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Occult Rituals


Occult Rituals

It’s a common belief that only those initiated in the rites and practices of arcane, divine, or psychic magic can cast spells, but this is not strictly true. Hidden within dusty libraries and amid the ramblings of lunatics lie the mysteries of another form of spellcasting—occult ritual magic. These spells are rare, coveted by both those eager to gain their power and those wishing to hide their existence. Most traditional spellcasters consider these rituals dangerous and uncontrollable, something to be avoided or used as a last resort. They fear the power these ceremonies grant to the uninitiated, as the rituals allow those with only a glimmering of understanding the ability to interact with the underlying fabric of magic.

While anyone can attempt to cast occult rituals, the process is fraught with peril. The strange and intricate incantations are often challenging to perform with precision, and failure can weaken the casters or even unleash horrors upon the world. Even when successfully performed, each occult ritual has a price—a backlash that affects at least the caster leading the ritual, and often those assisting in its performance.
Click here for the full rules on Occult Rituals.

Haunted Communion

Source Occult Adventures pg. 212
School necromancy; Level 7
Casting Time 70 minutes
Components V, S, M (special paints and a small, salted pastry), F (silver bell worth 500 gp), SC (up to 18)
Skill Checks Knowledge (arcana) DC 31, 3 successes; Knowledge (religion) DC 31, 3 successes, Linguistics DC 31, 1 success
Range touch
Target one haunt within 60 ft.
Duration 1 hour and 10 rounds (D); see text
Saving Throw Will negates; SR yes
Backlash The primary caster is exhausted.
Failure The casters take 1 permanent negative level and a –4 penalty on all skill and ability checks for as long as the negative level persists.

Effect

This ritual must be performed within 60 feet of a haunt. The primary caster rings the silver bell using an object associated with the haunt’s origin or source of power. Once this is done, the primary caster draws an intricate circle adorned with occult symbols around a plate bearing the small, salted pastry.

If the incantation is successful, the haunt’s spirit enters into the pastry (making the haunt inert for the duration of the ritual) and one of the casters must eat the pastry before the next hour or the ritual ends. Failure to do so allows the haunt to go free and increases any DCs of the haunt’s effects by 4 and grants a +4 bonus on attack rolls made by the haunt for 24 hours. Once a caster eats the pastry, the spirit of the haunt speaks through the individual who ate the pastry, and is required to truthfully answer 10 questions (1 question per round) before departing, though since the haunt is an emotional echo, the answers may be brief, cryptic, or repetitive, as with speak with dead. Once the 10 questions are answered or the spell is dismissed, the haunt can manifest as normal.