Elemental MasterySource Inner Sea Races pg. 219 School transmutation [see text]; Level arcanist 4, bloodrager 4, druid 4, hunter 4, magus 4, ranger 4, sorcerer 4, wizard 4 (Ifrit, Oread, Suli, Sylph, Undine)CastingCasting Time 1 standard action Components V, SEffectRange personal Target you Duration 1 minute/levelDescriptionYou gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines). If you are a suli, you can choose any one of the four options as you cast this spell, but the duration is reduced to 1 round per level. Your mastery gives you an insight bonus to your speed or a new movement mode, depending on the element you master, and grants one additional benefit. This spell’s descriptor matches the chosen element.
Element (Race) | Movement | Benefit | Air (suli, sylph) | Fly 30 ft. (average) | +1 circumstance bonus on attack rolls when both you and your foe are airborne. | Earth (oread, suli) | Burrow 15 ft. | +1 circumstance bonus on attack rolls when both you and your foe are touching the ground. | Fire (ifrit, suli) | +20 ft. all speeds | +1 circumstance bonus on attack rolls when your foe is on fire. | Water (suli, undine) | +30 ft. swim | +1 circumstance bonus on attack rolls when both you and your foe are touching water. |
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