Extreme BuoyancySource Aquatic Adventures pg. 59 School evocation; Level alchemist 2, bard 2, druid 2, hunter 2, investigator 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, skald 2, warpriest 2CastingCasting Time 1 standard action Components V, S, M (a bag of air), DFEffectRange touch Target creature touched Duration 10 minutes/level Saving Throw Will negates; Spell Resistance yesDescriptionThe target’s buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged (see Buoyancy on page 43).
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