped soul into a new body. Polar Midnight: Cold darkness paralyzes and deals damage. Power Word KillY: Kills one creature with 100 hp or less. RefugeM: Alters item to transport its possessor to you. Rival's Weald: Transform the target into a tree Rune of JandelayM: Create a potent rune that evokes the mighty Oliphant of Jandelay, warding the area against chaos and destruction. Scribe's BindingF: Turn a creature into a biography of their life. Shadow Transmutation, Greater: As shadow transmutation, but it mimics greater polymorph instead of polymorph. Soul Bind: Traps newly dead soul to prevent resurrection. Spawn CallingRY: Call the Spawn of Rovagug. Storm of VengeanceY: Storm rains acid, lightning, and hail. Suffocation, Mass: One creature/level suffocates to death. Summon Derghodaemon: Summon a derghodaemon. Summon Greater Demon: As summon monster, except to summon a coloxus, omox demon, or 1d3 kalavakus demons. Summon Monster 9: Summons extraplanar creature to fight for you. Summon Thanadaemon: Summon a thanadaemon. Symbol of StrifeM: Triggered rune makes creatures attack. Symbol of VulnerabilityM: Triggered rune gives penalties. Teleportation CircleM: Teleports creatures inside circle. Threefold FormF: As bilocation, but three copies instead of two Wail of the Banshee: Deals 10 damage/level to 1 creature/level. Yellow SignMR: Use this symbol to subject all who view it to the will of Hastur.
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