HeroismSource PRPG Core Rulebook pg. 295 School enchantment (compulsion) [mind-affecting]; Level alchemist 3, arcanist 3, bard 2, bloodrager 3, inquisitor 3, investigator 3, medium 2, psychic 3, skald 2, sorcerer 3, spiritualist 3, summoner 3, summoner (unchained) 3, witch 3, wizard 3CastingCasting Time 1 standard action Components V, SEffectRange touch Target creature touched Duration 10 min./level Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.Mythic HeroismSource Mythic Adventures pg. 98 The morale bonus increases to +4 and applies on all checks, attack rolls, saves, and weapon damage rolls. Allies adjacent to the target gain a +4 morale bonus on saves against fear effects.
Augmented (3rd): If you expend two uses of mythic power, the target can attempt one additional attack per round when taking a full attack action (as if using a haste spell). The target can use this additional attack ability a number of times equal to your tier. Heroism, GreaterSource PRPG Core Rulebook pg. 295 School enchantment (compulsion) [mind-affecting]; Level arcanist 6, bard 5, psychic 6, skald 5, sorcerer 6, spiritualist 6, summoner 5, summoner (unchained) 6, witch 6, wizard 6CastingCasting Time 1 standard action Components V, SEffectRange touch Target creature touched Duration 1 min./level Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20). Hollow HeroismSource Ultimate Intrigue pg. 216 School enchantment (compulsion) [mind-affecting, ruse]; Level arcanist 4, bard 3, bloodrager 4, inquisitor 4, medium 3, psychic 4, skald 3, sorcerer 4, spiritualist 4, summoner 4, summoner (unchained) 4, witch 4, wizard 4CastingCasting Time 1 standard action Components V, SEffectRange touch Target creature touched Duration 10 minutes/level (D) Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet per caster level) of the target. The target loses the bonuses and instead takes a –2 penalty on attack rolls, saving throws, and skill checks until the spell’s duration ends (no save).
Attempts to identify hollow heroism with a skill check incorrectly identify it as heroism. Hollow Heroism, GreaterSource Ultimate Intrigue pg. 216 School enchantment (compulsion) [mind-affecting, ruse]; Level arcanist 7, bard 6, psychic 7, skald 6, sorcerer 7, witch 7, wizard 7CastingCasting Time 1 standard action Components V, SEffectRange touch Target creature touched Duration 1 minute/level (D) Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet per caster level) of the target. The target loses the bonuses and instead takes a –4 penalty on attack rolls, saving throws, and skill checks until the spell’s duration ends (no save), increasing to a –8 penalty against fear effects. Additionally, she takes damage equal to your caster level when you reverse the spell.
Attempts to identify greater hollow heroism with a skill check incorrectly identify it as greater heroism.
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