Force PunchSource Ultimate Magic pg. 221 School evocation [force]; Level arcanist 3, bloodrager 3, magus 3, psychic 3, sorcerer 3, spiritualist 3, wizard 3CastingCasting Time 1 standard action Components V, SEffectRange touch Target creature touched Duration instantaneous Saving Throw Fortitude partial; Spell Resistance yesDescriptionThis spell charges your hand with telekinetic force. Your successful melee touch attack deals 1d4 points of force damage per level (maximum 10d4) and causes the target to be pushed away from you in a straight line up to 5 feet per two caster levels. For every size category of the target above Medium, reduce the distance pushed by 5 feet (–5 feet for Large, –10 feet for Huge, –15 for Gargantuan, and –20 feet for Colossal) to a minimum of 0 feet. A successful Fortitude save negates the movement but not the damage.Mythic Force PunchSource Mythic Adventures pg. 96 The damage dealt increases to 1d6 points of force damage per caster level (maximum 10d6). If moving the target would push it into another creature’s space and it has at least 10 feet of distance remaining, you can attempt to overrun the other creature, adding your tier on the combat maneuver check. For each creature you overrun with the target, reduce the distance the target moves by 5 feet. If moving the target would push it into a solid obstacle (such as a wall or tree), the target takes damage as if it had fallen the distance pushed.
Augmented (3rd): If you expend two uses of mythic power, you can cast this spell as a ranged touch attack with a range of close (25 feet + 5 feet per 2 caster levels), and the target is treated as two size categories smaller for the purpose of determining the total distance pushed.
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