Lost PassageSource Inner Sea Races pg. 220 School enchantment (compulsion) [mind-affecting]; Level arcanist 4, bard 4, skald 4, sorcerer 4, wizard 4 (Samsaran)CastingCasting Time 1 standard action Components V, SEffectRange long (400 ft. + 40 ft./level) Area one 30-ft. cube/level (S) Duration 2 hours/level (D) Saving Throw Will partial; Spell Resistance yesDescriptionCreatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing landmarks, and causes them to misjudge distances and angles. Creatures that enter the area must succeed at a new Survival check to avoid becoming lost immediately, whether or not they succeed at their saving throws. Those that fail the save take a penalty on such Survival checks equal to double your caster level, treat all squares they enter as difficult terrain for as long as they are in the area and for 1 hour per caster level thereafter, lose the benefit of all effects that allow them to ignore difficult terrain, and take a –4 penalty to Dexterity.
Lost passage can be made permanent with permanency at a cost of 10,000 gp. Lost LocaleSource Inner Sea Races pg. 220 School enchantment (compulsion) [mind-affecting]; Level arcanist 9, sorcerer 9, wizard 9 (Samsaran)CastingCasting Time 24 hours Components V, SEffectRange 1 mile/level Area one 1-mile cube/level Duration 2 hours/level (D) Saving Throw Will partial; Spell Resistance yesDescriptionThis spell functions as lost passage (see below), except that it affects a larger area. Lost locale can be made permanent with permanency at a cost of 90,000 gp.
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