Morning SunSource Heroes of the Darklands pg. 15 School evocation [light]; Level cleric 7, druid 7, inquisitor 6, oracle 7, shaman 7CastingCasting Time 1 standard action Components V, S, M (500 gp worth of gold dust)EffectRange close (25 ft. + 5 ft./2 levels) Area 60-ft. radius Duration 1 minute/level (D) Saving Throw Fortitude negates and Reflex half; see text; Spell Resistance noDescriptionThis spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range. The sphere sheds bright light in a 60-foot-radius burst. Creatures that take penalties in bright light do so while within the sphere’s area of illumination. Creatures that start their turns within the area of illumination and that are damaged or destroyed by sunlight must succeed at a Fortitude save or become staggered until 1d4+1 rounds after they leave the affected area. Non-creatures, such as hazardous fungi and mold that are destroyed by sunlight, become inert for the duration of the spell. The sphere cannot be moved from the place it was cast. The sphere deals 10d6 points of fire damage to anything it touches and anything that passes within 5 feet of it. A successful Reflex save reduces this damage by half.
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