Master's EscapeSource Monster Summoner's Handbook pg. 22 School conjuration (teleportation); Level arcanist 4, cleric 4, druid 4, hunter 4, oracle 4, sorcerer 4, summoner 3, warpriest 4, witch 4, wizard 4CastingCasting Time 1 standard action Components V, SEffectRange close (25 ft. + 5 ft./2 levels) Target you and one summoned creature you control Duration 1 round/level (D) Saving Throw none; Spell Resistance noDescriptionYou create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master’s escape, you can teleport to your summoned creature’s space as a swift action, causing your summoned creature to teleport to your former space. If your summoned creature is reduced to 0 or fewer hit points before you can use this spell’s effect, you can teleport to a space that you can see within 30 feet as an immediate action. After using either of these effects, the spell ends. A summoner can target his eidolon with this spell.
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