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Occult Rituals


Disguise Self

Source PRPG Core Rulebook pg. 271
School illusion (glamer); Level alchemist 1, antipaladin 1, arcanist 1, bard 1, inquisitor 1, investigator 1, medium 1, mesmerist 1, occultist 1, psychic 1, redmantisassassin 1, skald 1, sorcerer 1, wizard 1

Casting

Casting Time 1 standard action
Components V, S

Effect

Range personal
Target you
Duration 10 min./level (D)

Description

You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender.

The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. If you use this spell to create a disguise, you get a +10 bonus on the Disguise check. A creature that interacts with the glamer gets a Will save to recognize it as an illusion.

Disguise Other

Source Ultimate Magic pg. 217
School illusion (glamer); Level arcanist 2, bard 2, inquisitor 2, medium 2, occultist 2, psychic 2, redmantisassassin 2, skald 2, sorcerer 2, wizard 2

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target creature touched
Duration 10 minute/level (D)

Description

This spell functions as disguise self, except you can disguise either yourself or another creature.