DazeSource PRPG Core Rulebook pg. 264 School enchantment (compulsion) [mind-affecting]; Level arcanist 0, bard 0, inquisitor 0, magus 0, medium 0, mesmerist 0, occultist 0, psychic 0, shaman 0, skald 0, sorcerer 0, spiritualist 0, summoner 0, summoner (unchained) 0, witch 0, wizard 0CastingCasting Time 1 standard action Components V, S, M (a pinch of wool or similar substance)EffectRange close (25 ft. + 5 ft./2 levels) Target one humanoid creature of 4 HD or less Duration 1 round Saving Throw Will negates; Spell Resistance yesDescriptionThis spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute. Daze, MassSource Ultimate Magic pg. 216 School enchantment (compulsion) [mind-affecting]; Level arcanist 4, bard 4, inquisitor 4, medium 3, mesmerist 4, occultist 4, psychic 3, skald 4, sorcerer 4, summoner 4, summoner (unchained) 4, witch 4, wizard 4CastingCasting Time 1 standard action Components V, SEffectRange medium (100 ft. + 10 ft./level) Targets one or more humanoid creatures, no two of which may be more than 30 ft. apart Duration 1 round Saving Throw will negates; Spell Resistance yesDescriptionThis spell functions as daze, except as noted above.
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