DisplacementSource PRPG Core Rulebook pg. 273 School illusion (glamer); Level alchemist 3, arcanist 3, bard 3, investigator 3, magus 3, medium 3, mesmerist 3, occultist 3, psychic 3, redmantisassassin 3, skald 3, sorcerer 3, spiritualist 3, summoner 3, summoner (unchained) 3, wizard 3CastingCasting Time 1 standard action Components V, M (a small loop of leather)EffectRange touch Target creature touched Duration 1 round/level (D) Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThe subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. Unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location and negates the miss chance.
|