Defending BoneSource Inner Sea Gods pg. 232, Gods and Magic pg. 31 School necromancy; Level arcanist 2, cleric 2, inquisitor 2, magus 2, oracle 2, sorcerer 2, warpriest 2, witch 2, wizard 2 (Pharasma)CastingCasting Time 1 standard action Components V, S, F (a Medium creature’s skull or femur), DFEffectRange personal Target you Duration 1 hour/level or until dischargedDescriptionYou animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks. This gives you damage reduction 5/bludgeoning. Once the bone has prevented a total of 5 points of damage per caster level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have damage reduction from another source.
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