Illusion of TreacherySource Ultimate Intrigue pg. 216 School illusion (glamer); Level antipaladin 3, arcanist 4, magus 4, mesmerist 3, occultist 4, psychic 4, sorcerer 4, wizard 4CastingCasting Time 1 standard action Components S, F (a tiny marionette)EffectRange close (25 ft. + 5 ft./2 levels) Target one creature Duration 1 round/level (D) Saving Throw Will disbelief; Spell Resistance yesDescriptionYou create an illusion that takes the same space as a foe and mimics its movements perfectly. Whenever you cast a spell or throw a weapon, the illusion ceases mimicking the target’s actions just long enough to make it look like the target cast the spell or threw the weapon simultaneously with you, such that witnesses who can see both you and the target can’t tell with certainty who truly cast the spell or threw the weapon. Witnesses who can see only the target see it as the only apparent source. The subject of this spell doesn’t provoke attacks of opportunity from these illusory actions. Each target of the attack or spell counts as interacting with the illusion and thus receives a save to disbelieve. Illusion of Treachery, GreaterSource Ultimate Intrigue pg. 217 School illusion (glamer); Level antipaladin 4, arcanist 6, magus 6, mesmerist 4, occultist 5, psychic 5, sorcerer 6, wizard 6CastingCasting Time 1 standard action Components S, F (a tiny marionette)EffectRange close (25 ft. + 5 ft./2 levels) Target you and one creature Duration 1 round/level (D) Saving Throw Will disbelief; Spell Resistance yesDescriptionThis spell functions as illusion of treachery except that it also conceals your own actions (as illusion of calmUC) and renders invisible all spell effects and ranged attacks originating from you until they reach the attack’s target (this doesn’t cause the attack’s target to be unable to avoid the attack, as they still see the attack originating from the spell’s target).
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