All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Borrow Corruption

Source Horror Adventures pg. 111
School transmutation [evil]; Level antipaladin 2, cleric 4, druid 4, hunter 4, medium 2, occultist 3, oracle 4, psychic 4, ranger 4, shaman 4, warpriest 4, witch 4

Casting

Casting Time 1 standard action
Components V, S, M (a dirty scrap of a good priest's raiment)

Effect

Range touch
Target creature touched
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no

Description

You touch a creature with at least one manifestation from a corruption (see page 14). You temporarily gain any stains and gifts that corruption grants to the creature, and the creature retains them. If the gifts have limited uses, you count as having no uses remaining. You take 1d3 points of Wisdom drain whenever you cast this spell.

If your campaign uses the sanity system (see page 12), your sanity score decreases by 2 (and thus your sanity edge decreases by 1) each time you cast this spell, instead of you taking Wisdom drain. Only greater restoration, miracle, or wish can remove this decrease. A single casting of greater restoration removes one decrease of sanity from casting borrow corruption, while a casting of miracle or wish removes them all.