Ray of EnfeeblementSource PRPG Core Rulebook pg. 329 School necromancy; Level arcanist 1, bloodrager 1, magus 1, mesmerist 1, sorcerer 1, witch 1, wizard 1CastingCasting Time 1 standard action Components V, SEffectRange close (25 ft. + 5 ft./2 levels) Effect ray Duration 1 round/level Saving Throw Fortitude half; Spell Resistance yesDescriptionA coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.Mythic Ray of EnfeeblementSource Mythic Adventures pg. 105 The Strength penalty increases to 1d8 + 1 per 2 caster levels (maximum +10). If the target fails its save, it’s fatigued.
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