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Eldritch ConduitSource Inner Sea Magic pg. 54 School transmutation; Level arcanist 2, redmantisassassin 2, sorcerer 2, witch 2, wizard 2CastingCasting Time 1 standard action Components V, S, M (a small mirror)EffectRange close (25 ft. + 5 ft./2 levels) Target one creature Duration 1 round/level Saving Throw Will negates; Spell Resistance yesDescriptionOriginally created by a disciple of the archwizard Nex, this spell was used to turn enemy soldiers in Geb’s undead armies into conduits capable of blasting spell energy back into the far reaches of the Gebite lines. Since then, it has become a favorite among arcane casters with an understanding of battlefield tactics.
If the target of this spell fails to resist its effects with a Will save, he becomes outlined in faint radiance, as if via faerie fire. At any time before the eldritch conduit expires, you may cast another spell with an area effect of cone, cylinder, line, or sphere and use the subject of the eldritch conduit as the point of origin for that spell. Doing so ends the spell immediately. The target must be within close range (25 feet + 5 feet/2 levels) in order for you to use the conduit—if the target moves out of range, the eldritch conduit effect persists but cannot be utilized by you until you get back within range. Eldritch Conduit, GreaterSource Inner Sea Magic pg. 54 School transmutation; Level arcanist 6, sorcerer 6, witch 6, wizard 6CastingCasting Time 1 standard action Components V, S, M (a small mirror)EffectRange medium (100 ft. + 10 ft./level) Area one creature/level, no two of which can be more than 30 ft. apart Duration 1 minute/level Saving Throw Will negates; Spell Resistance yesDescriptionThis spell functions like eldritch conduit save for the differences listed above and that the target must be within medium range (100 ft. + 10 ft./level) in order for you to use the conduit. Using a creature as a conduit for a spell ends the greater eldritch conduit effect on that creature, but does not end the effect for other eldritch conduits.
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