Animal TranceSource PRPG Core Rulebook pg. 241 School enchantment (compulsion) [mind-affecting, sonic]; Level adept 2, bard 2, druid 2, hunter 2, mesmerist 2, psychic 2, skald 2CastingCasting Time 1 standard action Components V, SEffectRange close (25 ft. + 5 ft./2 levels) Targets animals or magical beasts with Intelligence 1 or 2 Duration concentration Saving Throw Will negates; Spell Resistance yesDescriptionYour swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.
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