Animal Purpose TrainingSource Advanced Class Guide pg. 173 School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, bard 2, druid 2, hunter 1, inquisitor 1, paladin 1, psychic 1, ranger 1, shaman 2, skald 2, witch 1CastingCasting Time 1 minute Components V, S, M (a swatch of black cloth)EffectRange close (25 ft. + 5 ft./2 levels) Target one indifferent or friendly animal Duration 1 hour/level Saving Throw none; Spell Resistance yesDescriptionYou instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training—fighting, guarding, heavy labor, hunting, performance, or riding. This purpose supersedes the animal’s previous trained purpose and any tricks it knows. When the spell ends, the animal reverts to its previous trained purpose and known tricks.
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