Inveigle PersonSource Inner Sea Intrigue pg. 60 School enchantment (charm) [mind-affecting]; Level arcanist 4, bard 3, mesmerist 3, psychic 3, skald 3, sorcerer 4, witch 4, wizard 4CastingCasting Time 1 standard action Components V, M (a drop of alcohol)EffectRange close (25 ft. + 5 ft./2 levels) Target one humanoid creature Duration 1 hour/level Saving Throw Will negates; Spell Resistance yesDescriptionYou cause the target to become extremely amiable. The target treats all other living creatures as if it were friendly toward them. Any overtly hostile or harmful act toward the target by any living creature ends the spell.
An inveigled creature attempts to fulfill multiple requests in the same manner as it would favors for its true friends. If such requests conflict, it usually chooses the more reasonable option—overriding this preference requires succeeding at an opposed Charisma check, as if under multiple forms of mental control (Pathfinder RPG Core Rulebook 209). Inveigle MonsterSource Inner Sea Intrigue pg. 60 School enchantment (charm) [mind-affecting]; Level arcanist 7, bard 5, mesmerist 5, psychic 6, skald 5, sorcerer 7, witch 7, wizard 7CastingCasting Time 1 standard action Components V, M (a drop of alcohol)EffectRange close (25 ft. + 5 ft./2 levels) Target one living creature Duration 1 day/level Saving Throw Will negates; Spell Resistance yesDescriptionThis spell functions as inveigle person except as noted above.
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