Alter WindsSource Advanced Player's Guide pg. 201 School transmutation [air]; Level arcanist 1, druid 1, hunter 1, occultist 1, redmantisassassin 1, sorcerer 1, spiritualist 1, wizard 1CastingCasting Time 1 minute Components V, SEffectRange touch Area immobile 10-ft.-radius emanation Duration 1 hour/level Saving Throw Will negates; Spell Resistance yesDescriptionYou subtly enhance or diminish the effects of natural winds within the spell’s area, which is an immobile emanation around a point touched by you as the spell is cast. Within the area, natural (but not magical) wind effects are either increased or decreased by one step in intensity (Core Rulebook 439). The maximum wind force you can affect with this spell is based on your caster level, as shown on the table below. Alter winds has no effect on magical wind effects.
Caster Level | Wind Force | 1st–3rd | Light | 4th–9th | Moderate | 10th–15th | Strong | 16th or higher | Severe |
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