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Occult Rituals


Invigorate

Source Advanced Player's Guide pg. 230
School illusion (figment); Level bard 1, medium 1, mesmerist 1, psychic 1, skald 1

Casting

Casting Time 1 standard action
Components V

Effect

Range touch
Target creature touched
Duration 10 minutes/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

This spell banishes feelings of weariness. For the duration, the subject takes no penalties from the fatigued or exhausted conditions. The effect of invigorate is merely an illusion, however, not a substitute for actual rest or respite. When the spell ends, the subject takes 1d6 points of nonlethal damage, along with the return of the original condition(s). A creature can be under the effects of only one invigorate spell at a time; if it is cast a second time on that creature, the first effect immediately ends.

Invigorate, Mass

Source Advanced Player's Guide pg. 230
School illusion (figment); Level bard 3, mesmerist 3, psychic 4, skald 3

Casting

Casting Time 1 standard action
Components V

Effect

Range touch
Targets creatures touched, up to one/level
Duration 10 minutes/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

This spell works as invigorate, except that it affects multiple creatures.