BuoyancySource Advanced Class Guide pg. 177, Pirates of the Inner Sea pg. 28 School transmutation; Level arcanist 2, bard 2, psychic 2, redmantisassassin 2, shaman 2, skald 2, sorcerer 2, witch 2, wizard 2CastingCasting Time 1 immediate action Components VEffectRange close (25 ft. + 5 ft./2 levels) Targets one Medium or smaller object or creature/level, no two of which can be more than 20 ft. apart Duration up to 1 round/level (see text) Saving Throw Will negates (harmless) or Will negates (object); Spell Resistance yes (object)DescriptionThe affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.
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