Cauterizing WeaponSource Pathfinder Society Primer pg. 14 School transmutation; Level arcanist 3, bard 2, hunter 2, magus 2, ranger 2, redmantisassassin 3, skald 2, sorcerer 3, wizard 3CastingCasting Time 1 standard action
Components V, S, M (a gobbet of melted wax)
EffectRange close (25 ft. + 5 ft./2 levels) Target one weapon or 50 projectiles, all of which must be
together at the time of casting Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
DescriptionYou infuse a weapon with faint but pernicious energy that stymies
accelerated healing. Damage dealt by the weapon or ammunition
is treated as acid, cold, electricity, and fire, but only for the purpose
of negating a creature’s regeneration. The weapon is also treated as
silver and cold iron at 8th level and is treated as chaotic, evil, good,
and lawful at 11th level for the purpose of negating regeneration.
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