Source Ultimate Wilderness pg. 238 School abjuration; Level 4 Casting Time 40 minutes Components V, S, M (flint and steel, tent), F (a set of magically attuned stones to encircle the campfire, worth at least 500 gp), SC (up to 5) Skill Checks Knowledge (nature) DC 24, 2 successes; Survival DC 24, 2 successes Range close Effect a 30-foot-radius area Duration 1 hour/character level of the primary caster Backlash The primary caster is exhausted. Failure The campfire extends 200 feet into the air for 1 round, followed by a near-deafening booming noise. In addition to alerting any nearby creatures, this results in an 80% chance of attracting a random encounter if the ritual was performed in an outdoor environment.EffectThis ritual is cast as part of constructing a campsite. The primary caster and any secondary casters work to secure a 30-foot perimeter around a central campfire. The fire is ringed with ritualistic warding stones, which are required as foci to complete the ritual. These warding stones can be used only once every 7 days, though the primary caster can purchase additional sets of stones if she wishes to create multiple campsites during that time. If the ritual is successful, several effects occur for the duration of the ritual or until the primary caster decides to dispel the ritual (a full-round action).
Alarm: If a living creature that was not within the area at the time of the ritual’s completion crosses into the affected area, an audible alarm sounds. The alarm lasts for 2 rounds and is sufficient to wake any creature resting in the campsite.
Defensive Ring: The outermost 5 feet of the area take on a roughened texture, counting as caltrops for any creature not within the area of the ritual when the ritual was cast.
Shelter: Creatures within the area of the ritual gain the benefits of endure elements (CL = character level of the primary caster). They also gain a +4 circumstance bonus on saving throws against weather effects.
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