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Occult Rituals


Occult Rituals

It’s a common belief that only those initiated in the rites and practices of arcane, divine, or psychic magic can cast spells, but this is not strictly true. Hidden within dusty libraries and amid the ramblings of lunatics lie the mysteries of another form of spellcasting—occult ritual magic. These spells are rare, coveted by both those eager to gain their power and those wishing to hide their existence. Most traditional spellcasters consider these rituals dangerous and uncontrollable, something to be avoided or used as a last resort. They fear the power these ceremonies grant to the uninitiated, as the rituals allow those with only a glimmering of understanding the ability to interact with the underlying fabric of magic.

While anyone can attempt to cast occult rituals, the process is fraught with peril. The strange and intricate incantations are often challenging to perform with precision, and failure can weaken the casters or even unleash horrors upon the world. Even when successfully performed, each occult ritual has a price—a backlash that affects at least the caster leading the ritual, and often those assisting in its performance.
Click here for the full rules on Occult Rituals.

Psychic Shielding

Source Occult Adventures pg. 212
School abjuration; Level 6
Casting Time 60 minutes
Components V, S, M (diamond dust worth 500 gp), F (mithral mirrors worth a total of 10,000 gp and a lit lantern)
Skill Checks Knowledge (arcana) DC 33, 3 successes; Spellcraft DC 33, 3 successes
Range touch
Target one creature
Duration 1 day/character level of the caster
Saving Throw Will negates (harmless); SR yes (harmless)
Backlash The caster takes 2d6 points of damage and is exhausted.
Failure The caster takes 1 permanent negative level.

Effect

The caster must begin this incantation at dusk or dawn, in a windowless room with the intended target (if it is not the caster), surrounded by mithral mirrors pointed inward. As the ritual concludes, the caster blows out a lantern using the diamond dust, leaving her and the target in the darkened room. While in the darkness, the caster must touch the ritual’s target before exiting the room. Then, for a number of days equal to the caster’s character level, the target gains a +4 bonus on saving throws against psychic spells and abilities, but can’t use any psychic magic abilities, can’t cast psychic spells or use psychic magic, and can’t be engaged or engage in a psychic duel.