Light PrisonSource Inner Sea Gods pg. 236 School evocation [light]; Level arcanist 2, bard 2, cleric 2, inquisitor 2, magus 2, oracle 2, skald 2, sorcerer 2, warpriest 2, wizard 2 (Iomedae)CastingCasting Time 1 standard action Components V, SEffectRange close (25 ft. + 5 ft./2 levels) Target one creature/2 levels Duration 1 round/level (D) Saving Throw Reflex negates; Spell Resistance yesDescriptionRays of light burst forth from your outstretched hand, encircling each target’s space with a cage of light. If a target fails its Reflex save, it becomes enclosed in the light prison. A creature enclosed in a light prison can attack, cast spells, and otherwise act normally as long as it stays within the light prison. However, if a creature passes through the walls of a light prison enclosing it, it takes 1d6 points of damage and is blinded for 1 round. Creatures do not receive saves to negate these effects. Once a creature passes through the walls of a light prison surrounding it, the effect ends for that creature.
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