Grand DestinySource Arcane Anthology pg. 8 School enchantment (compulsion) [mind-affecting]; Level alchemist 5, arcanist 5, bard 4, investigator 5, medium 4, mesmerist 5, skald 4, sorcerer 5, summoner 5, wizard 5CastingCasting Time 1 standard action Components V, SEffectRange medium (100 ft. + 10 ft./level) Effect one willing creature Duration 10 minutes/level or until discharged Saving Throw none (harmless); Spell Resistance yes (harmless)DescriptionYou inspire the target with the power to seize a grand destiny. The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. The spell ends once the bonus has been applied to two rolls. At 12th level and 15th level, the bonus can be applied an additional time before the spell is discharged. A subject can be under the effect of only one grand destiny spell at a time.
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