Aquatic CavalrySource Ultimate Wilderness pg. 227 School conjuration (summoning); Level antipaladin 2, druid 2, hunter 2, paladin 2, ranger 2, shaman 2, summoner 2, summoner (unchained) 2CastingCasting Time 1 round Components V, S, DFEffectRange medium (100 ft. + 10 ft./level) Effect 1 hippocampus plus 1 hippocampus/3 caster levels Duration 1 hour/level (D) Saving Throw none; Spell Resistance noDescriptionYou summon a school of hippocampi (one plus one per 3 caster levels, to a maximum of six at 15th level) to serve as combat-trained mounts. The hippocampi avoid combat if possible but defend themselves if attacked. If any hippocampus attacks, the remaining duration of the spell changes from 1 hour per level to 1 round per level (so if a full 4 hours remained, the hippocampi last for only 4 more rounds).
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