Calculated LuckSource Occult Mysteries pg. 50 School divination; Level cleric 3, oracle 3, warpriest 3, witch 4CastingCasting Time 1 standard action Components V, SEffectRange personal Target you Duration 1 round/level (D) Saving Throw none; Spell Resistance noDescriptionYou are able to use the Path of Numbers to substantially boost your combat preparedness, but your foresight comes at a price. Roll 3d8 and refer to the Eight Basic Energies table on page 51. After rolling, assign each die to one of the following. - Energy Type: You gain vulnerability to the energy type that matches the die’s result for the duration of the spell. You take half again as much damage (+50%) from that energy type, regardless of whether you successfully saved against the damaging spell or effect.
- Magic School: For the spell’s duration, you cast all spells from the school that matches the die’s result at +1 caster level.
- d20 Roll Type: You receive a +2 luck bonus on the d20 roll that matches the die’s result for the duration of the spell.
d8 | Energy Type | Magic School | d20 Roll Type | 1 | Air | Enchantment | Will save | 2 | Electricity | Illusion | Reflex save | 3 | Fire | Necromancy | Attack roll | 4 | Sonic | Evocation | Initiative roll | 5 | Acid | Abjuration | Fortitude save | 6 | Water | Transmutation | Caster level check | 7 | Cold | Divination | Concentration check | 8 | Earth | Conjuration | Combat Maneuver Check |
|