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Scale SpikesSource Monster Codex pg. 141 School transmutation; Level alchemist 2, arcanist 2, bloodrager 2, druid 2, hunter 2, investigator 2, ranger 2, shaman 2, sorcerer 2, witch 2, wizard 2CastingCasting Time 1 standard action Components V, S, M/DF (a small thorn)EffectRange close (25 ft. + 5 ft./2 levels) Target one living creature/level that is a reptile, has the dragon type, or has the reptilian subtype, and that also has a natural armor bonus of at least +1 Duration 1 minute/level Saving Throw Fort negates (harmless); Spell Resistance yes (harmless)DescriptionWhen the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.Scale Spikes, GreaterSource Monster Codex pg. 141 School transmutation; Level alchemist 4, arcanist 3, bloodrager 4, druid 3, hunter 3, investigator 4, ranger 3, shaman 3, sorcerer 3, witch 3, wizard 3CastingCasting Time 1 standard action Components V, S, M/DF (a bit of thistle)EffectRange close (25 ft. + 5 ft./2 levels) Target one living creature/level that is a reptile, has the dragon type, or has the reptilian subtype, and also has a natural armor bonus of at least +1 Duration 1 hour/level Saving Throw Fort negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions like scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic.
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