All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Fleshwarping Swarm (Drow)

Source Inner Sea Races pg. 220
School conjuration (summoning); Level arcanist 3, sorcerer 3, summoner 3, witch 3, wizard 3 (Drow)

Casting

Casting Time 1 round
Components V, S, M/DF (a square of red cloth)

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one swarm of bats, rats, or spiders
Duration concentration + 2 rounds and 1 hour/level (see text)
Saving Throw none; Spell Resistance no

Description

This spell functions as summon swarm, except that living and undead creatures that fail their saving throw against the swarm’s distraction find that their limbs twist and spasm, as their bodies become susceptible to transmutations. Such creatures take a –4 penalty to Dexterity and on saving throws against transmutation effects for 1 hour per caster level.