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Occult Rituals


Nondetection

Source PRPG Core Rulebook pg. 317
School abjuration; Level alchemist 3, antipaladin 3, arcanist 3, hunter 4, inquisitor 3, investigator 3, medium 2, mesmerist 3, occultist 3, psychic 3, ranger 4, sorcerer 3, spiritualist 3, summoner 3, summoner (unchained) 3, wizard 3

Casting

Casting Time 1 standard action
Components V, S, M (diamond dust worth 50 gp)

Effect

Range touch
Target creature or object touched
Duration 1 hour/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

Description

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature's gear as well as the creature itself.

Nex's Secret Workshop

Source Inner Sea Intrigue pg. 60
School abjuration; Level arcanist 5, medium 4, mesmerist 5, occultist 5, psychic 5, sorcerer 5, spiritualist 5, summoner 5, summoner (unchained) 5, wizard 5

Casting

Casting Time 1 standard action
Components V, S, M (diamond dust worth 150 gp)

Effect

Range close (25 ft. + 5 ft./2 levels)
Targets any number of creatures or objects in range
Duration 1 hour/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

Description

Designed to protect a large number of items from rivals of the Arclords of Nex, this spell functions as nondetection except as noted above. You can exclude any creatures or objects in the spell’s range when casting this spell, if you wish.

Nondetection, Communal

Source Ultimate Combat pg. 238
School abjuration; Level antipaladin 4, arcanist 4, mesmerist 4, occultist 4, psychic 4, sorcerer 4, wizard 4

Casting

Casting Time 1 standard action
Components V, S, M (diamond dust worth 25 gp per target)

Effect

Range touch
Targets creatures or objects touched
Duration 1 hour/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

Description

This spell functions like nondetection, except you divide the duration in 1-hour increments among the creatures or objects touched.