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Occult Rituals


Named Bullet

Source Ultimate Combat pg. 238
School divination; Level arcanist 4, hunter 3, inquisitor 4, psychic 4, ranger 3, sorcerer 4, witch 4, wizard 4

Casting

Casting Time 1 standard action
Components V, S, M/DF (an item from the selected creature or creature type)

Effect

Range touch
Target one piece of ammunition or one thrown weapon
Duration 10 minutes/level or until discharged
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

Description

You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature you know and can name. When used against the selected creature, the ammunition never misfires and is unaffected by concealment (but not total concealment), and at a range of 30 feet or less, the attack targets the selected creature’s touch AC. When the target hits the selected creature, you must overcome that creature’s spell resistance, or this spell has no effect. A normal hit scored using the target against the selected creature is considered to be a critical threat and deals 1 extra point of damage per caster level (maximum 20), which is not multiplied on a critical hit. A natural critical hit deals the same extra damage, but that damage is multiplied due to the critical.

Once the target is used to attack the selected creature, successfully or not, this spell is discharged.

Mythic Named Bullet

Source Mythic Adventures pg. 102
Increase the critical multiplier of the target weapon by 1 (maximum ×4).

Augmented (2nd): If you expend two uses of mythic power, the target ammunition or weapon returns to the creature that shot or threw it just before that creature’s next turn (similar to a returning weapon). The spell isn’t discharged until the target is used to attempt a second attack against the named creature. Ammunition that hits is destroyed and doesn’t return.

Named Bullet, Greater

Source Ultimate Combat pg. 238
School divination; Level arcanist 6, hunter 4, inquisitor 6, psychic 6, ranger 4, sorcerer 6, witch 6, wizard 6

Casting

Casting Time 1 standard action
Components V, S, M/DF (an item from the selected creature or creature type)

Effect

Range touch
Target one piece of ammunition or one thrown weapon
Duration 10 minutes/level or until discharged
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

Description

This spell functions like named bullet, except it deals 2 extra points of damage per caster level (maximum 40).