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Inflict Critical WoundsSource PRPG Core Rulebook pg. 300 School necromancy; Level cleric 4, inquisitor 4, occultist 4, oracle 4, shaman 4, spiritualist 4, warpriest 4, witch 5CastingCasting Time 1 standard action Components V, SEffectRange touch Target creature touched Duration instantaneous Saving Throw Will half; Spell Resistance yesDescriptionThis spell functions like inflict light wounds, except that you deal 4d8 points of damage + 1 point per caster level (maximum +20).Mythic Inflict Critical WoundsSource Mythic Adventures pg. 98 The damage dealt increases to 8d8 points of damage + 2 points per caster level (maximum +40). A living target is sickened for 1 round per caster level (maximum 20 rounds) if it fails its saving throw. Inflict Critical Wounds, MassSource PRPG Core Rulebook pg. 300 School necromancy; Level cleric 8, oracle 8, shaman 8, witch 9CastingCasting Time 1 standard action Components V, SEffectRange close (25 ft. + 5 ft./2 levels) Target one creature/level, no two of which can be more than 30 ft. apart Duration instantaneous Saving Throw Will half; Spell Resistance yesDescriptionThis spell functions like mass inflict light wounds, except that it deals 4d8 points of damage + 1 point per caster level (maximum +40).
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