All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Marid's Mastery

Source Advanced Race Guide pg. 178
School transmutation [water]; Level arcanist 1, bloodrager 1, cleric 1, druid 1, hunter 1, oracle 1, ranger 1, redmantisassassin 1, sorcerer 1, warpriest 1, witch 1, wizard 1 (undine)

Casting

Casting Time 1 standard action
Components V, S

Effect

Range touch
Target willing creature touched
Duration 1 minute/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. If the opponent or the target is touching the ground, the target takes a –4 penalty on attack and damage rolls.