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Occult Rituals


Blade of Light

Source Adventurer's Guide pg. 16
School transmutation [good]; Level cleric 4, inquisitor 4, oracle 4, paladin 4, warpriest 4

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target one melee weapon
Duration 1 round/level
Saving Throw none; Spell Resistance no

Description

This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A weapon enhanced by this spell sheds light as if daylight had been cast on it. It functions as a magic and good weapon for the purposes of overcoming damage reduction. The weapon grants a +2 sacred bonus on attack rolls against undead and deals +1d6 points of damage on a successful hit against such foes; against incorporeal undead, it functions as if it had the ghost touch weapon special ability. The weapon automatically confirms critical hits against foes that are vulnerable to sunlight.